IP Library Granted Patent US 9,241,836
Granted Patent B2
US 9,241,836 · App. 14/261,726 · Granted Jan 26, 2016

Video game with automatic combination or selling of acquired items

Inventors: Yuji Ukai (Tokyo, JP); Naoto Yoshie (Tokyo, JP); Tomoyuki Ono (Tokyo, JP)
Assignee: DeNA Co., Ltd.
A61F13/10A63F13/00A63F13/12A63F13/355A63F13/60A63F13/69A63F13/79A63F2300/5546A63F2300/6054
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Quick Facts
Patent No.
US 9,241,836
App. No.
14/261,726
Granted
Jan 26, 2016
Kind
B2
Abstract

The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.

Claims (21)

1. A non-transitory computer-readable storage medium storing a game program for causing a computer including a processor and a memory to execute a game program of a game that offers to a player a game content to which a rarity is set, the game program instructing the computer to perform the following processes of:

a selection input process to allow the player to perform a selection input for each of the rarity on whether or not the game content to which the rarity is set is to be made a target of an automatic combination;

a prearranged registering process to register in advance in a storage unit, based on the selection input by the player, in association with the rarity, whether or not the game content to which the rarity is set is to be the target of the automatic combination;

an offering process to offer the game content to the player after the prearranged registering process;

a judging process to judge whether or not the rarity of the game content offered to the player in the offering process and the rarity of the game content registered in advance as the target of the automatic combination in the prearranged registering process match; and

an automatic combining process to automatically combine the game content offered and an other game content without the player's operation when judged to match in the judging process.

2. The computer-readable storage medium according to claim 1 , wherein the game program instructs the computer to perform:

in the prearranged registering process,

registering in the storage unit in advance an other game content specified by the player; and

in the automatic combining process,

automatically combining the game content offered with the other game content specified.

3. The computer-readable storage medium according to claim 1 , wherein the game program instructs the computer to perform:

in the automatic combining process,

automatically selecting an other game content and automatically combining the game content offered with the other game content selected.

4. A non-transitory computer-readable storage medium storing a game program for causing a computer including a processor and a memory to execute a game program of a game that offers to a player a game content to which a rarity is set, the game program instructing the computer to perform the following processes of:

a selection input process to allow the player to perform a selection input for each of the rarity on whether or not the game content to which the rarity is set is to be made a target of an automatic selling;

a prearranged registering process to register in advance in a storage unit, based on the selection input by the player, in association with the rarity, whether or not the game content to which the rarity is set is to be the target of the automatic selling;

an offering process to offer the game content to the player after the prearranged registering process;

a judging process to judge whether or not the rarity of the game content offered to the player in the offering process and the rarity of the game content registered in advance as the target of the automatic selling in the prearranged registering process match; and

an automatic selling process to automatically sell the game content offered without the player's operation when judged to match in the judging process.

5. The computer-readable storage medium according to claim 4 , wherein the automatic selling process is a process of offering to the player a game point based on a value of the game content offered, without setting the game content offered as the game content owned by the player.

Assignments (1)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
Priority Claims (1)
JP 2012-185605 · Aug 24, 2012 · national
Continuity (2)
Continuation 13905970 · May 30, 2013
Related Publication 20140235333A1 · Aug 21, 2014