TWO-ENVIRONMENT GAME PLAY SYSTEM
A game-play environment includes a tee box, a range surface, and a monitor. The tee box is configured to permit a player to hit a golf ball onto the range surface. The range surface has a plurality of physical markers. The monitor depicts a virtual environment that includes a plurality of virtual components. Some of the virtual components are visual cues that correspond to the physical markers. A player is able to play the game by targeting the appropriate physical marker that corresponds to the desired visual cue.
1 . A game-play environment comprising:
a tee box having a monitor; and
a range surface extending from the tee box and having a plurality of physical markers;
wherein the monitor depicts a visual cue that corresponds to each of the plurality of physical markers.
2 . The game-play environment of claim 1 further comprising:
a golf ball, wherein the monitor depicts the final resting play of the golf ball after it travels from the tee box through the air and onto the range surface.
3 . The game-play environment of claim 2 , wherein the monitor depicts the flight path of the golf ball as it travels from the tee box through the air and onto the range surface.
4 . The game-play environment of claim 3 wherein the monitor depicts a plurality of visual components that do not correspond to the physical markers.
5 . The game-play environment of claim 4 wherein at least one of the visual components is a virtual golf hole.
6 . The game-play environment of claim 4 wherein at least one of the visual components is a playing card.
7 . The game-play environment of claim 4 wherein at least one of the visual components is a concentric ring.
8 . A method of playing a game using a game-play environment, the method comprising the steps of:
targeting a visual component on a monitor;
comparing the targeted visual component to a visual cue that corresponds to a physical marker on a range surface;
aiming the golf shot at the physical marker;
hitting the golf shot and thereby launching a golf ball through the air onto the range surface.
9 . The method of claim 8 , further comprising the steps of:
tracking a path of the golf ball as it travels through the air onto the range surface; and
depicting the path of the golf ball on the monitor.
10 . The method of claim 9 further comprising the step of calculating a score based upon a set of rules, wherein the set of rules provides that a player scores points by landing the golf ball within a distance from the physical marker.
11 . The method of claim 9 wherein the visual component is a cup on a green of a golf hole and wherein the set of rules provide that the player scores points by counting the number of golf shots a player takes on the golf hole.
12 . The method of claim 9 wherein the set of rules provide that a player scores points when the path of the golf ball depicted on the monitor intersects the visual component.
13 . The method of claim 10 wherein the game-play environment is adjusted so that the targeted visual component is depicted in closer proximity with a visual component that does not correspond to a physical marker.
14 . A virtual game-play environment comprising:
a first virtual component that corresponds to a first physical marker on a physical game-play surface;
a second virtual component that corresponds to a second physical marker on the physical game-play surface;
wherein the position and direction of the first virtual component relative to the second virtual component correspond to the position and direction of the first physical marker to the second physical marker.
15 . The virtual game-play environment of claim 14 further comprising a third virtual component that does not correspond to any physical marker.
16 . The virtual game-play environment of claim 15 wherein the third virtual component is a cup on a golf hole.
17 . The virtual game-play environment of claim 15 wherein the third virtual component is a directional indicator.
18 . The virtual game-play environment of claim 15 wherein the position of the third virtual component can be adjusted relative to the first virtual component and the second virtual component.