IP Library › Patent Application 14466653
Patent Application
App. No. 14/466,653

METHODS AND APPARATUS FOR GAMING

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Quick Facts
Patent No.
US None
App. No.
14/466,653
Abstract

Methods and apparatus for gaming according to various aspects of the present invention may be implemented in conjunction with a multiplayer game. The game system may identify a winning player for the multiplayer game and notify the winning player of a win condition. The game system may receive a video stream of the winning player's reaction, and substantially concurrently display the video stream to one or more other players of the game.

Claims (41)

1 . A computer-implemented method of conducting an online multiplayer game, the method comprising:

identifying, by a computer, a winning player playing the online multiplayer game at a first remote location;

notifying, by the computer, the winning player of a win condition;

receiving a video stream of a reaction of the winning player to the win condition notification; and

displaying, at a second remote location the video stream to a second player playing the online multiplayer game substantially concurrently with receiving the video stream.

2 . A computer-implemented method according to claim 1 , further comprising:

storing the video stream in a long-term memory; and

displaying the video stream to a prospective player.

3 . A computer-implemented method according to claim 1 , wherein the video stream is received from a webcam at the first remote location and displayed on a display screen at the second remote location.

4 . A computer-implemented method according to claim 1 , wherein receiving the video stream begins after identifying the winning player and prior to notifying the winning player of the win condition.

5 . A computer-implemented method according to claim 1 , wherein displaying the video stream to a second player playing the online multiplayer game comprises displaying the video stream to all players playing the online multiplayer game.

6 . A computer-implemented method according to claim 1 , wherein the winning player comprises a plurality of winning players.

7 . A computer-implemented method according to claim 1 , wherein the online multiplayer game is bingo.

8 . A non-transitory medium storing instructions executable by a machine, wherein the instructions cause the machine to execute a method of conducting an online multiplayer game, the method comprising:

identifying a winning player playing the online multiplayer game at a first remote location;

notifying the winning player of a win condition;

receiving a video stream of a reaction of the winning player to the win condition notification; and

displaying, at a second remote location the video stream to a second player playing the online multiplayer game substantially concurrently with receiving the video stream.

9 . A non-transitory medium according to claim 8 , further comprising:

storing the video stream in a long-term memory; and

displaying the video stream to a prospective player.

10 . A non-transitory medium according to claim 8 , wherein the video stream is received from a webcam at the first remote location and displayed on a display screen at the second remote location.

11 . A non-transitory medium according to claim 8 , wherein receiving the video stream begins after identifying the winning player and prior to notifying the winning player of the win condition.

12 . A non-transitory medium according to claim 8 , wherein displaying the video stream to a second player playing the online multiplayer game comprises displaying the video stream to all players playing the online multiplayer game.

13 . A non-transitory medium according to claim 8 , wherein the winning player comprises a plurality of winning players.

14 . A non-transitory medium according to claim 8 , wherein the online multiplayer game is bingo.

15 . A computer system for conducting an online multiplayer game, comprising:

a memory; and

a processor coupled to the memory, wherein the processor is adapted to:

identify a winning player playing the online multiplayer game at a first remote location;

notify the winning player of a win condition;

receive a video stream of a reaction of the winning player to the win condition notification; and

display, at a second remote location, the video stream to a second player playing the online multiplayer game substantially concurrently with receiving the video stream.

16 . A computer system according to claim 15 , wherein the processor is further adapted to:

store the video stream in a long-term memory; and

display the video stream to a prospective player.

17 . A computer system according to claim 15 , wherein the video stream is received from a webcam at the first remote location and displayed on a display screen at the second remote location.

18 . A computer system according to claim 15 , wherein the processor is adapted to begin receiving the video stream after identifying the winning player and prior to notifying the winning player of the win condition.

19 . A computer system according to claim 15 , wherein displaying the video stream to a second player playing the online multiplayer game comprises displaying the video stream to all players playing the online multiplayer game.

20 . A computer system according to claim 15 , wherein the winning player comprises a plurality of winning players.

21 . A computer system according to claim 15 , wherein the online multiplayer game is bingo.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 22, 2014
From: DOORGEEST, MARK
To: DAZZLETAG ENTERTAINMENT LIMITED
Reel/Frame 033595/0351 →