METHODS AND APPARATUS FOR GAMING
Methods and apparatus for gaming according to various aspects of the present invention may be implemented in conjunction with a multiplayer game. The game system may identify a winning player for the multiplayer game and notify the winning player of a win condition. The game system may receive a video stream of the winning player's reaction, and substantially concurrently display the video stream to one or more other players of the game.
1 . A computer-implemented method of conducting an online multiplayer game, the method comprising:
identifying, by a computer, a winning player playing the online multiplayer game at a first remote location;
notifying, by the computer, the winning player of a win condition;
receiving a video stream of a reaction of the winning player to the win condition notification; and
displaying, at a second remote location the video stream to a second player playing the online multiplayer game substantially concurrently with receiving the video stream.
2 . A computer-implemented method according to claim 1 , further comprising:
storing the video stream in a long-term memory; and
displaying the video stream to a prospective player.
3 . A computer-implemented method according to claim 1 , wherein the video stream is received from a webcam at the first remote location and displayed on a display screen at the second remote location.
4 . A computer-implemented method according to claim 1 , wherein receiving the video stream begins after identifying the winning player and prior to notifying the winning player of the win condition.
5 . A computer-implemented method according to claim 1 , wherein displaying the video stream to a second player playing the online multiplayer game comprises displaying the video stream to all players playing the online multiplayer game.
6 . A computer-implemented method according to claim 1 , wherein the winning player comprises a plurality of winning players.
7 . A computer-implemented method according to claim 1 , wherein the online multiplayer game is bingo.
8 . A non-transitory medium storing instructions executable by a machine, wherein the instructions cause the machine to execute a method of conducting an online multiplayer game, the method comprising:
identifying a winning player playing the online multiplayer game at a first remote location;
notifying the winning player of a win condition;
receiving a video stream of a reaction of the winning player to the win condition notification; and
displaying, at a second remote location the video stream to a second player playing the online multiplayer game substantially concurrently with receiving the video stream.
9 . A non-transitory medium according to claim 8 , further comprising:
storing the video stream in a long-term memory; and
displaying the video stream to a prospective player.
10 . A non-transitory medium according to claim 8 , wherein the video stream is received from a webcam at the first remote location and displayed on a display screen at the second remote location.
11 . A non-transitory medium according to claim 8 , wherein receiving the video stream begins after identifying the winning player and prior to notifying the winning player of the win condition.
12 . A non-transitory medium according to claim 8 , wherein displaying the video stream to a second player playing the online multiplayer game comprises displaying the video stream to all players playing the online multiplayer game.
13 . A non-transitory medium according to claim 8 , wherein the winning player comprises a plurality of winning players.
14 . A non-transitory medium according to claim 8 , wherein the online multiplayer game is bingo.
15 . A computer system for conducting an online multiplayer game, comprising:
a memory; and
a processor coupled to the memory, wherein the processor is adapted to:
identify a winning player playing the online multiplayer game at a first remote location;
notify the winning player of a win condition;
receive a video stream of a reaction of the winning player to the win condition notification; and
display, at a second remote location, the video stream to a second player playing the online multiplayer game substantially concurrently with receiving the video stream.
16 . A computer system according to claim 15 , wherein the processor is further adapted to:
store the video stream in a long-term memory; and
display the video stream to a prospective player.
17 . A computer system according to claim 15 , wherein the video stream is received from a webcam at the first remote location and displayed on a display screen at the second remote location.
18 . A computer system according to claim 15 , wherein the processor is adapted to begin receiving the video stream after identifying the winning player and prior to notifying the winning player of the win condition.
19 . A computer system according to claim 15 , wherein displaying the video stream to a second player playing the online multiplayer game comprises displaying the video stream to all players playing the online multiplayer game.
20 . A computer system according to claim 15 , wherein the winning player comprises a plurality of winning players.
21 . A computer system according to claim 15 , wherein the online multiplayer game is bingo.