IP Library Granted Patent US 10,213,689
Granted Patent B2
US 10,213,689 · App. 14/677,378 · Granted Feb 26, 2019

Method and system modeling social identity in digital media with dynamic group membership

Inventor: Douglas Alan Harrell, Jr. (Cambridge, MA)
Assignee: Massachusetts Institute of Technology
A63F13/55A63F13/58A63F13/79A63F13/795A63F13/822G06F3/011G06F17/30699G06Q50/01A63F2300/5546A63F2300/5553A63F2300/65A63F2300/807H04L51/32H04L67/306
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Quick Facts
Patent No.
US 10,213,689
App. No.
14/677,378
Granted
Feb 26, 2019
Kind
B2
Abstract

A method for modeling a virtual identity in a digital media system is disclosed. A plurality of categories are defined according to identity characteristics of a virtual identity. A degree of a membership is modeled in a category for members of the category, wherein each category includes a plurality of features. Changes to membership are simulated, wherein the degree of membership includes a gradient value in a category feature over time.

Claims (20)

1. A digital media system modeling social categories of a virtual identity, comprising: an engine comprising a processor and a memory configured to execute the non-transitory steps of: defining a plurality of modeling categories according to identity characteristics of the virtual identity; modeling a degree of a membership in a category for a member of the category, wherein each category comprises a plurality of features shared in varying degrees by one or more members of the category that impact interactions with other virtual identities; and simulating changes to the membership; and determining a naturalization trajectory comprising a change of the degree of membership in a category over time of the virtual identity, wherein the degree of membership comprises a gradient value in a category feature; an application interface comprising an interactive graphical interface representing a visual representation of user interaction and category membership that dynamically changes as category membership changes; and an epistemology configured to store and retrieve the features of the category.

2. The system of claim 1 , wherein simulating changes to the membership of the category further comprises modifying the gradient value in the category feature in response to an action of the virtual identity.

3. The system of claim 1 , wherein simulating changes to the membership of the category further comprises modifying the gradient value in the category feature in response to social media data related to a user of the digital media system.

4. The system of claim 1 , further comprising the step of modeling a response of a second virtual identity to an action of a first virtual identity based in part on the degree of the membership of the first virtual identity in the category.

5. The system of claim 4 , further wherein the response of the second virtual identity is further based in part on a worldview of the second virtual identity.

6. The system of claim 4 , wherein a worldview of the second virtual identity comprises an instantiation of an abstract category with a concrete category.

7. The system of claim 6 , wherein the worldview of the second virtual identity further comprises a specification of a membership function and/or a membership threshold.

8. The system of claim 5 , wherein the worldview of the second virtual identity changes as a function of time.

9. The system of claim 1 , further comprising the step of determining a closeness value corresponding to a degree in which a virtual identity deviates from a prototypical category member.

10. The system of claim 1 , wherein the category is selected from the group consisting of an abstract category and a concrete category.

11. The system of claim 1 , wherein the virtual identity is a player character (PC) of a role playing game (RPG).

12. The system of claim 11 , further comprising the step of determining the response of a non-player character (NPC) to an action of the PC based in part on the degree of the membership in the category.

13. The system of claim 1 , wherein simulating changes to the membership of the category further comprises modifying the gradient value in the category feature in response to a detected behavior and/or disposition of the user.

14. A method for modeling a virtual identity in a digital media system comprising a processor and a memory storing non-transitory instructions for execution by the processor, comprising the steps of: defining a plurality of categories according to identity characteristics of a virtual identity; modeling a degree of a membership in a category for members of the category, wherein each category comprises a plurality of features shared in varying degrees by one or more members of the category that impact interactions with other virtual identities; simulating changes to the membership; and determining a naturalization trajectory comprising a change of the degree of membership in a category over time of the virtual identity, wherein the degree of membership comprises a gradient value in a category feature over time, and simulating changes to the membership further comprises via an application interface comprising an interactive graphical interface representing user interaction and category membership that dynamically changes as category membership changes.

15. The method of claim 14 , wherein simulating changes to the membership of the category further comprises modifying the gradient value in the category feature in response to an action of the virtual identity.

16. The method of claim 14 , wherein simulating changes to the membership of the category further comprises modifying the gradient value in the category feature in response to social media data related to a user of the digital media system.

17. The method of claim 14 , further comprising the step of modeling a response of a second virtual identity to an action of a first virtual identity based in part on the degree of the membership of the first virtual identity in the category.

18. The method of claim 17 , further wherein the response of the second virtual identity is further based in part on a worldview of the second virtual identity.

19. A method for simulating a narrative structure in a digital media system comprising a processor and a memory storing non-transitory instructions for execution by the processor, comprising the steps of: establishing a baseline for a narrative comprising a story world and a sub-story associated with a first virtual identity set in the story world; defining a plurality of identity categories according to identity characteristics of the first virtual identity; modeling a degree of a membership in a category for first virtual identity, wherein each category comprises a plurality of features; causing a second virtual identity to interact with the first virtual identity; determining the reaction of the second virtual identity to an action of the first virtual identity based at least in part on the degree of the membership in the category; via an application interface comprising an interactive graphical interface, representing user interaction and category membership that dynamically changes as category membership changes; and selecting a narrative branch of a plurality of branches within the narrative is selected as a result of the second virtual identity reaction.

20. The method of claim 19 , wherein the digital media system comprises a role playing game (RPG), the first virtual identity comprises a player character of the RPB, and the second virtual identity comprises a non-player character of the RPG.

Assignments (2)
CONFIRMATORY LICENSE Recorded Mar 18, 2016
From: MASSACHUSETTS INSTITUTE OF TECHNOLOGY
To: NATIONAL SCIENCE FOUNDATION
Reel/Frame 038176/0724 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 3, 2015
From: HARRELL, DOUGLAS ALAN, JR.
To: MASSACHUSETTS INSTITUTE OF TECHNOLOGY
Reel/Frame 035326/0893 →
Continuity (2)
Provisional Application 61973960 · Apr 2, 2014
Related Publication 20150286276A1 · Oct 8, 2015