IP Library Granted Patent US 10,105,606
Granted Patent B2
US 10,105,606 · App. 14/718,947 · Granted Oct 23, 2018

Device and method for a streaming music video game

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Quick Facts
Patent No.
US 10,105,606
App. No.
14/718,947
Granted
Oct 23, 2018
Kind
B2
Abstract

A streaming music based video game and device for the generation of the same. The device receives a transmission stream through a cable, satellite, wireless, or other communications system with audiovisual information and game data. The device generates a music based video game from the audiovisual information and game data and provides the audiovisual information and video game information to a display.

Claims (16)

1. A method of providing music-based game play, comprising:

receiving from a communications network, via a receiver, program instructions to provide music-based video game play;

receiving from the communications network, via the receiver, a stream of audiovisual information of a music video and a stream of game data comprising instructive cue information, the game data including timing information relative to a defined point in time relative to the audiovisual information;

providing for music-based video game play by executing, by one or more processors, the program instructions so as to:

render instructive cue display information using the instructive cue information,

provide the instructive cue display information to a display system,

provide, in a pass through manner, the received audiovisual information to the display system,

present, by the display system, video based on the audiovisual information, the instructive cue display information as an overlay to the video, and audio based on the audiovisual information, and

receive game controller signals and determine extent of user compliance with instructive cues of the instructive cue display information;

wherein the instructive cue information, received from the communications network, comprises instructive cue information for a plurality of difficulty levels, and wherein the program instructions further include program instructions to select instructive cues of a selected difficulty level for use in rendering the instructive cue display information.

2. The method of claim 1 further comprising decompressing the audiovisual information to obtain decompressed video information and decompressed audio information.

3. The method of claim 1 further comprising providing feedback to the game player as to extent of game player compliance with instructive cues of the instructive cue display information.

4. The method of claim 1 wherein the instructive cue information is associated with audio information of the audiovisual information.

5. The method of claim 4 wherein the audiovisual information comprises a music video.

6. The method of claim 4 wherein the audiovisual information comprises a television program including music.

7. The method of claim 4 wherein the audiovisual information comprises a movie including music.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY INTEREST Recorded Jul 27, 2015
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 036187/0769 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 22, 2015
From: BALA, KARTHIK
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 035699/0080 →