VACUUM CRANE ARCADE GAME
An arcade target game uses an extendable pick-up device to enter a silo of prizes in a vertical direction. The prizes are protected by the silo's outer wall that limits successful attempts to those tries that avoid the wall. A vacuum source allows the pick-up device to capture the prize if the pick-up device successfully enters the silo. The pick-up device's effective radius can be adjusted by extending projections that reduce the tolerance between the disk and the silo's outer wall.
1 . An arcade target game, comprising:
a housing including player controls and a window in said housing for viewing action within the housing;
a pick-up device movable via said player controls in an X-Y plane, the pick-up device including radially extending projections adapted to be selectively lengthened in a radial direction and a suction device at a lower surface adapted to pick up a card;
at least one silo having an exterior wall of diameter D, the silo including a plurality of cards;
wherein the player controls maneuvers the pick-up device over the silo of cards, and wherein the suction device can extract a card if the pick-up device is correctly oriented over the silo.
2 . The arcade target game of claim 1 , wherein the radially extending projections are threaded into the pick-up device for adjustable extension therefrom.
3 . The arcade target game of claim 1 , wherein the exterior wall of the silo is circular.
4 . The arcade target game of claim 1 , wherein the exterior wall includes a beveled upper edge.
5 . The arcade target game of claim 1 , wherein a vacuum source is connection to the suction cup via a tube.
6 . The arcade target game of claim 1 , further comprising a relief valve to remove a negative pressure and allow the suction device to release a card.