IP Library › Granted Patent US 10,075,795
Granted Patent B2
US 10,075,795 · App. 14/767,538 · Granted Sep 11, 2018

Apparatus and method for processing multi-channel audio signal

Inventors: Yong Ju Lee (Daejeon, KR); Jeong Il Seo (Daejeon, KR); Seung Kwon Beack (Daejeon, KR); Kyeong Ok Kang (Daejeon, KR); Jin Woong Kim (Daejeon, KR); Jae Hyoun Yoo (Daejeon, KR)
Assignee: Electronics and Telecommunications Research Institute
H04S3/008G10L19/008H04S2400/01
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Quick Facts
Patent No.
US 10,075,795
App. No.
14/767,538
Granted
Sep 11, 2018
Kind
B2
Abstract

Disclosed is an apparatus and method for processing a multichannel audio signal. A multichannel audio signal processing method may include: generating an N-channel audio signal of N channels by down-mixing an M-channel audio signal of M channels; and generating a stereo audio signal by performing binaural rendering of the N-channel audio signal.

Claims (45)

1. A multichannel audio signal processing method processed by a unified speech audio coding (USAC) 3D decoder, comprising:

generating an N-channel audio signal of N channels by down-mixing an M-channel audio signal of M channels in a format converter using playback environment or virtual layout, the number of M channels being greater than the number of N channels;

generating a stereo audio signal by performing binaural rendering of the N-channel audio signal in a binaural renderer; and

outputting the stereo audio signal,

wherein the USAC 3D decoder extracts a plurality of channel/prerendered objects, a plurality of objects, compressed object metadata (OAM), spatial audio object coding (SAOC) transport channels, SAOC side information (SI), and high-order ambisonics (HOA) signals from a bitstream,

wherein the plurality of channel/prerendered objects are inputted to the format converter through first dynamic range control (DRC 1 ),

wherein the plurality of objects are inputted to the object renderer through first dynamic range control (DRC 1 ),

wherein the spatial audio object coding (SAOC) transport channels, SAOC side information (SI) are inputted into a SAOC 3D decoder,

wherein the high-order ambisonics (HOA) signals are inputted into a HOA renderer,

wherein an outputs results of the format converter, the object renderer, the HOA render, and a SAOC 3D decoder are input to a mixer,

wherein the N-channel audio signal of N channels are outputted from the mixer,

wherein the N-channel audio signal of N channels is inputted into a binaural renderer connected with the second dynamic range control (DRC 2 ) or is inputted into a third dynamic range control (DRC 3 ) with connected with the second dynamic range control (DRC 2 ) for a loudspeaker feed.

2. The method of claim 1 , wherein the generating of the stereo audio signal comprises:

applying a N binaural filter for binaural rendering into each channel audio signal of N-channel audio signal, for each left channel audio signal and each right channel audio signal of the stereo audio signal.

3. The method of claim 2 , wherein the generating of the stereo audio signal comprises:

summing a filtering result of the N binaural filter related to to a head related transfer function (HRTF) or a binaural room impulse response (BRIR) for binaural rendering.

4. A multichannel audio signal processing method processed by a unified speech audio coding (USAC) 3D decoder, comprising:

downmixing a M-channel audio signal of M channels for generating N-channel audio signal of N channels in a format converter using playback environment or virtual layout;

generating a stereo audio signal by performing binaural rendering the downmixed N-channel audio signal in a binaural renderer; and

outputting the stereo audio signal,

wherein the USAC 3D decoder extracts a plurality of channel/prerendered objects, a plurality of objects, compressed object metadata (OAM), spatial audio object coding (SAOC) transport channels, SAOC side information (SI), and high-order ambisonics (HOA) signals from a bitstream,

wherein the plurality of channel/prerendered objects are inputted to the format converter through first dynamic range control (DRC 1 ),

wherein the plurality of objects are inputted to the object renderer through first dynamic range control (DRC 1 ),

wherein the spatial audio object coding (SAOC) transport channels, SAOC side information (SI) are inputted into a SAOC 3D decoder,

wherein the high-order ambisonics (HOA) signals are inputted into a HOA renderer,

wherein an outputs results of the format converter, the object renderer, the HOA render, and a SAOC 3D decoder are input to a mixer,

wherein the N-channel audio signal of N channels are outputted from the mixer,

wherein the N-channel audio signal of N channels is inputted into a binaural renderer connected with the second dynamic range control (DRC 2 ) or is inputted into a third dynamic range control (DRC 3 ) with connected with the second dynamic range control (DRC 2 ) for a loudspeaker feed.

5. The method of claim 4 , wherein the generating of the stereo audio signal comprises performing binaural rendering of the downmixed multichannel audio signal in a frequency domain.

6. The method of claim 4 , wherein the generating of the stereo audio signal comprises generating the stereo audio signal using a plurality of binaural filters respectively corresponding to the N channels of the N-channel audio signal.

7. A multichannel audio signal processing apparatus processed by a unified speech audio coding (USAC) 3D decoder, comprising:

one or more processor configured to:

downmix a M-channel audio signal of M channels in a format converter for generating N-channel audio signal of N channels based on a three-dimensional (3D) loudspeaker layout;

generate a stereo audio signal by performing binaural rendering of the downmixed N-channel audio signal in a binaural renderer; and

output the stereo audio signal,

wherein the USAC 3D decoder extracts a plurality of channel/prerendered objects, a plurality of objects, compressed object metadata (OAM), spatial audio object coding (SAOC) transport channels, SAOC side information (SI), and high-order ambisonics (HOA) signals from a bitstream,

wherein the plurality of channel/prerendered objects are inputted to the format converter through first dynamic range control (DRC 1 ),

wherein the plurality of objects are inputted to the object renderer through first dynamic range control (DRC 1 ),

wherein the spatial audio object coding (SAOC) transport channels, SAOC side information (SI) are inputted into a SAOC 3D decoder,

wherein the high-order ambisonics (HOA) signals are inputted into a HOA renderer,

wherein an outputs results of the format converter, the object renderer, the HOA render, and a SAOC 3D decoder are input to a mixer,

wherein the N-channel audio signal of N channels are outputted from the mixer,

wherein the N-channel audio signal of N channels is inputted into the binaural renderer connected with the second dynamic range control (DRC 2 ) or is inputted into a third dynamic range control (DRC 3 ) with connected with the second dynamic range control (DRC 2 ) for a loudspeaker feed.

8. The apparatus of claim 7 , wherein the processor performs binaural rendering of the downmixed multichannel audio signal in a frequency domain.

9. The apparatus of claim 7 , wherein the processor generates the stereo audio signal using a plurality of binaural renderers respectively corresponding to the N channels of the N-channel audio signal.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 12, 2015
From: LEE, YONG JU; SEO, JEONG IL; BEACK, SEUNG KWON; KANG, KYEONG OK; KIM, JIN WOONG; YOO, JAE HYOUN
To: ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE
Reel/Frame 036312/0550 →
Priority Claims (2)
KR 10-2013-0043383 · Apr 19, 2013 · national
KR 10-2014-0046741 · Apr 18, 2014 · national
Continuity (1)
Related Publication 20160029139A1 · Jan 28, 2016
Cited By (1)
US 12,542,138