IP Library Granted Patent US 9,799,146
Granted Patent B2
US 9,799,146 · App. 14/795,591 · Granted Oct 24, 2017

Object deformation modeling

Inventors: Dmitriy Pinskiy (Encino, CA); Jose Luis Gomez Diaz (Los Angeles, CA); Nara Yun (Glendale, CA)
Assignee: Disney Enterprises, Inc.
G06T19/20G06T2200/24G06T2210/21G06T2219/2016G06T2219/2021
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Quick Facts
Patent No.
US 9,799,146
App. No.
14/795,591
Granted
Oct 24, 2017
Kind
B2
Abstract

There are provided systems and methods for performing object deformation modeling. One example system includes a hardware processor, a system memory, and a contact-based deformation modeling software stored in the system memory. The hardware processor is configured to execute the contact-based deformation modeling software to receive a first object geometric data corresponding to a first virtual object and a second object geometric data corresponding to at least a second virtual object, and to transform the first object geometric data by an n-dimensional mapping onto an object deformation space determined based on n primitive deformations. The hardware processor is also configured to execute the contact-based deformation modeling software to model a deformation of the first virtual object due to contact with at least the second virtual object, based on the n-dimensional mapping and a definition of direction for an object-to-object contact force.

Claims (51)

1. A computer-implemented deformation system comprising:

a hardware processor and a system memory;

a contact-based deformation modeling software stored in the system memory;

wherein the hardware processor is configured to execute the contact-based deformation modeling software to:

receive, via an artist interface of the computer-implemented deformation system, a first object geometric data corresponding to a first virtual object;

receive, via the artist interface of the computer-implemented deformation system, a second object geometric data corresponding to at least a second virtual object;

display, using the artist interface, at least one of a first plurality of circles and a second plurality of half-circles spaced apart along an axis passing through a radial center of each circle and half-circle;

receive, via the artist interface of the computer-implemented deformation system, an input from a user of the computer-implemented deformation system to determine an n-dimensional mapping;

transform, using a mapping module, the first object geometric data by the n-dimensional mapping onto an object deformation space determined based on n primitive deformations, where n is an integer larger than one;

model, using an analysis module, a deformation of the first virtual object due to a contact with at least the second virtual object, based on the n-dimensional mapping and a definition of direction for an object-to-object contact force;

deform the first virtual object according to the modeled deformation; and

display the deformed first virtual object.

2. The computer-implemented deformation system of claim 1 , wherein the hardware processor is further configured to execute the contact-based deformation modeling software to perform the n-dimensional mapping space based on the input.

3. The computer-implemented deformation system of claim 1 , wherein the input from the user changes one or more of a position of at least one of the first plurality of circles along the axis and a position of the second plurality of half-circles along the axis.

4. The computer-implemented deformation system of claim 1 , wherein the input from the user changes one or more of a radius of at least one of the first plurality of circles and a radius of at least one of the second plurality of half-circles.

5. The computer-implemented deformation system of claim 1 , wherein the first virtual object is in motion and the first object geometric data corresponds to a front surface of the first virtual object with respect to a direction of motion of the first virtual object.

6. The computer-implemented deformation system of claim 5 , wherein the hardware processor is further configured to execute the contact-based deformation modeling software to:

receive another object geometric data corresponding to a back surface of the first virtual object with respect to the direction of motion of the first virtual object;

transform the another object geometric data by an m-dimensional mapping onto another object deformation space determined based on m primitive deformations, where m is an integer larger than one; and

model the deformation of the first virtual object due to the contact with at least the second virtual object, based on the n-dimensional mapping, the definition of direction for the object-to-object contact force, and the m-dimensional mapping.

7. A method for use by a computer-implemented deformation system including a hardware processor and a system memory having a contact-based deformation modeling software stored therein to model a deformation of a first virtual object due to a contact with at least a second virtual object, the method comprising:

receiving a first object geometric data corresponding to the first virtual object;

receiving a second object geometric data corresponding to at least the second virtual object;

displaying, to the user, at least one of a first plurality of circles and a second plurality of half-circles spaced apart along an axis passing through a radial center of each circle and half-circle;

receiving an input from a user of the computer-implemented deformation system for determining an n-dimensional mapping;

transforming the first object geometric data by the n-dimensional mapping onto an object deformation space determined based on n primitive deformations, where n is an integer larger than one;

modeling a deformation of the first virtual object due to the contact with at least the second virtual object, based on the n-dimensional mapping and a definition of direction for an object-to-object contact force;

deforming the first virtual object according to the modeled deformation; and

displaying the deformed first virtual object.

8. The method of claim 7 , further comprising performing the n-dimensional mapping based on the input.

9. The method of claim 7 , wherein the input from the user changes one or more of a position of at least one of the first plurality of circles along the axis and a position of at least one of the second plurality of half-circles along the axis.

10. The method of claim 7 , wherein the input from the user changes one or more of a radius of at least one of the first plurality of circles and a radius of at least one of the second plurality of half-circles.

11. The method of claim 7 , wherein the first virtual object is in motion and the first object geometric data corresponds to a front surface of the first virtual object with respect to a direction of motion of the first virtual object.

12. The method of claim 11 , further comprising:

receiving another object geometric data corresponding to a back surface of the first virtual object with respect to the direction of motion of the first virtual object;

transforming the another object geometric data by an m-dimensional mapping onto another object deformation space determined based on m primitive deformations, where m is an integer larger than one; and

modeling the deformation of the first virtual object due to the contact with at least the second virtual object, based on the n-dimensional mapping, the definition of direction for the object-to-object contact force, and the m-dimensional mapping.

13. A computer-readable non-transitory medium having stored thereon instructions, which when executed by a hardware processor, instantiate a method comprising:

receiving a first object geometric data corresponding to a first virtual object;

receiving a second object geometric data corresponding to at least a second virtual object;

displaying, to the user, at least one of a first plurality of circles and a second plurality of half-circles spaced apart along an axis passing through a radial center of each circle and half-circle;

receiving an input from a user for determining an n-dimensional mapping;

transforming the first object geometric data by the n-dimensional mapping onto an object deformation space determined based on n primitive deformations, where n is an integer larger than one;

modeling a deformation of the first virtual object due to a contact with at least the second virtual object, based on the n-dimensional mapping and a definition of direction for an object-to-object contact force;

deforming the first virtual object according to the modeled deformation; and

displaying the deformed first virtual object.

14. The computer-readable non-transitory medium of claim 13 , wherein the first virtual object is in motion and the first object geometric data corresponds to a front surface of the first virtual object with respect to a direction of motion of the first virtual object.

15. The computer-readable non-transitory medium of claim 14 , the method further comprising:

receiving another object geometric data corresponding to a back surface of the first virtual object with respect to the direction of motion of the first virtual object;

transforming the another object geometric data by an m-dimensional mapping onto another object deformation space determined based on m primitive deformations, where m is an integer larger than one; and

modeling the deformation of the first virtual object due to the contact with at least the second virtual object, based on the n-dimensional mapping, the definition of direction for an object-to-object contact force, and the m-dimensional mapping.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 9, 2015
From: PINSKIY, DMITRIY; GOMEZ DIAZ, JOSE LUIS; YUN, NARA
To: DISNEY ENTERPRISES, INC.
Reel/Frame 036049/0136 →
Continuity (1)
Related Publication 20170011549A1 · Jan 12, 2017