IP Library › Granted Patent US 9,545,569
Granted Patent B2
US 9,545,569 · App. 14/810,467 · Granted Jan 17, 2017

Multi-table gaming system and method internet gaming 2.0

Inventor: Bruce Merati (San Diego, CA)
Assignee: Uplay1
A63F13/30A63F9/24G07F17/326G07F17/3244G07F17/3293A63F2009/2488
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Quick Facts
Patent No.
US 9,545,569
App. No.
14/810,467
Granted
Jan 17, 2017
Kind
B2
Abstract

A method and apparatus of providing gaming services to one or more game players by a gaming server, in one embodiment comprising receiving one or more electronic indications of mechanically-generated game values over a network from a remote location, eliminating one or more electronic game values each corresponding to one of the one or more electronic indications from a set of electronic game values to produce a remaining set of electronic game values, providing a first electronic game value from the remaining set of electronic game values to a first remote game player of the remote game players, providing a second electronic game value from the remaining set of electronic game values to a second remote game player of the remote game players, and determining a final game result based on at least the one or more indications, the first electronic game value, and the second electronic game value.

Claims (49)

1. A method performed by a server for providing gaming services to remote game players over a network, comprising:

receiving, by a processor via a communication interface, one or more electronic indications of mechanically-generated game values over a network from a remote location;

eliminating, by the processor, one or more electronic game values each corresponding to one of the one or more electronic indications from a set of electronic game values to produce a remaining set of electronic game values;

providing, by the processor via the communication interface, a first electronic game value from the remaining set of electronic game values to a first remote game player of the remote game players;

providing, by the processor via the communication interface, a second electronic game value from the remaining set of electronic game values to a second remote game player of the remote game players; and

determining, by the processor, a final game result based on at least the one or more indications, the first electronic game value, and the second electronic game value.

2. The method of claim 1 , further comprising:

revealing, by the processor via the communication interface, one or more of the one or more mechanically-generated game values to the first remote game player and the second remote game player.

3. The method of claim 1 , further comprising:

receiving, by the processor via the communication interface, one or more indications of mechanically-generated contingent game values by the processor over the network, the one or more mechanically-generated contingent game values representing one or more game values needed to ensure game completion.

4. The method of 1 , further comprising:

generating, by the processor, a request to generate the one or more mechanically-generated game values; and

providing, by the processor via the communication interface, the request to the remote location via the network.

5. The method of claim 1 , wherein a first mechanically-generated game value comprises the value of a first physical playing card, and a second mechanically-generated game value comprises the value of a second physical playing card, further comprising:

detecting, by the processor via the communication interface, the value of the first physical playing card at the remote location to generate a first electronic indication;

detecting, by the processor via the communication interface, the value of the second physical playing card to generate a second electronic indication;

providing, by the processor via the communication interface, the first indication to one or more of the remote game players; and

providing, by the processor via the communication interface, the second indication only to those remote game players who require the second indication to complete game play.

6. The method of claim 1 , wherein eliminating one or more electronic game values from a set of electronic game values comprises removing the one or more electronic game values from the set of electronic game values, by the processor.

7. The method of claim 1 , wherein eliminating one or more electronic game values from a set of electronic game values comprises:

selecting, by the processor, the first electronic game value from the set of electronic game values;

comparing, by the processor, the first electronic game value to the one or more electronic indications of mechanically-generated game values; and

providing, by the processor via the communication interface, the first electronic game value to one or more of the remote game players only when the first electronic game value does not match the one or more electronic indications of mechanically-generated game values.

8. A game server for providing gaming services to remote game players over a network, comprising:

a communication interface to send and receive information related to a game over a communication network, the information comprising one or more electronic game values and one or more indications of mechanically-generated game values;

a memory to for store processor-executable instructions; and

a processor coupled to the communication interface and the memory executing the processor-executable instructions that cause the game server to:

receive one or more electronic indications of mechanically-generated game values, by the processor via the communication interface, over the network from a remote location;

eliminate, by the processor, one or more electronic game values each corresponding to one of the one or more electronic indications from a set of electronic game values to produce a remaining set of electronic game values;

provide, by the processor via the communication interface, a first electronic game value from the remaining set of electronic game values to a first remote game player of the remote game players;

provide, by the processor via the communication interface, a second electronic game value from the remaining set of electronic game values to a second remote game player of the remote game players; and

determine, by the processor, a final game result based on at least the one or more indications, the first electronic game value, and the second electronic game value.

9. The game server of claim 8 , wherein the processor-executable instructions further comprise instructions that cause the game server to:

reveal, by the processor via the communication interface, one or more of the one or more mechanically-generated game values to the first remote game player and the second remote game player.

10. The game server of claim 8 , wherein the processor-executable instructions further comprise instructions that cause the game server to:

receive one or more indications of mechanically-generated contingent game values by the processor over the network, the one or more mechanically-generated contingent game values representing one or more game values needed to ensure game completion.

11. The game server of 8 , wherein the processor-executable instructions further comprise instructions that cause the game server to:

generate, by the processor, a request to generate the one or more mechanically-generated game values; and

provide, by the processor, the request to the remote location via the network.

12. The game server of claim 8 , wherein a first mechanically-generated game value comprises the value of a first physical playing card, and a second mechanically-generated game value comprises the value of a second physical playing card, wherein the processor-executable instructions further comprise instructions that cause the game server to:

detect, by the processor via the communication interface, the value of the first physical playing card at the remote location to generate a first electronic indication;

detect, by the processor via the communication interface, the value of the second physical playing card to generate a second electronic indication;

provide, by the processor via the communication interface, the first indication to one or more of the remote game players; and

provide, by the processor via the communication interface, the second indication only to those remote game players who require the second indication to complete game play.

13. The game server of claim 8 , wherein the processor-executable instructions that cause the game server to eliminate one or more electronic game values from a set of electronic game values comprises removing, by the processor, the one or more electronic game values from the set of electronic game values.

14. The game server of claim 8 , wherein the processor-executable instructions that cause the game server to eliminate one or more electronic game values from a set of electronic game values comprises instructions that cause the game server to:

select, by the processor, the first electronic game value from the set of electronic game values;

compare, by the processor, the first electronic game value to the one or more electronic indications of mechanically-generated game values; and

provide, by the processor via the communication interface, the first electronic game value to one or more of the remote game players only when the first electronic game value does not match the one or more electronic indications of mechanically-generated game values.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 8, 2025
From: MERATI, BRUCE
To: UPLAY1
Reel/Frame 069787/0466 →
Continuity (3)
Division 13457414 · Apr 26, 2012
Continuation In Part 13245682 · Sep 26, 2011
Related Publication 20150328544A1 · Nov 19, 2015