IP Library › Granted Patent US 10,530,427
Granted Patent B2
US 10,530,427 · App. 14/837,522 · Granted Jan 7, 2020

Non-transitory storage medium encoded with computer readable information processing program, information processing system, information processing apparatus, and information processing method

Inventors: Isao Moro (Kyoto, JP); Kotaro Hiromatsu (Kyoto, JP); Yoshifumi Masaki (Kyoto, JP); Takahiro Watanabe (Kyoto, JP)
Assignee: Nintendo Co., Ltd.
H04B5/0056A63F9/24A63F13/40A63F13/69A63F13/95G06K7/10G06K7/10316A63F13/822A63F13/92
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Quick Facts
Patent No.
US 10,530,427
App. No.
14/837,522
Granted
Jan 7, 2020
Kind
B2
Abstract

A non-transitory storage medium encoded with a computer readable information processing program executed by an information processing apparatus is provided. The information processing apparatus includes a communication portion which exchanges data with an information storage medium through near field wireless communication. The information processing program causes the information processing apparatus to perform the following acts. The acts include writing available content information in the information storage medium, reading the available content information from the information storage medium, and updating availability of a content based on the read available content information.

Claims (52)

1. A non-transitory storage medium encoded with a computer readable information processing program executed by, at least, a first information processing apparatus, the first information processing apparatus including communication circuitry configured to exchange data with an information storage medium through near field wireless communication and to communicate with at least a second information processing apparatus, the first information processing apparatus and the second information processing apparatus are configured to store a plurality of pieces of object data for use in a game executed by the first and second information processing apparatuses, and whether object data, from the plurality of pieces of object data, is available in the game is set in each of the first and second information processing apparatuses based on identification information and flag information associated with the plurality of pieces of object data, the information processing program causing at least the first information processing apparatus and/or the second information processing apparatus to perform execution comprising:

recording available content information in the information storage medium corresponding to at least one piece of object data, from the plurality of pieces of object data, stored in a memory of the first information processing apparatus, the available content information including the identification information and the flag information;

reading the available content information from the information storage medium; and

setting the object data, corresponding to the available content information, among the plurality of pieces of object data stored in the second information processing apparatus to an available state based on the identification information and the flag information,

wherein the information storage medium is configured to record, by the first information processing apparatus, available content information corresponding to different types of object data, among the plurality of pieces of object data, stored in the first information processing apparatus.

2. The non-transitory storage medium according to claim 1 , wherein

recording the available content information includes writing in the information storage medium, information on an object displayed on a screen, among objects in the virtual space.

3. The non-transitory storage medium according to claim 2 , wherein

recording the available content information includes writing in the information storage medium, the information on the object displayed on the screen when an instruction for writing is accepted, among the objects in the virtual space.

4. The non-transitory storage medium according to claim 1 , wherein

availability of the content is updated based on content information determined in accordance with a type of the information storage medium, in addition to the available content information stored in the information storage medium.

5. The non-transitory storage medium according to claim 4 , wherein

the updated availability of the content is output, and

the output further includes outputting in an identifiable manner, by which of the available content information stored in the information storage medium and the content information determined in accordance with the type of the information storage medium each available content has become available.

6. The non-transitory storage medium according to claim 1 , wherein information on one content or the plurality of contents selected in response to a selection instruction, as the available content information, is written in the information storage medium.

7. The non-transitory storage medium according to claim 1 , wherein

the information storage medium stores management information for managing the number of times of reading in correspondence with the available content information, and

the available content information is read from the information storage medium when the management information stored in the information storage medium satisfies a predetermined condition.

8. The non-transitory storage medium according to claim 1 , wherein

the number of contents which can be included in the available content information is changed in accordance with the number of times of writing or a frequency of writing of the available content information in the information storage medium.

9. The non-transitory storage medium according to claim 1 , wherein

a user is notified when previously written available content information has not been read before the available content information is written in the information storage medium.

10. The non-transitory storage medium according to claim 1 , wherein

a content which is not permitted to be included in the available content information is predetermined.

11. The non-transitory storage medium according to claim 1 , wherein

the near field wireless communication is near field communication (NFC).

12. The non-transitory storage medium according to claim 1 , wherein the flag information is used to determine whether the object appearing in the virtual space is available or unavailable.

13. The non-transitory storage medium according to claim 1 , wherein the identification information and the flag information are stored in a data structure, and each identification information is associated with a corresponding flag information in the data structure.

14. The non-transitory storage medium according to claim 1 , wherein the object data selected from among the different types of object data stored in the first information processing apparatus is written in the information storage medium.

15. The non-transitory storage medium according to claim 14 , wherein the object data includes an object in a virtual space managed through information processing.

16. An information processing system comprising:

a first information processing apparatus; and

a second information processing apparatus, each of the first and second information processing apparatuses including communication circuitry configured to exchange data with an information storage medium through near field wireless communication,

the first information processing apparatus and the second information processing apparatus are configured to store a plurality of pieces of object data for use in a game executed by the first and second information processing apparatuses, and whether object data, from the plurality of pieces of object data, is available in the game is set in each of the first and second information processing apparatuses based on identification information and flag information associated with the plurality of pieces of object data, and

the first information processing apparatus configured to record available content information in the information storage medium corresponding to at least one piece of object data, from the plurality of pieces of object data, stored in a memory of the first information processing apparatus, the available content information including the identification information and the flag information, and

the second information processing apparatus configured to:

read the available content information from the information storage medium; and

set the object data, corresponding to the available content information, among the plurality of pieces of object data stored in the second information processing apparatus to an available state based on the identification information and the flag information,

wherein the information storage medium is configured to record, by the first information processing apparatus, available content information corresponding to different types of object data, among the plurality of pieces of object data, stored in the first information processing apparatus.

17. A first information processing apparatus, comprising:

communication circuitry configured to exchange data with an information storage medium through near field wireless communication and to communicate with at least a second information processing apparatus;

a memory configured to store a plurality of pieces of object data for use in a game, and whether object data, from the plurality of pieces of object data, is available in the game is set in each of the first and second information processing apparatuses based on identification information and flag information associated with the plurality of pieces of object data; and

processing circuitry configured to:

record available content information in the information storage medium corresponding to at least one piece of object data, from the plurality of pieces of object data, the available content information including the identification information and the flag information;

read the available content information from the information storage medium; and

set the object data, corresponding to the available content information, among the plurality of pieces of object data to an available state based on the identification information and the flag information,

wherein the information storage medium is configured to record, by the first information processing apparatus, available content information corresponding to different types of object data, among the plurality of pieces of object data, stored in the first information processing apparatus.

18. An information processing method performed between a first information processing apparatus and a second information processing apparatus, each of the first and second information processing apparatuses including communication circuitry configured to exchange data with an information storage medium through near field wireless communication, and configured to store a plurality of pieces of object data for use in a game executed by the first and second information processing apparatuses, and whether object data, from the plurality of pieces of object data, is available in the game is set in each of the first and second information processing apparatuses based on identification information and flag information associated with the plurality of pieces of object data, the method comprising:

recording available content information in the information storage medium corresponding to at least one piece of object data, from the plurality of pieces of object data, stored in a memory of the first information processing apparatus, the available content information including the identification information and the flag information;

reading the available content information from the information storage medium; and

setting the object data, corresponding to the available content information, among the plurality of pieces of object data stored in the second information processing apparatus to an available state based on the identification information and the flag information,

wherein the information storage medium is configured to record, by the first information processing apparatus, available content information corresponding to different types of object data, among the plurality of pieces of object data, stored in the first information processing apparatus.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 27, 2015
From: MORO, ISAO; HIROMATSU, KOTARO; MASAKI, YOSHIFUMI; WATANABE, TAKAHIRO
To: NINTENDO CO., LTD.
Reel/Frame 036439/0656 →
Priority Claims (1)
JP 2015-129658 · Jun 29, 2015 · national
Continuity (1)
Related Publication 20160380677A1 · Dec 29, 2016