IP Library Granted Patent US 9,289,691
Granted Patent B2
US 9,289,691 · App. 14/846,453 · Granted Mar 22, 2016

Interactive video game with visual lighting effects

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Quick Facts
Patent No.
US 9,289,691
App. No.
14/846,453
Granted
Mar 22, 2016
Kind
B2
Abstract

A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.

Claims (33)

1. A method for controlling a plurality of light sources of a peripheral, said peripheral being coupled to a system executing a videogame, the method comprising:

detecting, by the peripheral, a first physical object proximate to the peripheral, the first physical object being representative of a virtual character playable within the videogame;

receiving, by the peripheral, information of the first physical object;

transmitting, by the peripheral, the information of the first physical object to the system executing the videogame;

displaying a rendered representation of the virtual character within the videogame; and

while the first physical object is proximate to the peripheral:

detecting, by the peripheral, a second physical object proximate to the peripheral, the second physical object being representative of a virtual object within the videogame,

receiving, by the peripheral, information of the second physical object,

transmitting, by the peripheral, the information of the second physical object to the system executing the videogame,

displaying a rendered representation of the virtual object within the videogame,

illuminating a first light source of the peripheral to produce a first lighting effect in response to a first gameplay event, and

illuminating a second light source of the peripheral to produce a second lighting effect in response to a second gameplay event.

2. The method of claim 1 , wherein the virtual character playable within the videogame is able to manipulate the object.

3. The method of claim 1 , wherein the virtual object is a moveable object.

4. The method of claim 1 , wherein the virtual object is a vehicle.

5. The method of claim 1 , wherein the virtual character playable within the videogame may possess the object.

6. The method of claim 1 , wherein the first light source provides light of a first color.

7. The method of claim 1 , wherein the first light source provides light of a first color and the second light source provides light of a second color.

8. The method of claim 1 , wherein the first gameplay event is placement of the first physical object on the peripheral.

9. A peripheral for a gaming system executing a game, comprising:

one or more radio frequency (RF) transceivers configured to provide short-range wireless communication with one or more RFID-tagged physical objects representing a character or object of the game and comprising machine-readable information identifying said physical objects;

two or more light sources;

an interface for receiving the machine-readable information of one or more physical objects;

an interface for transmitting the machine-readable information to the gaming system;

an at least partially translucent surface overlaying said light sources and for receiving one or more physical objects; and

an interface for receiving instructions from said gaming system;

wherein said instructions comprise instructions for the peripheral to activate a first lighting effect in one of said light sources, said first lighting effect being visible through said partially translucent surface;

wherein said first lighting effect prompts a user to place one of said physical objects on said partially translucent surface of said peripheral; and

wherein said peripheral, in response to identification of a physical object based on said machine readable information, activates a second lighting effect in one or more said light sources, and wherein said second lighting effect is visible through said partially translucent surface.

10. The peripheral of claim 9 , wherein the two or more light sources include red, green, and blue light sources.

11. The peripheral of claim 9 , further comprising a housing, and wherein said partially translucent surface is a top surface of the housing.

12. The peripheral of claim 9 , further comprising a housing, and wherein the two or more light sources are within the housing.

13. The peripheral of claim 9 , wherein the two or more light sources are light emitting diodes (LEDs).

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY INTEREST Recorded Nov 17, 2015
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 037065/0066 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 29, 2015
From: LEYLAND, ROBERT; HUANG, I-WEI
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 036685/0958 →