IP Library Granted Patent US 10,349,250
Granted Patent B2
US 10,349,250 · App. 14/862,976 · Granted Jul 9, 2019

System and method for creating physical objects used with videogames

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Quick Facts
Patent No.
US 10,349,250
App. No.
14/862,976
Granted
Jul 9, 2019
Kind
B2
Abstract

A user may create a customized virtual game character and the customized virtual game character may be physically substantiated. In some embodiments the virtual game character is physically substantiated by printing a representation of the virtual game character on a card, which in some embodiments has computer readable information regarding the virtual game character. In some embodiments the virtual game character is physically substantiated by making a toy in the form of the virtual game character, which in some embodiments has computer readable information regarding the virtual game character. In some embodiments the toy is made by way of 3-D printing, with for example character information uploaded from a user's game machine to a 3-D printing facility, which may also receive additional detailed information about parts of the character from a third party server.

Claims (13)

1. A method for creating and using a physical representation of a videogame character, comprising:

receiving information relating to a videogame character, the information including selections of physical attributes of different parts of the videogame character, ornamentation of the videogame character, and character capabilities of the videogame character from a game device;

substantiating the videogame character in a physical object in the form of a three-dimensional toy;

storing information relating to the videogame character in a machine readable/writeable storage component of the physical object;

and

providing for videogame play which includes reading the information relating to the videogame character from the machine readable/writeable storage component of the physical object, using the information relating to the videogame character to present the videogame character in the videogame, and providing game player control of the videogame character in the videogame.

2. The method of claim 1 , wherein substantiating the videogame character in the three dimensional toy comprises printing the three dimensional toy by a 3-D printer.

3. The method of claim 2 , wherein the information relating to the videogame character is received by a first computer.

4. The method of claim 3 , wherein the information relating to the videogame character defines a visual appearance of the videogame character.

5. The method of claim 3 , wherein the information relating to the videogame character is identification information which identifies various parts of the videogame character; and wherein substantiating the videogame character further comprises:

transmitting over the network, by the first computer, the identification information to a second computer.

6. The method of claim 1 , further comprising receiving selections of the videogame character capabilities from the game device.

7. The method of claim 6 , wherein the machine readable/writeable storage component comprises an RFID chip.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY INTEREST Recorded Nov 17, 2015
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 037065/0066 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 30, 2015
From: REICHE, PAUL; LEYLAND, ROBERT
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 036924/0855 →