IP Library › Granted Patent US 9,468,854
Granted Patent B2
US 9,468,854 · App. 14/874,306 · Granted Oct 18, 2016

Multi-platform gaming systems and methods

Inventors: Rick A. Briggs (Springfield, IL); Denise Chapman Weston (Wakefield, RI)
Assignee: MQ GAMING, LLC
A63F13/79A63F13/235A63F13/655A63F13/77A63F13/95
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,468,854
App. No.
14/874,306
Granted
Oct 18, 2016
Kind
B2
Abstract

A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.

Claims (49)

1. A method for providing an interactive entertainment experience carried out across multiple different play environments, said method comprising:

providing a portable radiofrequency (RF) toy configured to be carried or worn by a participant in an interactive entertainment experience, said portable RF toy comprising a unique identifier;

providing a first plurality of play elements within a physical play environment;

configuring said first plurality of play elements to enable said participant to play a first game by moving within said physical play environment or by manipulating said portable RF toy within said physical play environment;

providing a plurality of RF transceivers within said physical play environment;

configuring said plurality of RF transceivers to exchange one or more wireless communications with said portable RF toy, wherein said one or more wireless communications include said unique identifier;

providing a computer tracking system in communication with said plurality of RF transceivers;

configuring said computer tracking system to track the progress or performance of said participant in said first game based at least in part on said one or more wireless communications and said unique identifier;

providing a second plurality of play elements within a computer-simulated play environment displayed on a computerized gaming platform;

configuring said computerized gaming platform to enable said participant to play a second game on said computerized gaming platform using said second plurality of play elements;

providing a data storage system in communication with said computer tracking system and said computerized gaming platform; and

configuring said data storage system to receive a first selection of information relevant to said first game and a second selection of information relevant to said second game, and to create or update an overall progress record for said participant based at least in part on said first selection of information, said second selection of information, and said unique identifier.

2. The method of claim 1 wherein said physical play environment comprises one or more of a play structure, a theme park, a retail store, or an entertainment facility.

3. The method of claim 1 wherein said first game comprises a questing game wherein said participant moves from location to location within said physical play environment attempting to solve various problems, challenges, or puzzles presented by said first plurality of play elements.

4. The method of claim 1 wherein said portable RF toy is configured to represent a person, character, or object relevant to said first game.

5. The method of claim 4 wherein said portable RF toy further comprising read/write memory configured to store game-relevant information.

6. The method of claim 1 further comprising providing a camera within said physical play environment and configuring said camera to automatically capture one or more digital images of said participant playing said first game.

7. The method of claim 1 wherein said first selection of information and said second selection of information each comprise one or more of the following: tasks completed, points accumulated, levels achieved, game character attributes, or game character inventory.

8. The method of claim 1 wherein said unique identifier comprises one or more of the following: participant identity, identification number, unique key, login name, or login password.

9. A method for providing an interactive play experience carried out in both physical and computer-simulated play environments, said method comprising:

configuring a first host computer to conduct a live-action interactive game carried out within a physical play environment wherein a machine-readable identifier is used to track the locations or movements of individual game participants within said physical play environment;

configuring said first host computer to generate a first selection of game progress information for each corresponding game participant in accordance with said live-action interactive game;

configuring a second host computer to conduct a video game or computer game carried out within a computer-simulated play environment;

configuring said second host computer to generate a second selection of game progress information for each corresponding game participant in accordance with said video game or computer game;

providing an internet-accessible data storage system in communication with said first host computer and said second host computer;

configuring said data storage system to receive, via a wireless network, said first selection of game progress information from said first host computer and said second selection of game progress information from said second host computer; and

further configuring said data storage system to create or update an overall progress record for each corresponding game participant based at least in part on said first selection of game progress information, said second selection of game progress information, and a third selection of information uniquely identifying each corresponding game participant.

10. The method of claim 9 wherein said physical play environment comprises one or more of a play structure, a theme park, or an entertainment facility.

11. The method of claim 9 wherein said machine-readable identifier comprises a radiofrequency (RF) identification device configured to be carried or worn by each corresponding game participant, and further comprising providing a plurality of RF transceivers within said physical play environment and configuring said plurality of RF transceivers to wirelessly communicate with said RF identification device.

12. The method of claim 11 wherein said RF identification device comprises a physical toy configured to enable individual game participants to interact with said physical play environment by moving said physical toy to produce a corresponding effect in accordance with said live-action interactive game.

13. The method of claim 9 further comprising providing a camera within said physical play environment, and configuring said camera to automatically capture one or more digital images of one or more individual game participants.

14. The method of claim 9 wherein said first selection of game progress information and said second selection of game progress information each comprise one or more of the following: tasks completed, points accumulated, levels achieved, game character attributes, or game character inventory.

15. The method of claim 9 wherein said third selection of information comprises one or more of the following: a game participant identity, an identification number corresponding to said machine-readable identifier, or a login name and password combination.

16. A method for conducting an interactive game that combines both live-action gaming and video- or computer-gaming, said method comprising:

providing a participant in said interactive game with a portable radiofrequency (RF) gaming device configured to wirelessly communicate with one or more RF-compatible devices, said RF gaming device comprising a wirelessly-ascertainable identifier that uniquely identifies said RF gaming device in an interactive game;

providing a first plurality of play elements within a physical play environment;

configuring said first plurality of play elements to enable said participant to play a live-action game by selectively moving or positioning said RF gaming device within said physical play environment;

providing a plurality of RF transceivers within said physical play environment;

configuring said plurality of RF transceivers to wirelessly ascertain said wirelessly-ascertainable identifier when said RF gaming device is within a wireless communication range thereof, and wherein said wireless communication range is less than 40 feet;

providing a computer tracking system in communication with said plurality of RF transceivers;

configuring said computer tracking system to track the progress or performance of said participant in said live-action game using said wirelessly-ascertainable identifier;

providing a second plurality of play elements within a computer-simulated play environment provided by an RF-compatible gaming platform;

configuring said RF-compatible gaming platform to: (i) wirelessly ascertain said wirelessly-ascertainable identifier, and (ii) enable said participant to access and play a video- or computer-game on said RF-compatible gaming platform;

providing a data storage system in communication with said computer tracking system and said RF-compatible gaming platform; and

configuring said data storage system to receive a first selection of information relevant to said live-action game, a second selection of information relevant to said video- or computer-game, and to create or update an overall game progress record for said participant based at least in part on said first selection of information, said second selection of information, and said wirelessly-ascertainable identifier.

17. The method of claim 16 wherein said physical play environment includes one or more of: a play structure, a theme park, a retail store, or a family entertainment facility.

18. The method of claim 16 wherein said live-action game comprises a questing game wherein said participant moves from location to location within said physical play environment attempting to solve various problems, challenges, or puzzles presented by said first plurality of play elements.

19. The method of claim 16 comprising configuring said data storage system to communicate with said computer tracking system and said RF-compatible gaming platform via a wireless network.

20. The method of claim 16 wherein said first and second selections of information comprise one or more of the following: tasks completed, points accumulated, levels achieved, game character attributes, or game character inventory.

Continuity (9)
Continuation 14310522 · Jun 20, 2014
Continuation 13846762 · Mar 18, 2013
Continuation 13723717 · Dec 21, 2012
Continuation 12829905 · Jul 2, 2010
Continuation 09545658 · Apr 10, 2000
Continuation In Part 09514480 · Feb 28, 2000
Provisional Application 60128318 · Apr 8, 1999
Provisional Application 60122137 · Feb 26, 1999
Related Publication 20160158654A1 · Jun 9, 2016