TWO-ENVIRONMENT GAME PLAY SYSTEM
A game-play environment includes a tee box, a range surface, and a monitor. The tee box is configured to permit a player to hit a golf ball onto the range surface. The range surface has a plurality of physical markers. The monitor depicts a virtual environment that includes a plurality of virtual components. Some of the virtual components are visual cues that correspond to the physical markers. A player is able to play the game by targeting the appropriate physical marker that corresponds to the desired visual cue.
1 . A method of playing a game using a game-play environment, the method comprising the steps of:
targeting a visual component on a monitor;
comparing the targeted visual component to a visual cue that corresponds to a physical marker on a range surface;
aiming the golf shot at the physical marker;
hitting the golf shot and thereby launching a golf ball through the air onto the range surface.
2 . The method of claim 1 , further comprising the steps of:
tracking a path of the golf ball as it travels through the air onto the range surface; and
depicting the path of the golf ball on the monitor.
3 . The method of claim 2 further comprising the step of calculating a score based upon a set of rules, wherein the set of rules provides that a player scores points by landing the golf ball within a distance from the physical marker.
4 . The method of claim 2 wherein the visual component is a cup on a green of a golf hole and wherein the set of rules provide that the player scores points by counting the number of golf shots a player takes on the golf hole.
5 . The method of claim 2 wherein the set of rules provide that a player scores points when the path of the golf ball depicted on the monitor intersects the visual component.
6 . The method of claim 3 wherein the game-play environment is adjusted so that the targeted visual component is depicted in closer proximity with a visual component that does not correspond to a physical marker.