IP Library Granted Patent US 10,350,487
Granted Patent B2
US 10,350,487 · App. 14/896,986 · Granted Jul 16, 2019

Method and apparatus for automatically targeting target objects in a computer game

Inventors: Hoon Seok (Seoul, KR); Kyu Il Roh (Seoul, KR); Sung Hee Kim (Seoul, KR); Kwang Soo Lee (Seoul, KR); Young Hoon Lee (Seoul, KR)
Assignee: WE MADE IO CO., LTD.
A63F13/213A63F13/426A63F13/537A63F13/5372A63F13/822A63F13/837
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Quick Facts
Patent No.
US 10,350,487
App. No.
14/896,986
Granted
Jul 16, 2019
Kind
B2
Abstract

A method of automatically targeting a target object, the method including setting a target range including a designated distance from a user-controlled character and a designated horizontal angle centering at a location of the character, selecting at least one target object included in the set target range, and displaying a shape distinguishable from a shape of the target object at a location near the at least one selected target object, wherein the target object is an object the character is able to attack from among objects in a computer game.

Claims (15)

1. A method of targeting at least one object in a computer game, the method comprising:

combining a first character controlled by a user with a second character based on first information input by the user;

setting a target range of the first character based on moving information regarding the second character, wherein the target range setting has a variable maximum range distance that varies based on both a change in velocity and a change in position of the second character;

determining whether the object is within the set target range based on second input information from the user; and

displaying an image indicating that an object is targeted based on a result of the determination.

2. The method of claim 1 , wherein, in the setting of the target range, the target range is set based on a current moving direction and a moving speed of the second character, and

the target range moves in correspondence to the current moving direction of the second character and area of the target range is changed in correspondence to the current moving speed of the second character.

3. The method of claim 1 , wherein the target range comprises a range set based on 3-dimensional directional axis around a location of the first character.

4. The method of claim 1 , further comprising, if an object is attacked based on third information input by the user, determining a success of the attack based on a designated probability.

5. A non-transitory computer-readable medium having recorded thereon a computer program for implementing the method of claim 1 .

6. An apparatus for executing a computer game, the apparatus comprising:

a combining unit, which combines a first character controlled by a user with a second character based on first information input by the user;

a setting unit, which sets a target range of the first character based on moving information regarding the second character, wherein the target range setting has a variable maximum range distance that varies based on both a change in velocity and a change in position of the second character;

a determining unit, which determines whether the object is within the set target range based on second input information from the user; and

a display unit, which displays an image indicating that an object is targeted based on a result of the determination.

Assignments (2)
CHANGE OF NAME Recorded Jun 19, 2018
From: WEMADE IO CO., LTD
To: WEMADE ICARUS CO., LTD.
Reel/Frame 046393/0295 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 9, 2015
From: SEOK, HOON; ROH, KYU IL; KIM, SUNG HEE; LEE, KWANG SOO; LEE, YOUNG HOON
To: WEMADE IO CO., LTD.
Reel/Frame 037255/0314 →
Priority Claims (2)
KR 10-2013-0066758 · Jun 11, 2013 · national
KR 10-2013-0075948 · Jun 28, 2013 · national
Continuity (1)
Related Publication 20160129345A1 · May 12, 2016
Cited By (2)
US 12,383,835 US 12,654,101