IP Library Granted Patent US 9,868,059
Granted Patent B2
US 9,868,059 · App. 14/919,574 · Granted Jan 16, 2018

Interactive videogame using game-related physical objects

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,868,059
App. No.
14/919,574
Granted
Jan 16, 2018
Kind
B2
Abstract

A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.

Claims (14)

1. A computer-implemented method for a videogame executing on a game device, comprising:

detecting, by a detection device, a toy within a detection area of the detection device, the detection device coupled to the game device, comprising a flat upper surface for placement of the toys thereon, and configured to read and write information to the toy, said toy comprising a memory storing identification information of the toy and further comprising a first part having a first capacitive touch sensor for receiving a user input;

receiving, by the videogame executing on the game device, the identification information of the toy and an indication of a first user input received by the first capacitive touch sensor;

determining, by the videogame executing on the game device, at least one parameter relating to the indication of the first user input received by the first capacitive touch sensor;

presenting, by the videogame executing on the game device, a virtual representation of the toy, said virtual representation comprising a first virtual part corresponding to the first part of the toy; and

in response to determining the at least one parameter relating to the indication of the first user input received by the first capacitive touch sensor, presenting, by the videogame executing on the game device, a user interface for customizing the virtual representation of the first virtual part.

2. The computer-implemented method of claim 1 , wherein the at least one parameter relating to the indication of the first user input received by the first capacitive touch sensor comprises information relating to a type of the first user input.

3. The computer-implemented method of claim 2 , wherein the type of the first user input is one of a single tap, double tap, long press, or slide in a particular direction.

4. The computer-implemented method of claim 1 , further comprising:

receiving, by the videogame executing on the game device, an indication of a second user input received by the first capacitive touch sensor; and

determining, by the videogame executing on the game device, at least one parameter relating to the indication of the second user input received by the first capacitive touch sensor.

5. The computer-implemented method of claim 4 , wherein in response to determining the at least one parameter relating to the indication of the second user input received by the second capacitive touch sensor, changing, by the videogame executing on the game device, an attribute of the virtual representation of the first virtual part.

6. The computer-implemented method of claim 5 , wherein the at least one parameter relating to the indication of the second user input received by the first capacitive touch sensor comprises information relating to a type of the second user input.

7. The computer-implemented method of claim 6 , wherein the type of the second user input is one of a single tap, double tap, long press, or slide in a particular direction.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY INTEREST Recorded Mar 18, 2016
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 038037/0564 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 2, 2015
From: DOPTIS, DANIEL M.; MCCOMBS, SHEA C.; STEEL, JAN-ERIK
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 037194/0566 →