IP Library › Granted Patent US 10,238,962
Granted Patent B2
US 10,238,962 · App. 14/979,374 · Granted Mar 26, 2019

System and method for recharging battery in augmented reality game system

Inventors: Edwin Steele (Etobicoke, CA); Michael Shivas (Los Angeles, CA)
Assignee: SPIN MASTER LTD.
A63F13/235A63F9/24A63F13/213A63F13/803A63F13/92A63H27/14B64C39/024A63F2009/2435A63F2009/2488A63F2009/2494B64C2201/024B64C2201/042B64C2201/066B64C2201/12B64C2201/146
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,238,962
App. No.
14/979,374
Granted
Mar 26, 2019
Kind
B2
Abstract

In an aspect, an augmented reality game system is provided including a mobile smart device such as a smart phone and a remotely controlled drone. The mobile smart phone device is programmed to display an augmented environment, being the real environment viewed by the camera and a virtual environment superimposed over images of the real environment. The drone is controlled via commands transmitted wirelessly by the mobile smart device. The mobile smart device is programmed to execute a video game, which includes activities requiring a player to control the drone in relation to the augmented environment displayed on the mobile smart device video screen. The drone is powered by a rechargeable battery, and the video game includes activities that keep the player occupied with the game while the drone's rechargeable battery recharges.

Claims (40)

1. An augmented reality game system, comprising:

a mobile smart device having a data processor, a display screen, a user input arrangement, a camera, and a wireless transceiver;

a remotely controlled drone, wherein the drone is controlled via commands transmitted wirelessly by the mobile smart device, and wherein the drone is powered by a rechargeable battery; and

wherein the mobile smart device is programmed to display an augmented environment, being a real environment including the remotely controlled drone viewed by the camera and a virtual environment superimposed over images of the real environment,

wherein the mobile smart device is programmed to execute a video game, which video game includes activities requiring a player to control the drone in relation to the augmented environment displayed on the mobile smart device video screen, and

wherein the video game includes activities selected by the mobile smart device to keep the player occupied with the game whilst the drone rechargeable battery recharges.

2. A system according to claim 1 , wherein the video game alternates between active game sessions in which the player pilots the drone and downtime sessions in which the drone's limited life battery re-charges.

3. A system according to claim 2 , wherein in the active game sessions the video game is configured to induce the player to pilot the drone to accomplish one or more virtual missions, and wherein the player is rewarded with escalating rewards correlated to increasing number of missions completed in an active game session.

4. A system according to claim 1 , wherein in the active game session the video game is configured to induce the player to pilot the drone to a virtual facility corresponding to a designated position for battery recharging.

5. A system according to claim 2 , wherein the mobile smart device is programmed to selectively vary the capability of the drone, and wherein the player's performance in the video game during the downtime session is correlated to the drone's capability in the active game session.

6. A system according to claim 5 , wherein the drone capability includes one or more real capabilities such as:

response time to virtual control

acceleration rates

maximum speed

precision

pre-programmed maneuvers.

7. A system according to claim 5 , wherein the drone capability includes one or more virtual capabilities such as:

virtual weapon capability

virtual health

virtual rewards

virtual bodies

unlocking augmented environments.

8. A system according to claim 5 , wherein, during the downtime session, the video game keeps the player immersed in the video game by requiring the player to perform virtual activity related to the maintenance of the drone, and wherein said maintenance is correlated to the player's physical activity which is monitored or measured by the mobile smart device.

9. A system according to claim 5 , wherein, during the downtime session, the video game keeps the player immersed in the video game by requiring the player to perform virtual activity related to the maintenance of the drone, and wherein said maintenance is correlated to virtual events that occurred to the drone during at least a preceding active game session.

10. A system according to claim 9 , wherein both the active game sessions and the downtime sessions occur in the same augmented environment.

11. A system according to claim 2 , wherein in the active game sessions the video game is configured to induce the player to pilot the drone through a virtual obstacle course.

12. A system according to claim 1 , wherein the activities to keep the player occupied with the game whilst the drone rechargeable battery recharges, are selected based on the amount of charging that the drone will require to reach a selected level of charge.

13. A system according to claim 1 , wherein the activities to keep the player occupied with the game whilst the rechargeable battery of the drone recharges are selected by the mobile smart device based on the amount of charge that the rechargeable battery of the drone possesses.

14. A system according to claim 1 , wherein, if the smart device determines that the rechargeable battery of the drone is highly depleted, the smart device selects a first, longer set of activities to be carried out during charging of the rechargeable battery of the drone, and if the system determines that the rechargeable battery of the drone is less depleted, the smart device selects a second, shorter set of activities to be carried out during charging of the rechargeable battery of the drone.

15. An augmented reality game system, comprising:

a mobile smart device having a data processor, a display screen, a user input arrangement, a camera, and a wireless transceiver;

a remotely controlled vehicle, wherein the vehicle is controlled via commands transmitted wirelessly by the mobile smart device, and wherein the vehicle is powered by a rechargeable battery; and

wherein the mobile smart device is programmed to display an augmented environment, being a real environment including the remotely controlled drone viewed by the camera and a virtual environment superimposed over images of the real environment,

wherein the mobile smart device is programmed to execute a video game, which includes activities requiring a player to control the vehicle in relation to the augmented environment displayed on the mobile smart device display screen, and

wherein the video game includes activities selected by the mobile smart device to keep the player occupied with the game whilst the vehicle rechargeable battery recharges.

16. A system according to claim 15 , wherein, during the downtime session, the video game keeps the player immersed in the video game by requiring the player to perform virtual activity related to the maintenance of the drone, and wherein said maintenance is correlated to virtual events that occurred to the drone during at least a preceding active game session.

17. A system according to claim 16 , wherein both the active game sessions and the downtime sessions occur in the same augmented environment.

18. A system according to claim 15 , wherein the vehicle is a flying toy.

19. A system according to claim 15 , wherein the activities to keep the player occupied with the game whilst the drone rechargeable battery recharges, are selected based on the amount of charging that the drone will require to reach a selected level of charge.

20. A system according to claim 15 , wherein, if the smart device determines that the drone's battery is highly depleted, the smart device selects a first, longer set of activities to be carried out during charging of the drone rechargeable battery, and if the system determines that the drone's battery is less depleted, the smart device selects a second, shorter set of activities to be carried out during charging of the drone rechargeable battery.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 8, 2018
From: SPIN MASTER INC.
To: SPIN MASTER LTD.
Reel/Frame 045144/0945 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 16, 2018
From: SHIVAS, MICHAEL
To: SPIN MASTER INC.
Reel/Frame 044626/0899 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 16, 2018
From: STEELE, EDWIN
To: SPIN MASTER LTD.
Reel/Frame 044626/0936 →
Continuity (1)
Related Publication 20170182407A1 · Jun 29, 2017