Adaptation of gaming applications to participants
Methods, systems, and products adapt gaming applications to participants. Should one of the participants be a minor, for example, the gaming application may adapt to scenarios that are appropriate for minors. Similarly, the gaming application may adapt to customs associated with a country of a participant.
1. A method comprising:
receiving, by a first device comprising a processor and a memory, a selection associated with a gaming application, the selection requesting interaction, via a voice channel, between the first device and a second device, the first device associated with a first participant of the gaming application, and the second device associated with a second participant of the gaming application;
retrieving, by the first device, a profile associated with the first participant, wherein the profile comprises information of the first participant determined by a background check associated with the first participant of the gaming application;
determining, by the first device, from the profile, that the first participant is associated with criminal activity; and
in response to determining that the first participant is associated with criminal activity, disabling, by the first device, an ability of the first device to establish the voice channel between the first device and the second device.
2. The method of claim 1 , further comprising adapting the gaming application to the background check associated with the first participant.
3. The method of claim 1 , further comprising adapting the gaming application to the profile associated with the first participant.
4. The method of claim 1 , further comprising retrieving a location associated with the first participant.
5. The method of claim 1 , further comprising retrieving an age associated with the first participant.
6. A device comprising:
a processor; and
a memory, the memory storing code, the code when executed causing the processor to perform operations, the operations comprising:
receiving a selection associated with a gaming application, the selection establishing a voice channel with another device, the device associated with a first participant of the gaming application, and the another device associated with a second participant of the gaming application;
retrieving information associated with a background check associated with the first participant of the gaming application;
determining, from the information associated with the background check, that the first participant is associated with criminal activity; and
disabling the voice channel in response to the first participant being associated with the criminal activity.
7. The device of claim 6 , wherein the operations further comprise adapting the gaming application to the background check.
8. The device of claim 6 , wherein the operations further comprise retrieving a profile associated with the first participant.
9. The device of claim 8 , wherein the operations further comprise adapting the gaming application to the profile.
10. The device of claim 6 , wherein the operations further comprise retrieving a location associated with the first participant.
11. The device of claim 6 , wherein the operations further comprise retrieving an age associated with the first participant.
12. A memory device storing instructions that when executed cause a processor of a first device to perform operations, the operations comprising:
receiving a selection associated with a gaming application, the selection establishing a voice channel between the first device and a second device, the first device associated with a first participant of the gaming application, and the second device associated with a second participant of the gaming application;
retrieving a profile associated with the first participant, wherein the profile comprises information of the first participant determined by a background check associated with the first participant of the gaming application;
determining, from the profile, that the first participant is associated with criminal activity; and
in response to determining that the first participant is associated with criminal activity, disabling the voice channel between the first device and the second device.
13. The memory device of claim 12 , wherein the operations further comprise adapting the gaming application to the background check.
14. The memory device of claim 12 , wherein the operations further comprise adapting the gaming application to the profile.
15. The memory device of claim 12 , wherein the operations further comprise retrieving a location associated with the first participant of the gaming application.