IP Library › Granted Patent US 10,086,287
Granted Patent B2
US 10,086,287 · App. 15/009,773 · Granted Oct 2, 2018

Leveraging online game goals and economy to reward better real world behaviors

Inventors: Mark Krietzman (Palos Verdes Estates, CA); Andrew Robinson (Virginia Beach, CA)
A63F13/69A63F13/216A63F13/35A63F13/92
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,086,287
App. No.
15/009,773
Granted
Oct 2, 2018
Kind
B2
Abstract

A method to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world benefits, the method may include participant installs an application on smart phone; the participant sets up an account on Gameco servers; application interacts with Gameco servers; Gameco servers provide participant opportunities to acquire virtual world benefits by completing certain real world activities or choices; participants acts or choses; and, participant is provided a virtual reward by Gameco.

Claims (25)

1. A method to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world benefits, the method comprising:

a participant installs an application on a smart phone;

a motivator provides Gameco servers with real world activities or choices;

Gameco servers provide participant opportunities to acquire virtual world benefits in a virtual environment by completing the real world activities or choices;

participant acts or choses; and

participant is provided a virtual reward by Gameco.

2. The method of claim 1 , the method further comprising Gameco servers decisioning that additional opportunities exist for a specific participant at or near a specific location and Gameco notifies participant of the opportunity.

3. The method of claim 2 the method further comprising Gameco servers contact funding computing device and request payment for virtual reward provided to participant.

4. The method of claim 1 , the method further comprising participant sets up an account on Gameco servers.

5. A method to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world rewards or items of desire, the method comprising:

a motivator provides Gameco servers with real world activities or choices;

a participant using a computing device receive a notice from Gameco servers of an opportunity to act and achieve a virtual reward or benefit through the real world activities or choices provided by the motivator outside of interacting with his/her computing device;

participant performs a real world activity or choice action in the real world;

the participants is verified or confirmed as performing the activity by at least one of participants computing device, data collection device or third party computing devices and computing devices; and

Gameco servers determine if opportunity has been fulfilled and award virtual reward to participant.

6. The method of claim 5 , the method further comprising Gameco servers verify participant identity.

7. The method of claim 5 , the method wherein the opportunity is a achieving a certain percentage grade on a test and the schools servers report the achievement to Gameco servers.

8. A method to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world benefits, the method comprising:

a participant's health data collection device is capable of being in signal communication with Gameco servers;

a motivator provides Gameco servers with real world activities or choices;

Gameco servers provide participant via a computing device opportunities to acquire virtual world benefits by completing the real world activities or choices;

participant acts or makes a choice in response to the opportunity;

Gameco servers determine that participant has met a threshold; and

participant is provided a virtual reward by the Gameco servers.

9. The method of claim 8 , the method further comprising Gameco servers decisioning that additional opportunities exist for a specific participant at or near a specific location and Gameco notifies participant of the opportunity.

Continuity (2)
Provisional Application 62109007 · Jan 28, 2015
Related Publication 20160214018A1 · Jul 28, 2016
Cited By (9)
US 12,208,335 US 12,246,259 US 12,290,751 US 12,350,591 US 12,370,451 US 12,383,837 US 12,478,882 US 12,572,715 US 12,741,217