IP Library Granted Patent US 9,393,492
Granted Patent B2
US 9,393,492 · App. 15/050,415 · Granted Jul 19, 2016

Interactive video game with visual lighting effects

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Quick Facts
Patent No.
US 9,393,492
App. No.
15/050,415
Granted
Jul 19, 2016
Kind
B2
Abstract

A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.

Claims (24)

1. A non-transitory computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming console, causing the gaming console to:

command a first light source to emit a first lighting effect, the first light source being one of a plurality of light sources on a peripheral device coupled to the gaming console, and the first light source corresponding to a first region of the peripheral device;

determine that a first indication provided by the peripheral device comprises an identifier of a first physical toy, the first indication generated in response to the peripheral device detecting the presence of the first physical toy in proximity to the first region of the peripheral device; and

command, in response to receiving the first indication provided by the peripheral device, the first light source to alter the first lighting effect;

command a second light source to emit a second lighting effect, the second light source being one of the plurality of light sources on the peripheral device, and the second light source corresponding to a second region of the peripheral device;

determine that a second indication provided by the peripheral device comprises an identifier of a second physical toy, the second indication generated in response to the peripheral device detecting the presence of the second physical toy in proximity to the second region;

command, in response to receiving the second indication provided by the peripheral device, the second light source to alter the second lighting effect;

wherein the first physical toy comprises a translucent base; and

wherein the second physical toy comprises a translucent base.

2. The computer-readable medium of claim 1 , wherein the first indication provided by the peripheral device additionally comprises additional information about a first game character corresponding to the first physical toy.

3. The computer-readable medium of claim 1 , wherein the first physical toy comprises a memory storing machine-readable information.

4. The computer-readable medium of claim 3 , wherein the memory storing machine-readable information is in the base of the first physical toy.

5. The computer-readable medium of claim 1 , wherein the translucent base of the first physical toy comprises plastic.

6. The computer-readable medium of claim 1 , wherein the translucent base of the first physical object has a color tint.

7. The computer-readable medium of claim 6 , wherein the color tint is blue.

8. The computer-readable medium of claim 1 , wherein the first light source comprises a red, green, or blue light emitting diode.

9. The computer-readable medium of claim 1 , wherein the first light source is configured to produce a blue light.

10. The computer-readable medium of claim 1 , wherein the first lighting effect comprises causing the first light source to flash.

11. The computer-readable medium of claim 1 , wherein altering the first lighting effect comprises causing the first light source to flash.

12. The computer-readable medium of claim 1 , wherein the first region of the peripheral device comprises a translucent surface.

13. The computer-readable medium of claim 1 , wherein the second indication provided by the peripheral device additionally comprises additional information about a second game character corresponding to the second physical toy.

14. The computer-readable medium of claim 1 , wherein the second physical toy comprises a memory storing machine-readable information.

15. The computer-readable medium of claim 1 , wherein the translucent base of the second physical object has a color tint.

16. The computer-readable medium of claim 1 , wherein the second lighting effect comprises causing the second light source to flash.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY INTEREST Recorded Jun 1, 2016
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 038765/0050 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 23, 2016
From: LEYLAND, ROBERT; HUANG, I-WEI
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 037801/0854 →