IP Library Granted Patent US 9,446,316
Granted Patent B2
US 9,446,316 · App. 15/059,188 · Granted Sep 20, 2016

Interactive video game system comprising toys with rewritable memories

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Quick Facts
Patent No.
US 9,446,316
App. No.
15/059,188
Granted
Sep 20, 2016
Kind
B2
Abstract

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.

Claims (29)

1. A method useful in providing video game play using a video game device, comprising:

providing, by the video game device, video game play in which a virtual game character, controlled by a user using user inputs, is representative of a first toy, the first toy in communication with the video game device;

presenting, by the video game device, a game play challenge, the game play challenge relating to a virtual game object;

determining, by the video game device, that the user successfully completed the game play challenge;

after determining that the user successfully completed the game play challenge, storing, by the video game device, information relating to the game play challenge in a second toy in communication with the video game device, the virtual game object representative of the second toy.

2. The method of claim 1 , wherein the information comprises an identifier.

3. The method of claim 2 , wherein the identifier comprises a numeric identifier.

4. The method of claim 2 , wherein the identifier specifies the video game object.

5. The method of claim 1 , wherein the virtual game object is manipulable by the virtual game character.

6. The method of claim 1 , wherein the virtual game character controlled by a user using user inputs may possess the virtual game object.

7. The method of claim 1 , wherein the video game device communicates with the first toy and second toy through a peripheral device coupled to the video game device.

8. A computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming platform, causing the gaming platform to:

provide video game play in which a virtual game character, controlled by a user using user inputs, is representative of a first toy, the first toy in communication with the gaming platform;

present a game play challenge, the game play challenge relating to a virtual game object;

determine that the user successfully completed the game play challenge;

after determining that the user successfully completed the game play challenge, store information relating to the game play challenge in a second toy in communication with the gaming platform, the virtual game object representative of the second toy.

9. The computer-readable medium of claim 8 , wherein the information comprises an identifier.

10. The computer-readable medium of claim 9 , wherein the identifier comprises a numeric identifier.

11. The computer-readable medium of claim 9 , wherein the identifier specifies the video game object.

12. The computer-readable medium of claim 8 , wherein the virtual game object is manipulable by the virtual game character.

13. The computer-readable medium of claim 8 , wherein the virtual game character controlled by a user using user inputs may possess the virtual game object.

14. The computer-readable medium of claim 8 , wherein the gaming platform communicates with the first toy and second toy through a peripheral device coupled to the gaming platform.

15. The computer-readable medium of claim 8 , where in the gaming platform is a gaming console.

16. A video game system for providing video game play, the video game system comprising:

a gaming platform comprising one or more physical processors programmed by program instructions that, when executed, cause the gaming platform to:

provide video game play in which a virtual game character, controlled by a user using user inputs, is representative of a first toy, the first toy in communication with the gaming platform;

present a game play challenge, the game play challenge relating to a virtual game object;

determine that the user successfully completed the game play challenge;

after determining that the user successfully completed the game play challenge, store information relating to the game play challenge in a second toy in communication with the gaming platform, the virtual game object representative of the second toy.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY INTEREST Recorded Jun 1, 2016
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 038765/0050 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 3, 2016
From: REICHE, PAUL; WEST, RAY
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 037887/0710 →