IP Library Granted Patent US 9,919,213
Granted Patent B2
US 9,919,213 · App. 15/145,699 · Granted Mar 20, 2018

Zoom controls for virtual environment user interfaces

Inventor: Gregan Dunn (North Vancouver, CA)
Assignee: Hothead Games Inc.
A63F13/525A63F13/25A63F13/837G06F3/04847G06F2203/04806
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Quick Facts
Patent No.
US 9,919,213
App. No.
15/145,699
Granted
Mar 20, 2018
Kind
B2
Abstract

Zoom controls for virtual environment user interfaces are provided herein. In one embodiment a computing system includes a processor and memory configured to provide a virtual gaming environment. The virtual game environment when executed includes a graphical user interface that has a radial zoom controller. The radial zoom controller is configured to allow a user to selectively control a zoom view and the radial zoom controller has an arcuate slider that is placed into concentric relationship with an activation button that allows the user to control an action within the virtual game environment.

Claims (21)

1. A computing system, comprising: a processor and memory configured to provide a virtual gaming environment, the virtual gaming environment comprising a graphical user interface that comprises a radial zoom controller, the radial zoom controller being a first user input configured to allow a user to selectively control a zoom view, the radial zoom controller comprising an arcuate slider that is placed into concentric relationship with an activation button that allows the user to control an action within the virtual gaming environment, wherein a zoom level of the zoom view is further fine tuned using a multi-touch input that is received anywhere within a display of the computing system, further wherein a second user input is received through the activation button, wherein in response to the second user input the action comprises any of weapon reloading and weapon changing, further wherein a tap gesture user input is received through the activation button and a firearm is discharged.

2. The computing system according to claim 1 , wherein the zoom view is from a point of view of a firearm.

3. The computing system according to claim 1 , wherein the zoom view represents a view of a target through a scope.

4. The computing system according to claim 1 , wherein the arcuate slider comprises demarcations that indicate magnification levels.

5. The computing system according to claim 1 , wherein the radial zoom controller is set to a zoom level of zero and the graphical user interface comprises a view from a viewpoint of the user.

6. The computing system according to claim 1 , wherein the radial zoom controller is set to a zoom level to greater than zero and the zoom view changes to a scope view.

7. The computing system according to claim 1 , wherein the radial zoom controller comprises a distance measurement to a target included in the zoom view, the distance measurement comprising a distance between the target and the user.

8. The computing system according to claim 1 , wherein the arcuate slider can receive tap input from a user to selectively place the zoom view at a particular magnification level.

9. The computing system according to claim 1 , wherein the arcuate slider receives input from the user with a first finger and the activation button receives input from the user with a second finger.

10. A method, comprising:

providing a virtual gaming environment, the virtual gaming environment comprising a graphical user interface that comprises a radial zoom controller, the radial zoom controller comprising an arcuate slider that is placed into concentric relationship with an activation button that controls an action within the virtual gaming environment;

receiving a first user input from the arcuate slider;

selectively controlling magnification of a zoom view based on the first user input;

receiving a second user input through the activation button, wherein the action comprises any of weapon reloading and weapon changing;

causing the action within the virtual gaming environment based on the second user input;

receiving a tap gesture user input through the activation button; and

discharging a firearm based on the tap gesture user input.

11. The method according to claim 10 , wherein the zoom view is from a point of view of the firearm.

12. The method according to claim 11 , wherein the zoom view represents a view of a target through a scope of the firearm.

13. The method according to claim 10 , further comprising providing demarcations on the arcuate slider that indicate magnification levels.

14. The method according to claim 10 , further comprising providing an initial view that is a viewpoint of a player and the radial zoom controller is set to a zoom level of zero.

Assignments (6)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 11, 2025
From: HOTHEAD GAMES INC. BY ITS LICENSED INSOLVENCY TRUSTEE, ALVAREZ & MARSAL CANADA INC.
To: FRESH BUILD GAMES INC.
Reel/Frame 072223/0772 →
MERGER Recorded Nov 22, 2017
From: HOTHEAD GAMES INC.
To: HOTHEAD HOLDINGS INC.
Reel/Frame 044684/0700 →
CHANGE OF NAME Recorded Nov 22, 2017
From: HOTHEAD HOLDINGS INC.
To: HOTHEAD GAMES INC.
Reel/Frame 044202/0643 →
CHANGE OF NAME Recorded Jan 20, 2017
From: 1098109 B.C. LTD.
To: HOTHEAD GAMES INC.
Reel/Frame 041024/0329 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 19, 2017
From: HOTHEAD GAMES INC.
To: 1098109 B.C. LTD.
Reel/Frame 041014/0552 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 19, 2016
From: DUNN, GREGAN
To: HOTHEAD GAMES, INC.
Reel/Frame 038651/0395 →
Continuity (1)
Related Publication 20170319961A1 · Nov 9, 2017