IP Library Granted Patent US 10,086,275
Granted Patent B2
US 10,086,275 · App. 15/165,454 · Granted Oct 2, 2018

Systems and methods for mass user multi input control of a common display

Inventors: Bryan Edelman (St. Louis, MO); Benjamin Skaggs (Lucas, TX); James E. Tanner (Los Angeles, CA)
Assignee: Colossi LLC
A63F13/26A63F13/27A63F13/352A63F13/92H04M1/72544
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Quick Facts
Patent No.
US 10,086,275
App. No.
15/165,454
Granted
Oct 2, 2018
Kind
B2
Abstract

Systems and methods which provide for quick to setup and play multi-player activities or games which can be used with a group of people to provide for an interactive experience. The games require no advance software download and the systems and methods are designed to handle a large number of players going through the steps of signing in and playing in a very short window of time. As such, they are very useful to provide for interactive experiences in breaks of activity at a large venue such as a sports arena or concert hall.

Claims (39)

1. A multi-player computer gaming system comprising:

a venue having a central display visible to a plurality of users, each of said plurality of users having a mobile device;

a host server controlling said central display;

a plurality of worker servers in communication with said host server;

an usher server for connecting a subset of said mobile devices to each of said worker servers;

wherein, said central display provides an indication of how to make a connection using said mobile device;

wherein said connection connects said mobile device to said usher server;

wherein said usher server connects said mobile device to one of said worker servers;

wherein each said mobile device provides an instruction to said connected worker server to control a portion of said computer game;

wherein said connected worker server collects said instructions from said connected mobile devices and provides said instructions to said host server;

wherein said host server alters said display based on said instructions; and

wherein neither said host server nor said worker server sends instructions to said mobile device to alter a display on said mobile device.

2. The system of claim 1 wherein said venue is a sports arena.

3. The system of claim 1 wherein said venue is a concert hall.

4. The system of claim 1 wherein said mobile device is a smartphone.

5. The system of claim 1 wherein said central display provides a game being played by said users, said central display including an avatar.

6. The system of claim 5 wherein said central display includes a plurality of avatars, and said plurality of avatars is less than said plurality of users.

7. The system of claim 1 wherein said mobile devices are separated into two or more opposing teams.

8. The system of claim 1 wherein said display on said mobile device changes solely on user input to said mobile device while said mobile device is communicating to said worker server.

9. The system of claim 1 wherein said display on said mobile device is static while said mobile device is communicating to said worker server.

10. The system of claim 1 wherein when each said mobile device provides an instruction to said connected worker server said instruction is sent directly from said mobile device to said connected worker server and does not pass through said usher server.

11. A method of providing a multi-player computer game, the method comprising:

providing a venue having a central display visible to a plurality of users, each of said plurality of users having a mobile device;

having said central display provide an indication of how to make a connection using said mobile device;

connecting said mobile device to an usher server;

said usher server connecting said mobile device to a worker server;

each of said mobile devices providing an instruction to said connected worker server to control a portion of said computer game;

said connected worker server collecting said instructions from said connected mobile devices and providing said instructions to said host server;

said host server altering said display based on said instructions; and

neither said host server nor said worker server sending instructions to said mobile device to alter a display on said mobile device.

12. The method of claim 11 wherein said venue is a sports arena.

13. The method of claim 11 wherein said venue is a concert hall.

14. The method of claim 11 wherein said mobile device is a smartphone.

15. The method of claim 11 wherein said central display provides a game being played by said users, said central display including an avatar.

16. The method of claim 15 wherein said central display includes a plurality of avatars, and said plurality of avatars is less than said plurality of users.

17. The method of claim 11 wherein said mobile devices are separated into two or more opposing teams.

18. The method of claim 11 further comprising, changing said display on each of said mobile devices, said changing occurring based solely on user input to said mobile device while said mobile device is communicating to said worker server.

19. The method of claim 11 wherein said display on said mobile device is static while said mobile device is communicating to said worker server.

20. The method of claim 11 wherein when each said mobile device provides an instruction to said connected worker server said instruction is sent directly from said mobile device to said connected worker server and does not pass through said usher server.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 1, 2022
From: CROWD.GAME LLC
To: EDELMAN, BRYAN
Reel/Frame 060075/0480 →
CHANGE OF NAME Recorded Dec 18, 2018
From: COLOSSI LLC
To: CROWD.GAME LLC
Reel/Frame 047951/0558 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 26, 2016
From: EDELMAN, BRYAN; SKAGGS, BENJAMIN; TANNER, JAMES E.
To: COLOSSI LLC
Reel/Frame 038728/0864 →
Continuity (2)
Provisional Application 62168407 · May 29, 2015
Related Publication 20160346684A1 · Dec 1, 2016