IP Library Granted Patent US 10,074,129
Granted Patent B2
US 10,074,129 · App. 15/216,893 · Granted Sep 11, 2018

Virtual reality system including smart objects

Inventor: Mark Edwards (Milton Keynes, GB)
Assignee: RED DOT SQUARE SOLUTIONS LIMITED
G06Q30/0643G06F3/0488G06F3/04842G06F17/5009G06Q30/0201G06Q30/0603
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Quick Facts
Patent No.
US 10,074,129
App. No.
15/216,893
Granted
Sep 11, 2018
Kind
B2
Abstract

Embodiments of the invention include a virtual reality system that includes an instrumented device used to present a virtual shopping environment to a simulation participant. The participant's interactions with the virtual shopping environment may be used to conduct market research into the consumer decision making process. The virtual shopping environment may include one or more smart objects configured to be responsive to participant interaction. The virtual shopping environment may recreate a real-world shopping environment.

Claims (44)

1. A method of generating a virtual reality simulation of a shopping environment, comprising:

receiving, by the simulation system comprising one or more computing devices, a set of simulation data describing a shopping environment to represent in the virtual reality simulation;

generating, by the simulation system and from the set of simulation data, one or more smart objects, wherein each smart object is a virtual representation of an object in the shopping environment;

generating, by the simulation system, a virtual reality simulation that includes the one or more smart objects;

presenting, by the simulation system, the virtual reality simulation to a simulation participant on a virtual reality display platform, the virtual reality display platform comprising one or more touch screen display devices;

each time the participant touches the one or more touch screen display devices on an area in which one of the smart objects is displayed, generating, by the simulation system, a touching record indicating that the participant touched the respective one of the smart objects; and

storing, by the simulation system, each generated touching record in a memory.

2. The method of claim 1 , wherein each smart object represents one of a floor, a shelf, a sign, and a product within the shopping environment.

3. The method of claim 1 , wherein one or more of the smart objects comprises a virtual representation of one or more products, and wherein the method further comprises interpreting touching records generated in response to touching associated with the one or more products as an indication that the participant has chosen to purchase the one or more products in the virtual reality simulation.

4. The method of claim 1 , further comprising providing haptic feedback to the user in response to the touching records.

5. The method of claim 1 , wherein the set of simulation data includes an indication of consumer product preferences provided by the participant, and wherein the one or more smart objects are generated in response to the consumer product preferences of the participant.

6. The method of claim 1 , wherein the virtual reality display platform includes an instrumented device, and wherein the method further comprises receiving user input from the instrumented device and displaying images on the one or more touch screen display devices that are configured to simulate navigating through the shopping environment based on the user input.

7. The method of claim 6 , wherein the instrumented device comprises a physical handle configured to simulate an appearance and function of at least a portion of a shopping cart.

8. A non-transitory computer-readable storage medium containing a program configured to create a virtual reality simulation, the program including instructions for performing an operation, comprising:

receiving a set of simulation data describing a shopping environment to represent in the virtual reality simulation;

generating, from the set of simulation data, one or more smart objects, wherein each smart object is a virtual representation of an object in the shopping;

generating a virtual reality simulation that includes the one or more smart objects;

presenting the virtual reality simulation to a simulation participant on a virtual reality display platform, the virtual reality display platform comprising one or more touch screen display devices;

each time the participant touches the one or more touch screen display devices on an area in which one of the smart objects is displayed, generating a touching record indicating that the participant touched the respective one of the smart objects; and

storing each generated touching record in a memory.

9. The non-transitory computer-readable storage medium of claim 8 , wherein each smart object represents one of a floor, a shelf, a sign, and a product within the shopping environment.

10. The non-transitory computer-readable storage medium of claim 8 , wherein one or more of the smart objects comprises a virtual representation of one or more products, and wherein the method further comprises interpreting touching records generated in response to touching associated with the one or more products as an indication that the participant has chosen to purchase the one or more products in the virtual reality simulation.

11. The non-transitory computer-readable storage medium of claim 8 , further comprising providing haptic feedback to the user in response to the touching records.

12. The non-transitory computer-readable storage medium of claim 8 , wherein the set of simulation data includes an indication of consumer product preferences provided by the participant, and wherein the one or more smart objects are generated in response to the consumer product preferences of the participant.

13. The non-transitory computer-readable storage medium of claim 8 , wherein the virtual reality display platform includes an instrumented device from which user input is received, and wherein the on the one or more touch screen display devices are configured to display images that simulate navigating through the shopping environment based on the user input.

14. The non-transitory computer-readable storage medium of claim 13 , wherein the instrumented device comprises a physical handle configured to simulate an appearance and function of at least a portion of a shopping cart.

15. A system, comprising:

at least one computing device;

a virtual reality display platform comprising:

an instrumented device; and

one or more touch screen display devices; and

a memory storing a virtual reality program, wherein, when executed by the at least one computing device, the virtual reality program is configured to cause the at least one computing device to:

receive a set of simulation data describing a shopping environment to represent in the virtual reality simulation,

generate, from the set of simulation data, one or more smart objects, wherein each smart object is a virtual representation of an object in the shopping environment,

generate a virtual reality simulation that includes the one or more smart objects,

present the virtual reality simulation to the simulation participant on the one or more touch screen display devices of the virtual reality display platform,

each time the participant touches the one or more touch screen display devices on an area in which one of the smart objects is displayed, generate a touching record indicating that the participant touched the respective one of the smart objects, and

store each generated touching record,

wherein instrumented device is configured to receive user input and the one or more touch screen display devices are configured to display images that simulate navigating through the shopping environment based on the user input.

16. The system of claim 15 , wherein each smart object represents one of a floor, a shelf, a sign, and a product within the shopping environment.

17. The system of claim 15 , wherein the set of simulation data includes an indication of consumer product preferences provided by the participant, and wherein the one or more smart objects are generated in response to the consumer product preferences of the participant.

18. The system of claim 15 , wherein one or more of the smart objects comprises a virtual representation of one or more products, and wherein the method further comprises interpreting touching records generated in response to touching associated with the one or more products as an indication that the participant has chosen to purchase the one or more products in the virtual reality simulation.

19. The system of claim 15 , wherein the instrumented device comprises a physical handle configured to simulate an appearance and function of at least a portion of a shopping cart.

20. The method of claim 15 , wherein the touching record comprises an indication that the participant chose to purchase the respective one of the smart objects, and wherein storing the touching record comprises storing the indication that the participant chose to purchase the respective one of the smart objects.

Assignments (6)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 11, 2025
From: KANTAR CONSULTING UK LIMITED
To: PERFECT CATEGORY ANALYTICS LIMITED
Reel/Frame 072220/0013 →
NUNC PRO TUNC ASSIGNMENT Recorded Aug 6, 2025
From: EDWARDS, MARK
To: RED DOT SQUARE SOLUTIONS LIMITED
Reel/Frame 071946/0556 →
NUNC PRO TUNC ASSIGNMENT Recorded Aug 6, 2025
From: RED DOT SQUARE SOLUTIONS LIMITED
To: KIMBERLY-CLARK WORLDWIDE, INC.
Reel/Frame 071946/0718 →
NUNC PRO TUNC ASSIGNMENT Recorded Aug 6, 2025
From: KIMBERLY-CLARK WORLDWIDE, INC.
To: RED DOT SQUARE SOLUTIONS LIMITED
Reel/Frame 071946/0856 →
CHANGE OF NAME Recorded Aug 6, 2025
From: RED DOT SQUARE SOLUTIONS LIMITED
To: KANTAR RETAIL VIRTUAL REALITY LIMITED
Reel/Frame 071946/0992 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 6, 2025
From: KANTAR RETAIL VIRTUAL REALITY LIMITED
To: KANTAR CONSULTING UK LIMITED
Reel/Frame 072354/0896 →
Continuity (4)
Continuation 13758879 · Feb 4, 2013
Continuation 12518620
Provisional Application 60932964 · Dec 30, 2006
Related Publication 20160328790A1 · Nov 10, 2016