IP Library Granted Patent US 9,984,530
Granted Patent B2
US 9,984,530 · App. 15/245,040 · Granted May 29, 2018

Networked hybrid gaming system

Inventors: Miles Arnone (Sherborn, MA); Frank Cire (Pasadena, CA); Eric Meyerhofer (Pasadena, CA)
Assignee: Gamblit Gaming, LLC
G07F17/3225A63F13/31A63F13/335A63F13/352A63F13/65A63F13/792A63F13/80G07F17/32G07F17/326G07F17/3211G07F17/3244G07F17/3262G07F17/3272G07F17/3295
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Quick Facts
Patent No.
US 9,984,530
App. No.
15/245,040
Granted
May 29, 2018
Kind
B2
Abstract

A networked gaming system is provided, including a gaming server connected by a network to a plurality of entertainment software controllers, the game server constructed to: administer a multi-user entertainment game; apply a game status update to the multi-user entertainment game; the plurality of entertainment software controllers wherein each entertainment software controller is connected to one of a plurality of game world controllers, each entertainment software controller constructed to: receive from a player a contribution of a credit; display the multi-user entertainment game; transmit a player action taken by the player during the player's execution of the multi-user entertainment game; the plurality of game world controllers, wherein each game world controller is connected to the game server and one of a plurality of real world controllers, each game world controller constructed to: receive a player action from a connected entertainment software controller; generate a wager of real world credits for a gambling game based on the transmitted player action; transmit, to a connected real world controller, the wager; receive, from the connected real world controller, a wager result for the wager; generate the game status update on the basis of the player action and the wager result; and transmit, to the game server, the game status update; and the plurality of real world controllers connected to the plurality of game world controllers, each real world controller constructed to: receive the wager from the game world controller; and provide a wager result from the wager made in the gambling game using a random number generator.

Claims (47)

1. A networked gaming system, comprising:

a game server connected by a network to a plurality of entertainment software controllers, the game server constructed to:

administer a multi-user entertainment game; and

apply a game status update to the multi-user entertainment game;

the plurality of entertainment software controllers wherein each entertainment software controller is connected to one of a plurality of game world controllers, each entertainment software controller constructed to:

receive from a player a contribution of a credit;

provide the multi-user entertainment game stored on non-transitory computer-readable media and executed by the entertainment software controller;

display the multi-user entertainment game on a display output device;

distribute a player action taken by the player during the player's execution of the multi-user entertainment game; and

receive, from the game sever, the applied game status update;

the plurality of game world controllers, wherein each game world controller is connected to the game server and one of a plurality of real world controllers, each game world controller constructed to:

receive a player action from a connected entertainment software controller;

generate a wager of real world credits for a gambling game based on the distributed player action;

distribute, to a connected real world controller, the wager;

receive, from the connected real world controller, a wager result for the wager;

generate the game status update on the basis of the player action and the wager result; and

distribute, to the game server, the game status update; and

the plurality of real world controllers connected to the plurality of game world controllers, each real world controller constructed to:

receive the wager from the game world controller; and

provide a wager result from the wager made in the gambling game using a random number generator.

2. The networked gaming system of claim 1 , wherein:

the plurality of game world controllers is further constructed to:

generate a plurality of modified player actions based on the player action associated with each entertainment software controller and the received wagering result.

3. The networked gaming system of claim 2 , wherein each of the plurality of modified player actions provides an advantage to the player associated with the entertainment software controller.

4. The networked gaming system of claim 1 , wherein the modified game status provides an advantage to the player.

5. The networked gaming system of claim 1 , wherein the modified game status provides an additional game object for the player.

6. The networked gaming system of claim 1 , wherein the entertainment software controller is a browser.

7. A networked gaming system, comprising:

a plurality of game world controllers connected by a network to a plurality of entertainment software controllers and a game server, each game world controller constructed to:

receive, from the entertainment software controller, a player action taken by a player during the player's execution of a multi-user entertainment game, wherein the entertainment software controller provides the multi-user entertainment game stored on non-transitory computer-readable media and executed by the entertainment software controllers on a display output device;

generate a wager of real world credits for a gambling game based on the received player action;

distribute, to a real world controller, the wager;

receive, from the real world controller, a wager result for the wager;

distribute, to the game server, the player action;

receive, from the game server, a game state update of the multi-user entertainment game based on the player action;

generate a modified game state update on the basis of the game state update and the wager result; and

distribute, to the connected entertainment software controller, the modified game state update; and

the real world controller connected to one of the plurality of game world controllers, and constructed to:

receive the wager from the connected game world controller; and

provide a wager result from the wager made in the gambling game using a random number generator.

8. The networked gaming system of claim 7 , wherein:

each game world controller is further constructed to:

generate a modified player action based on the player action and the received wagering result.

9. The networked gaming system of claim 8 , wherein the modified player action provides an advantage to the player.

10. The networked gaming system of claim 7 , wherein the modified game state provides an advantage to the player.

11. The networked gaming system of claim 7 , wherein the modified game state provides an additional game object for the player.

12. The networked hybrid game of claim 7 , wherein the entertainment software controller is a browser.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →
Continuity (7)
Continuation 14679885 · Apr 6, 2015
Continuation 14186393 · Feb 21, 2014
Continuation PCTUS2013026761 · Feb 19, 2013
Provisional Application 61613597 · Mar 21, 2012
Provisional Application 61602039 · Feb 22, 2012
Provisional Application 61600147 · Feb 17, 2012
Related Publication 20160371921A1 · Dec 22, 2016