IP Library Granted Patent US 10,204,489
Granted Patent B2
US 10,204,489 · App. 15/297,019 · Granted Feb 12, 2019

Interactive game elements as lottery ticket in enriched game play environment (single and/or multiplayer) for casino applications

Inventors: Miles Arnone (Sherborn, MA); Eric Meyerhofer (Pasadena, CA)
Assignee: Gamblit Gaming, LLC
G07F17/329G07F17/326G07F17/3206G07F17/3211G07F17/3225G07F17/3246G07F17/3248G07F17/42
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Quick Facts
Patent No.
US 10,204,489
App. No.
15/297,019
Granted
Feb 12, 2019
Kind
B2
Abstract

Electromechanical gaming machines constructed to provide a lottery entry to a player and to receive real world credits are provided. The electromechanical gaming machines include an entertainment software engine that provides an entertainment game, using a visual display, the entertainment game including an enabling; a real world engine that provides a gambling game, and generates random gambling outcomes for a gambling bet in real world credits; and a game world engine coupled to the entertainment software engine and the real world engine that: receives a lottery ticket; monitors, the player's skillful play of the entertainment game; pays out game world credit to the player; triggers the gambling bet in the gambling game; receives a gambling outcome; determines to award the lottery ticket to the player on the basis of attendant rules; and issues the lottery ticket to the player.

Claims (52)

1. An electromechanical gaming machine constructed to provide a lottery entry to a player and to receive real world credits from the player, comprising:

an entertainment software engine connected to a visual output device that provides a visual display of a gambling game and an entertainment game, the entertainment game including an enabling element;

a real world engine that provides the gambling game, and generates random gambling outcomes using a random number generator, for a gambling bet using the received real world credits; and

a game world engine constructed from different processing apparatuses than the real world engine, coupled to the entertainment software engine and connected to the real world engine via a network that:

receives a lottery ticket from a lottery system;

monitors the consumption of the enabling element during a player's skillful play of the entertainment game;

pays out game world credit to the player on the basis of the player's skillful play of the entertainment game;

triggers the gambling bet in the gambling game on the basis of the consumption of the enabling element consumed during the player's skillful play of the entertainment game;

receives, from the real world engine, a gambling outcome;

determines if the lottery ticket should be awarded to the player on the basis of attendant rules, the attendant rules based on the player's play of the entertainment game; and

issues the lottery ticket to the player.

2. The electromechanical gaming machine of claim 1 , wherein the game world engine transmits lottery ticket information on the issued lottery ticket to the lottery system.

3. The electromechanical gaming machine of claim 1 , wherein the game world engine transmits lottery ticket information on the issued lottery ticket to a patron management system.

4. The electromechanical gaming machine of claim 1 , wherein the game world engine communicates to the player that the lottery ticket has been issued via the visual output device.

5. The electromechanical gaming machine of claim 1 , wherein the game world engine facilitates printing the lottery ticket using a printer associated with the system.

6. The electromechanical gaming machine of claim 1 , wherein the game world engine and the entertainment software engine are constructed from different processing apparatuses; and

wherein the game world engine and the entertainment software engine are connected by the network.

7. An electromechanical gaming machine constructed to provide a lottery entry to a player and to receive real world credits from the player, comprising:

an entertainment software engine connected to a visual output device that provides a visual display of a gambling game and an entertainment game, the entertainment game including an enabling element; and

a game world engine constructed from different processing apparatuses than a real world engine, coupled to the entertainment software engine and connected to the real world engine via a network that:

receives a lottery ticket from a lottery system;

monitors the consumption of the enabling element during a player's skillful play of the entertainment game;

pays out game world credit to the player on the basis of the player's skillful play of the entertainment game;

triggers the gambling bet in the gambling game using the received real world credits on the basis of the consumption of the enabling element consumed during the player's skillful play of the entertainment game;

receives, from the real world engine providing the gambling game, a gambling outcome using a random number generator;

determines if the lottery ticket should be awarded to the player on the basis of attendant rules, the attendant rules based on the player's play of the entertainment game; and

issues the lottery ticket to the player.

8. The electromechanical gaming machine of claim 7 , wherein the game world engine transmits lottery ticket information on the issued lottery ticket to the lottery system.

9. The electromechanical gaming machine of claim 7 , wherein the game world engine transmits lottery ticket information on the issued lottery ticket to a patron management system.

10. The electromechanical gaming machine of claim 7 , wherein the game world engine communicates to the player that the lottery ticket has been issued via the visual output device.

11. The electromechanical gaming machine of claim 7 , wherein the game world engine facilitates printing the lottery ticket using a printer associated with the system.

12. The electromechanical gaming machine of claim 7 , wherein the game world engine and the entertainment software engine are constructed from different processing apparatuses; and

wherein the game world engine and the entertainment software engine are connected by the network.

13. An electromechanical gaming machine constructed to provide a lottery entry to a player and to receive real world credits from the player, comprising:

a visual output device connected to the game world engine that provides a visual display of a gambling game and an entertainment game;

the game world engine constructed from different processing apparatuses than a real world engine, coupled to an entertainment software engine and connected to the real world engine via a network that:

receives a lottery ticket from a lottery system;

monitors the player's play of the entertainment game, the monitored play including consumption of an enabling element during the player's skillful play of the entertainment game;

pays out game world credit to the player on the basis of the player's skillful play of the entertainment game; and

triggers a gambling bet in the gambling game on the basis of the consumption of the enabling element consumed during the player's skillful play of the entertainment game;

receives, from the real world engine providing the gambling game, a gambling outcome using a random number generator;

determines if the lottery ticket should be awarded to the player on the basis of attendant rules, the attendant rules based on the player's play of the entertainment game; and

issues the lottery ticket to the player; and

the real world engine coupled to the game world engine, that:

provides the gambling game, the gambling game generating random gambling outcomes for a gambling bet using the received real world credits; and

executes the gambling bet in the gambling game on the basis of the consumption of the enabling element consumed during the player's skillful play of the entertainment game.

14. The electromechanical gaming machine of claim 13 , wherein the game world engine transmits lottery ticket information on the issued lottery ticket to the lottery system.

15. The electromechanical gaming machine of claim 13 , wherein the game world engine transmits lottery ticket information on the issued lottery ticket to a patron management system.

16. The electromechanical gaming machine of claim 13 , wherein the game world engine communicates to the player that the lottery ticket has been issued via the visual output device.

17. The electromechanical gaming machine of claim 13 , wherein the game world engine facilitates printing the lottery ticket using a printer associated with the system.

18. The electromechanical gaming machine of claim 13 , wherein the game world engine and the entertainment software engine are constructed from different processing apparatuses; and

wherein the game world engine and the entertainment software engine are connected by the network.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →
Continuity (7)
Continuation 14666010 · Mar 23, 2015
Continuation 14209485 · Mar 13, 2014
Continuation 13898222 · May 20, 2013
Continuation PCTUS2012049792 · Aug 6, 2012
Provisional Application 61574518 · Aug 4, 2011
Provisional Application 61574515 · Aug 4, 2011
Related Publication 20170039801A1 · Feb 9, 2017