IP Library Granted Patent US 9,830,769
Granted Patent B2
US 9,830,769 · App. 15/362,660 · Granted Nov 28, 2017

Gambling game objectification and abstraction

Inventors: Miles Arnone (Sherborn, MA); Caitlyn Ross (Watertown, MA)
Assignee: Gamblit Gaming, LLC
G07F17/3227G07F17/32G07F17/3225G07F17/3244G07F17/3272
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,830,769
App. No.
15/362,660
Granted
Nov 28, 2017
Kind
B2
Abstract

Electronic gaming machines including a plurality of real world controller modules, wherein each real world controller module is constructed to provide a gambling game; a game world controller, wherein the game world controller is constructed to: connect to a selected real world module; receive a conveyance of actions taken by a player, during the player's consumption of one or more elements of an entertainment game; trigger a commitment of a wager of real world credits in the selected real world controller module's gambling game; receive a gambling outcome of the wager of real world credits; increment in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won; and decrement in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost.

Claims (37)

1. An electronic gaming machine constructed to receive real credits from a user, comprising:

an entertainment software engine constructed to provide an entertainment game, the entertainment game including one or more elements for utilization by a user during skillful play of the entertainment game,

wherein the one or more elements persist from one level of play to a next and reset at end of a single game session, and

wherein the entertainment software engine is operatively connected to a user input device and a user output device;

a game world engine constructed to associate the user's utilization of the one or more elements of the entertainment game during skillful play of the entertainment game with a triggering of a commitment of a wager of real credits to a gambling game of a real world engine module; and

the plurality of real world engine modules, each real world engine module constructed to:

provide a singular gambling game;

receive, from the user, a selection of a real world engine module of the plurality of real world engine modules;

couple the entertainment software engine to the selected real world engine module via the game world engine by enabling triggering of the commitment of the wager of real world credits in the selected real world engine module's gambling game by the user's utilization of the one or more elements of the entertainment game during the user's skillful play of the entertainment game;

operatively connect to a credit input device; and

operatively connect to a credit output device.

2. The electronic gaming machine of claim 1 wherein the real world engine module receives, from the user, a selection of a configuration of a real world engine module and the real world engine module is configured based on the selected configuration.

3. The electronic gaming machine of claim 2 , wherein the selected configuration configures the selected real world engine module's gambling game denomination.

4. The electronic gaming machine of claim 1 wherein the one or more elements for utilization by a user during skillful play of the entertainment game are reset each level.

5. The electronic gaming machine of claim 1 ,

wherein the entertainment software engine and the game world engine are constructed from the same device, and

wherein the game world engine is operatively connected to the plurality of real world engine modules using a communication link.

6. An electronic gaming machine constructed to receive real credits from a user, comprising:

an enclosure constructed to mount:

a user input device operatively connected to an entertainment software engine;

a user output device operatively connected to the entertainment software engine;

a credit input device operatively connected to a plurality of real world engine modules; and

a credit output device operatively connected to the plurality of real world engine modules;

the entertainment software engine constructed to provide an entertainment game, the entertainment game including one or more elements for utilization by a user during skillful play of the entertainment game wherein the one or more elements persist from one level of play to a next and resets at end of a single game session;

a game world engine constructed to associate the user's utilization of the one or more elements of the entertainment game during skillful play of the entertainment game with a triggering of a commitment of a wager of real credits to a gambling game of a real world engine module;

the plurality of real world engine modules, each real world engine module constructed to:

provide a singular gambling game;

receive, from an operator of the hybrid game, a selection of a selected real world engine module of the plurality of real world engine modules;

receive, from the operator, a selection of a configuration process for the selected real world engine module;

configure the selected real world engine module on the basis of the selected configuration process;

and couple the entertainment software engine to the selected real world engine module via the game world engine by enabling triggering of the commitment of the wager of real credits in the selected real world engine module's gambling game by the user's utilization of the one or more elements of the entertainment game during the user's skillful play of the entertainment game.

7. The gaming system of claim 6 , wherein the selected configuration process is for setting a paytable for the selected real world engine module's gambling game.

8. The gaming system of claim 6 , wherein the selected configuration process is for setting a gambling limit for the selected real world engine module's gambling game.

9. The electronic gaming machine of claim 6 wherein the one or more elements for utilization by a user during skillful play of the entertainment game are reset each level.

10. The electronic gaming machine of claim 1 ,

wherein the entertainment software engine and the game world engine are constructed from the same device, and

wherein the game world engine is operatively connected to the plurality of real world engine modules using a communication link.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →
Continuity (7)
Continuation 14788581 · Jun 30, 2015
Continuation 14486895 · Sep 15, 2014
Continuation 14152953 · Jan 10, 2014
Continuation 14014310 · Aug 29, 2013
Continuation PCTUS2012067468 · Nov 30, 2012
Provisional Application 61629873 · Nov 30, 2011
Related Publication 20170076542A1 · Mar 16, 2017