IP Library Patent Application 15425730
Patent Application
App. No. 15/425,730

METHODS FOR EXECUTING AN INSTANCE OF A VIRTUAL MULTIPLAYER GAME AT MULTIPLE LOCAL DEVICES

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Quick Facts
Patent No.
US None
App. No.
15/425,730
Abstract

One variation of a method for executing an instance of a virtual multiplayer game includes: at a game console, receiving a selection for a game; identifying a group of players though peripheral devices wirelessly connected to the game console; identifying a particular player, in the group of players, exhibiting less experience with the game than other players in the group of players; rendering a virtual public game environment on the main display; at a first time, at a particular peripheral device associated with the particular player, issuing a prompt for a first game action based on a state of the virtual public game environment; at the game console, updating the virtual public game environment on the main display based on the first game action submitted by the particular player; and recording a milestone for the particular player according to the first game action.

Claims (27)

1 . A method for executing an instance of a virtual multiplayer game comprising:

at a game console comprising a main display, receiving a selection of a game from a set games;

detecting a set of peripheral devices proximal the game console;

associating each peripheral device in the set of peripheral devices with a player at the game console;

during an instance of the game:

rendering a virtual public game environment on the main display;

distributing a first set of private data to a first peripheral device for presentation on a display of the first peripheral device, the first set of private data specific to a first player, the first peripheral device associated with the first player;

distributing a second set of private data to a second peripheral device for presentation on a display of the second peripheral device, the second set of private data specific to a second player and unique to the first set of private data, the second peripheral device associated with the second player;

during a turn assigned to the first user, receiving a play submitted by the first user at the first peripheral device; and

updating the virtual public game environment rendered on the main display based on the play.

2 . A method for executing an instance of a virtual multiplayer game comprising:

at a game console, detecting a set of peripheral devices proximal the game console;

accessing a player account based on player identification data received from each peripheral device in the set of peripheral devices;

for peripheral devices in the set of peripheral devices, aggregating sets of games linked to corresponding player accounts into a composite set of available games;

at the main display, prompting selection of a game from the composite set of available games;

in response to receiving a selection for a particular game in the composite set of available games, initiating an instance of the particular game at the game console and at peripheral devices in the set of peripheral devices;

presenting private player data for the particular game to select players through corresponding peripheral devices in the set of peripheral devices; and

presenting public game data within a virtual public game environment rendered on the main display.

3 . A method for executing an instance of a virtual multiplayer game comprising:

at a game console, receiving a selection for a game;

identifying a group of players though a set of peripheral devices in communication with the game console;

identifying a particular player, in the group of players, exhibiting less experience playing the game than other players in the group of players;

rendering a virtual public game environment on the main display;

at a first time, at a particular peripheral device associated with the particular player, issuing a prompt for a first game action based on a state of the virtual public game environment;

at the game console, updating the virtual public game environment on the main display based on the first game action submitted by the particular player;

in response to submission of the first game action by the particular player, recording a milestone for the first game action; and

at a second time succeeding the first time, withholding a prompt for the first game action from the particular player based on the milestone.

Assignments (4)
SECURITY INTEREST Recorded Jul 2, 2021
From: BLOK PARTY, INC.
To: ALSOP LOUIE CAPITAL 4, L.P., AS COLLATERAL AGENT
Reel/Frame 056747/0624 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 5, 2021
From: PRIZM LABS, INC.
To: BLOK PARTY, INC.
Reel/Frame 055819/0226 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 8, 2021
From: PRIZM LABS, INC
To: BLOK PARTY, INC.
Reel/Frame 054942/0637 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 13, 2017
From: WILLIAMS, BRANDON L.; GARRIDO, MICHAEL A.; CHEN, JIMMY A.
To: PRIZM LABS, INC
Reel/Frame 041563/0080 →