IP Library Granted Patent US 10,395,467
Granted Patent B2
US 10,395,467 · App. 15/451,392 · Granted Aug 27, 2019

Gaming method and apparatus for portioning a play area

Inventors: Bradley Berman (Minnetonka, MN); Adam Martin (St. Louis Park, MN); Ryan Strand (Hopkins, MN); Chad Shapiro (Plymouth, MN); Nate Norbie (Chaska, MN)
G07F17/3213G07F17/32G07F17/326G07F17/3209G07F17/3225G07F17/3244G07F17/3267G07F17/3286G07F17/3293G07F17/34
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Quick Facts
Patent No.
US 10,395,467
App. No.
15/451,392
Granted
Aug 27, 2019
Kind
B2
Abstract

A method and apparatus for use in gaming activities, such as in a slot machine. A first grid comprising a plurality of elements overlayed a second grid comprising a plurality of elements is presented. At least some of the elements of the first grid and the second grid are marked. Marked elements of first grid are then used to form a subportion, the subportion boundary enclosing an area and having a correspondingly marked element of the first grid at each corner. Payouts are issued for marked elements and element combinations of the second grid within the subportion. The payouts may be administered according to a pay table.

Claims (63)

1. A gaming device comprising:

a display device configured to display:

a first grid of a plurality of symbol display positions; and

a second grid of a plurality of boundary elements, the plurality of boundary elements positioned at least between some of the plurality of symbol display positions of the first grid;

a wager input device structured to receive physical items associated with currency values;

a memory device configured to store a credit amount and a plurality of symbols;

a cashout device configured to receive an input to cause an initiation of a payout; and

a processor operable to:

receive a signal from the wager input device indicating receipt of a physical item associated with a currency value;

increase the credit amount stored in the memory based on the currency values associated with the received physical item;

receive a signal to initiate a game of chance in response to placement of a wager, the wager decreasing the credit amount;

mark one or more of the plurality of symbol display positions of a first grid by randomly selecting symbols to appear on the plurality of symbol display positions;

mark one or more of the plurality of boundary elements of the second grid, the boundary elements being marked independently of the symbols displayed in the first grid;

frame at least a portion of the first grid by using at least some of the marked boundary elements of the second grid to define a subportion frame, the subportion frame enclosing at least one symbol display position of the first grid;

evaluate symbol combinations formed from the symbols displayed in the symbol positions of the first grid for base awards, the base awards increasing the credit amount stored in the memory; and

detect the input to cause the initiation of the payout via the cashout device.

2. The gaming device of claim 1 , wherein the processor is further operable to evaluate symbol combinations formed from the symbols displayed in the symbol positions enclosed by the subportion frame for bonus awards.

3. The gaming device of claim 2 , wherein the bonus awards include multiplier values used to multiply the base awards.

4. The gaming device of claim 2 , wherein the bonus awards include credit values used to augment the base awards.

5. A method of operating a wagering gaming device to facilitate a game of chance, the wagering gaming device including a display device configured to display a first grid of a plurality of symbol display positions and a second grid of a plurality of boundary elements where the plurality of boundary elements are positioned at least between some of the plurality of symbol display positions of the first grid, a wager input device a wager input device structured to receive physical items associated with currency values, a memory device configured to store a credit amount and a plurality of symbols, a cashout device configured to receive an input to cause an initiation of a payout, and a processor, the method comprising:

receiving a signal from the wager input device indicating receipt of a physical item associated with a currency value;

increasing the credit amount stored in the memory based on the currency values associated with the received physical item;

receiving a signal to initiate a game of chance in response to placement of a wager, the wager decreasing the credit amount;

marking one or more of the plurality of symbol display positions of the first grid by spinning the game reels and stopping the game reels to display symbols in the symbol display positions;

marking one or more of the plurality of boundary elements of the second grid, the boundary elements being marked independently of the symbols displayed in the first grid;

framing at least a portion of the first grid by using at least some of the marked boundary elements of the second grid to define a subportion frame, the subportion frame enclosing at least one symbol display position of the first grid;

evaluating any symbols displayed in the at least one symbol display position enclosed by the subportion frame for a bonus;

evaluating symbol combinations formed from the symbols displayed in the symbol positions of the first grid for awards, the awards modified by the bonus and increasing the credit amount stored in the memory; and

detecting the input to cause the initiation of the payout via the cashout device.

6. The method of claim 5 , wherein the secondary grid includes one or more of the plurality of boundary elements positioned around a perimeter of the first grid.

7. The method of claim 5 , wherein the second grid overlaps the first grid to position at least one of the plurality of boundary elements adjacent to at least one corner of at least one of the symbol display positions of the first grid.

8. The method of claim 5 , wherein the bonus is an additional credit award that is added to the awards from the symbol combinations formed from the symbols displayed in the symbol positions of the first grid.

9. The method of claim 5 , wherein the bonus is a multiplier that is multiplies the awards from the symbol combinations formed from the symbols displayed in the symbol positions of the first grid.

10. The method of claim 5 , wherein the bonus includes remarking the at least one symbol display position of the first grid enclosed by the subportion frame prior to evaluating the symbol combinations formed from the symbols displayed in the symbol positions of the first grid for awards.

11. The method of claim 10 , wherein remarking the at least one symbol display position of the first grid enclosed by the subportion frame includes randomly remarking the at least one symbol display position of the first grid enclosed by the subportion frame.

12. The method of claim 10 , wherein remarking the at least one symbol display position of the first grid enclosed by the subportion frame includes remarking the at least one symbol display position of the first grid enclosed by the subportion frame with a wild symbol.

13. The method of claim 5 , wherein the bonus includes remarking the at least one symbol display position of the first grid enclosed by the subportion frame, where the symbol combinations formed from the symbols displayed in the symbol positions of the first grid are evaluated for awards both prior to and after the at least one symbol display position of the first grid enclosed by the subportion frame is remarked.

14. The method of claim 5 , wherein evaluating any symbols displayed in the at least one symbol display position enclosed by the subportion frame for a bonus includes evaluating the at least one symbol display position enclosed by the subportion frame according to a scatter pay method.

15. The method of claim 5 , wherein evaluating any symbols displayed in the at least one symbol display position enclosed by the subportion frame for a bonus includes evaluating the at least one symbol display position enclosed by the subportion frame for adjacent symbol combinations.

16. The method of claim 5 , wherein the plurality of boundary elements of the second grid include light elements, the light elements appearing unlit in an unmarked state and appearing lit in a marked state.

17. The method of claim 5 , wherein the plurality of boundary elements of the second grid include display elements, the display elements not appearing on the display device in an unmarked state and appearing on the display device in a marked state.

18. The method of claim 5 , further comprising:

marking one or more of the plurality of boundary elements of the second grid using a plurality of different markings types;

framing a plurality of different subportions of the first grid based on the marked different subportion marking types; and

evaluating symbols displayed in the symbol display positions of the first grid to identify winning combinations by independently evaluating each of the different framed subportions.

19. A gaming device comprising:

a display device configured to display a first grid of a plurality of symbol display positions;

a player interface;

a wager input device structured to receive physical items associated with currency values;

a memory device configured to store a credit amount and a plurality of symbols;

a cashout device configured to receive an input to cause an initiation of a payout; and

a processor operable to:

receive a signal from the wager input device indicating receipt of a physical item associated with a currency value;

increase the credit amount stored in the memory based on the currency values associated with the received physical item;

receive a signal to initiate a game of chance in response to placement of a wager, the wager decreasing the credit amount;

receive signals from the player interface indicating selection of a plurality of display positions from the first grid;

mark one or more boundary elements from a plurality of boundary elements based on the selected plurality of display positions from the first grid, where at least some of the plurality of boundary elements are positioned between symbol display positions of the first grid;

frame at least a portion of the first grid by using at least some of the marked boundary elements of the second grid to define a subportion frame, the subportion frame enclosing at least one symbol display position of the first grid;

mark one or more of the plurality of symbol display positions of a first grid by randomly selecting symbols to appear on the plurality of symbol display positions after the one or more boundary elements are marked;

evaluate symbol combinations formed from the symbols displayed in the symbol positions enclosed by the subportion frame for awards;

increasing the credit amount stored in the memory based at least in part on the awards determined from the evaluated symbol combinations enclosed by the subportion frame; and

detect the input to cause the initiation of the payout via the cashout device.

20. The gaming device of claim 19 , wherein the subportion frame is defined by framing at least a portion of the first grid after the plurality of symbol display positions of a first grid are marked.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 14, 2017
From: BERMAN, BRADLEY; MARTIN, ADAM; STRAND, RYAN; SHAPIRO, CHAD; NORBIE, NATE
To: KING SHOW GAMES, INC.
Reel/Frame 041571/0362 →
Continuity (5)
Continuation 15237629 · Aug 15, 2016
Continuation 14875390 · Oct 5, 2015
Continuation 12711905 · Feb 24, 2010
Provisional Application 61155262 · Feb 25, 2009
Related Publication 20170178446A1 · Jun 22, 2017