IP Library › Granted Patent US 10,463,966
Granted Patent B2
US 10,463,966 · App. 15/456,916 · Granted Nov 5, 2019

Game device, processing method, and information storage medium

Inventors: Yasunori Fujiwara (Tokyo, JP); Tatsuya Takeda (Tokyo, JP); Gota Goto (Tokyo, JP); Shinichirou Fukunishi (Tokyo, JP); Satoshi Tagiri (Yokohama, JP)
Assignee: BANDAI NAMCO Entertainment Inc.
A63F13/58A63F13/537A63F13/56A63F13/822A63F13/825
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Quick Facts
Patent No.
US 10,463,966
App. No.
15/456,916
Granted
Nov 5, 2019
Kind
B2
Abstract

A game device includes a processor implementing a character process that performs a character control process; a game process that performs a game parameter calculation process; and a display process that displays a game image based on results of the game process. The processor implements the character process that performs a process that controls a master character that is operated by a player, and a process that controls a plurality of subordinate characters that are subordinate to the master character. The processor implements the game process that performs a process regarding a game event that involves a first subordinate character and a second subordinate character based on a first relationship parameter between the first subordinate character and the second subordinate character, a second relationship parameter between the master character and the first subordinate character, and a third relationship parameter between the master character and the second subordinate character.

Claims (64)

1. A game device comprising:

a processor comprising hardware,

the processor being configured to implement:

a character process that performs a character control process;

a game process that performs a game parameter calculation process; and

a display process that displays a game image based on results of the game process, wherein

(i) animates a master character responsive to operation information inputted by a player, and (ii) controls a plurality of subordinate characters that are subordinate to the master character, wherein the subordinate characters are computer-controlled non-player characters, and wherein the subordinate characters include a first subordinate character and a second subordinate character, and

the game process performs a process regarding a game event, wherein the game event involves the first subordinate character and the second subordinate character, wherein the process regarding the game event is based on (i) a first relationship parameter between the first subordinate character and the second subordinate character, (ii) a second relationship parameter between the master character and the first subordinate character, and (iii) a third relationship parameter between the master character and the second subordinate character.

2. The game device as defined in claim 1 ,

wherein the processor implements the game process that performs the process regarding the game event based on the first relationship parameter, the second relationship parameter, the third relationship parameter, and at least one of operation information about the player, state information about the first subordinate character and the second subordinate character, and situation information about a game.

3. The game device as defined in claim 1 ,

wherein the processor implements the game process that sets generation probability information about the game event based on values of the first relationship parameter, the second relationship parameter, and the third relationship parameter.

4. The game device as defined in claim 1 ,

wherein the processor implements the game process that performs a determination process regarding generation of a union event, the union event being the game event in which the first subordinate character and the second subordinate character are united to form a united character.

5. The game device as defined in claim 4 ,

wherein the processor implements the game process that sets at least one of a game parameter of the united character and a union duration based on the first relationship parameter, the second relationship parameter, and the third relationship parameter.

6. The game device as defined in claim 1 ,

wherein the processor implements the game process that performs a determination process regarding generation of a special motion event, the special motion event being the game event in which the first subordinate character and the second subordinate character make a special motion.

7. The game device as defined in claim 6 ,

wherein the processor implements the game process that sets a game parameter of the special motion based on the first relationship parameter, the second relationship parameter, and the third relationship parameter.

8. The game device as defined in claim 1 ,

wherein the first subordinate character and the second subordinate character are computer-controlled non-player characters.

9. The game device as defined in claim 1 ,

wherein the processor implements the character process that controls the first subordinate character and the second subordinate character so as to act based on an instruction from the master character that is operated by the player.

10. The game device as defined in claim 1 ,

wherein the processor implements the game process that changes the second relationship parameter and the third relationship parameter based on at least one of details of the game process performed on the master character, elapsed time information about a game, attribute information about the master character, the first subordinate character, and the second subordinate character, charge information about the player, used item information about the player, and game parameters of the master character, the first subordinate character, and the second subordinate character.

11. The game device as defined in claim 1 ,

wherein the processor implements the game process that changes the first relationship parameter based on at least one of identical event participation information about the first subordinate character and the second subordinate character, elapsed time information about a game, attribute information about the first subordinate character and the second subordinate character, charge information about the player, used item information about the player, and game parameters of the master character, the first subordinate character, and the second subordinate character.

12. The game device as defined in claim 1 , wherein the processor is further configured to implement:

an update process of the first relationship parameter to change a value of the first relationship parameter when an event that changes a relationship parameter between the first subordinate character and the second subordinate character is generated;

an update process of the second relationship parameter to change a value of the second relationship parameter when an event that changes a relationship parameter between the master character and the first subordinate character is generated;

an update process of the third relationship parameter to change a value of the third relationship parameter when an event that changes a relationship parameter between the master character and the second subordinate character is generated; and

a determination process on whether to generate the game event based on the values of the first relationship parameter, the second relationship parameter, and the third relationship parameter which change by the update processes, and the game process generates the game event.

13. The game device as defined in claim 1 , wherein the game process performs a process to decrease values of the first relationship parameter, the second relationship parameter, and the third relationship parameter with passing of time.

14. The game device as defined in claim 1 , further comprising:

an operation device; and

a display section, wherein

the operation information is inputted via the operation device, and

the display process displays the game image on the display section.

15. A processing method comprising:

performing a character process that performs a character control process;

performing a game process that performs a game parameter calculation process;

performing a display process that displays a game image based on results of the game process;

performing the character process that (i) animates master character responsive to operation information inputted by a player, and (ii) controls a plurality of subordinate characters that are subordinate to the master character, wherein the subordinate characters are computer-controlled non-player characters, and wherein the subordinate characters include a first subordinate character and a second subordinate character; and

performing the game process that performs a process regarding a game event, wherein the game event involves the first subordinate character and the second subordinate character, wherein the process regarding the game event is based on (i) a first relationship parameter between the first subordinate character and the second subordinate character, (ii) a second relationship parameter between the master character and the first subordinate character, and (iii) a third relationship parameter between the master character and the second subordinate character.

16. The processing method as defined in claim 15 ,

wherein the processor is further configured to implement:

an update process of the first relationship parameter to change a value of the first relationship parameter when an event that changes a relationship parameter between the first subordinate character and the second subordinate character is generated;

an update process of the second relationship parameter to change a value of the second relationship parameter when an event that changes a relationship parameter between the master character and the first subordinate character is generated;

an update process of the third relationship parameter to change a value of the third relationship parameter when an event that changes a relationship parameter between the master character and the second subordinate character is generated; and

a determination process on whether to generate the game event based on the values of the first relationship parameter, the second relationship parameter, and the third relationship parameter which change by the update processes, and the game process generates the game event.

17. The processing method as defined in claim 15 , further comprising, by the game process, performing a process to decrease values of the first relationship parameter, the second relationship parameter, and the third relationship parameter with passing of time.

18. A non-transitory computer-readable information storage medium storing a program that causes a computer to execute a processing method, the program causing the computer to

perform a character process that performs a character control process;

perform a game process that performs a game parameter calculation process;

perform a display process that displays a game image based on results of the game process;

perform the character process that (i) animates a master character responsive to operation information inputted by a player, and (ii) controls a plurality of subordinate characters that are subordinate to the master character, wherein the subordinate characters are computer-controlled non-player characters, and wherein the subordinate characters include a first subordinate character and a second subordinate character; and

perform the game process that performs a process regarding a game event, wherein the game event involves the first subordinate character and the second subordinate character, wherein the process regarding the game event is based on (i) a first relationship parameter between the first subordinate character and the second subordinate character, (ii) a second relationship parameter between the master character and the first subordinate character, and (iii) a third relationship parameter between the master character and the second subordinate character.

19. The non-transitory computer-readable information storage medium as defined in claim 18 , wherein the program further causes the computer to implement:

an update process of the first relationship parameter to change a value of the first relationship parameter when an event that changes a relationship parameter between the first subordinate character and the second subordinate character is generated;

an update process of the second relationship parameter to change a value of the second relationship parameter when an event that changes a relationship parameter between the master character and the first subordinate character is generated;

an update process of the third relationship parameter to change a value of the third relationship parameter when an event that changes a relationship parameter between the master character and the second subordinate character is generated; and

a determination process on whether to generate the game event based on the values of the first relationship parameter, the second relationship parameter, and the third relationship parameter which change by the update processes, and the game process generates the game event.

20. The non-transitory computer-readable information storage medium as defined in claim 18 , wherein the program further causes the computer to implement a process to decrease values of the first relationship parameter, the second relationship parameter, and the third relationship parameter with passing of time.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 13, 2017
From: FUJIWARA, YASUNORI; TAKEDA, TATSUYA; GOTO, GOTA; FUKUNISHI, SHINICHIROU; TAGIRI, SATOSHI
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 041988/0974 →
Priority Claims (1)
JP 2016-052909 · Mar 16, 2016 · national
Continuity (1)
Related Publication 20170266557A1 · Sep 21, 2017
Cited By (1)
US 12,311,266