IP Library › Granted Patent US 10,109,078
Granted Patent B1
US 10,109,078 · App. 15/483,701 · Granted Oct 23, 2018

Controlling coarse pixel size from a stencil buffer

Inventors: Karthik Vaidyanathan (Berkeley, CA); Prasoonkumar Surti (Folsom, CA); Hugues Labbe (Folsom, CA); Atsuo Kuwahara (Portland, OR); Sameer Kp (Bangalore, IN); Jonathan Kennedy (Bristol, GB); Murali Ramadoss (Folsom, CA); Michael Apodaca (Folsom, CA); Abhishek Venkatesh (Hillsboro, OR)
Assignee: Intel Corporation
G06T11/001G06T1/20G06T1/60G06T15/005G06T2210/52
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,109,078
App. No.
15/483,701
Granted
Oct 23, 2018
Kind
B1
Abstract

Systems, apparatuses and methods may provide for technology that determines a stencil value and uses the stencil value to control, via a stencil buffer, a coarse pixel size of a graphics pipeline. Additionally, the stencil value may include a first range of bits defining a first dimension of the coarse pixel size and a second range of bits defining a second dimension of the coarse pixel size. In one example, the coarse pixel size is controlled for a plurality of pixels on a per pixel basis.

Claims (38)

1. A system comprising:

a display;

a two-dimensional (2D) texture memory;

a graphics pipeline coupled to the display; and

logic to:

determine a 2D texture value, and

use the 2D texture value to adjust, via the 2D texture memory, a coarse pixel size of the graphics pipeline.

2. The system of claim 1 , wherein the 2D texture value is to include a first range of bits defining a first dimension of the coarse pixel size and a second range of bits defining a second dimension of the coarse pixel size.

3. The system of claim 1 , wherein the coarse pixel size is to be adjusted to be controlled for a plurality of pixels on a per pixel basis, and wherein the coarse pixel size is to vary across the plurality of pixels.

4. The system of claim 3 , wherein the 2D texture memory includes a stencil buffer, wherein the 2D texture value is to be a stencil value, and wherein the coarse pixel size is to be controlled via the stencil buffer.

5. The system of claim 4 , wherein the stencil value is to be determined during an initial pass that involves a depth analysis and the coarse pixel size is to be controlled during a subsequent pass that involves a shader execution.

6. The system of claim 4 , wherein the display is to visually present a scene being rendered by the graphics pipeline, and wherein the logic is to apply the stencil value to a location in the stencil buffer that corresponds to a pixel in the scene.

7. An apparatus comprising:

a substrate; and

logic coupled to the substrate, wherein the logic is implemented in one or more of configurable logic or fixed-functionality hardware logic, the logic to:

determine a two-dimensional (2D) texture value, and

use the 2D texture value to adjust, via a 2D texture memory, a coarse pixel size of a graphics pipeline.

8. The apparatus of claim 7 , wherein the 2D texture value is to include a first range of bits defining a first dimension of the coarse pixel size and a second range of bits defining a second dimension of the coarse pixel size.

9. The apparatus of claim 7 , wherein the coarse pixel size is to be adjusted to be controlled for a plurality of pixels on a per pixel basis, and wherein the coarse pixel size is to vary across the plurality of pixels.

10. The apparatus of claim 9 , wherein the 2D texture value is to be a stencil value, and wherein the coarse pixel size is to be controlled via a stencil buffer.

11. The apparatus of claim 10 , wherein the stencil value is to be determined during an initial pass that involves a depth analysis and the coarse pixel size is to be controlled during a subsequent pass that involves a shader execution.

12. The apparatus of claim 10 , wherein the logic is to apply the stencil value to a location in the stencil buffer that corresponds to a pixel in a scene being rendered by the graphics pipeline.

13. A method comprising:

determining, with logic implemented in one or more of configurable logic or fixed-functionality hardware logic, a two-dimensional (2D) texture value; and

using, with the logic, the 2D texture value to adjust, via a 2D texture memory, a coarse pixel size of a graphics pipeline.

14. The method of claim 13 , wherein the 2D texture value includes a first range of bits defining a first dimension of the coarse pixel size and a second range of bits defining a second dimension of the coarse pixel size.

15. The method of claim 14 , wherein the coarse pixel size is adjusted to be controlled for a plurality of pixels on a per pixel basis, and wherein the coarse pixel size varies across the plurality of pixels.

16. The method of claim 15 , wherein the 2D texture value is a stencil value, and wherein the coarse pixel size is controlled via a stencil buffer.

17. The method of claim 16 , wherein the stencil value is determined during an initial pass that involves a depth analysis and the coarse pixel size is controlled during a subsequent pass that involves a shader execution.

18. The method of claim 16 , wherein the coarse pixel size is adjusted to control the coarse pixel size by applying the stencil value to a location in the stencil buffer that corresponds to a pixel in a scene being rendered by the graphics pipeline.

19. At least one computer readable storage medium comprising a set of instructions, which when executed by a computing system, cause the computing system to:

determine a two-dimensional (2D) texture value; and

use the 2D texture value to adjust, via a 2D texture memory, a coarse pixel size of a graphics pipeline.

20. The at least one computer readable storage medium of claim 19 , wherein the 2D texture value is to include a first range of bits defining a first dimension of the coarse pixel size and a second range of bits defining a second dimension of the coarse pixel size.

21. The at least one computer readable storage medium of claim 20 , wherein the coarse pixel size is to be adjusted to be controlled for a plurality of pixels on a per pixel basis, and wherein the coarse pixel size is to vary across the plurality of pixels.

22. The at least one computer readable storage medium of any one of claims 19 to 21 , wherein the 2D texture value is to be a stencil value, and wherein the coarse pixel size is to be adjusted to be controlled via a stencil buffer.

23. The at least one computer readable storage medium of claim 22 , wherein the stencil value is to be determined during an initial pass that involves a depth analysis and the coarse pixel size is to be controlled during a subsequent pass that involves a shader execution.

24. The at least one computer readable storage medium of claim 22 , wherein the instructions, when executed, cause the computing system to apply the stencil value to a location in the stencil buffer that corresponds to a pixel in a scene being rendered by the graphics pipeline.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 13, 2018
From: VAIDYANATHAN, KARTHIK; SURTI, PRASOONKUMAR; LABBE, HUGUES; KUWAHARA, ATSUO; KP, SAMEER; KENNEDY, JONATHAN; RAMADOSS, MURALI; APODACA, MICHAEL; VENKATESH, ABHISHEK
To: INTEL CORPORATION
Reel/Frame 046629/0645 →
Cited By (1)
US 12,243,125