IP Library Granted Patent US 10,369,467
Granted Patent B2
US 10,369,467 · App. 15/514,234 · Granted Aug 6, 2019

Interactive game system

Inventor: Tom Campbell (London, GB)
Assignee: CINIME ASIA PACIFIC PTE. LTD.
A63F13/44A63F13/211A63F13/213A63F13/215A63F13/2145A63F13/27A63F13/28A63F13/327A63F13/35A63F13/42A63F13/77A63F13/92
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Quick Facts
Patent No.
US 10,369,467
App. No.
15/514,234
Granted
Aug 6, 2019
Kind
B2
Abstract

The present invention relates to an interactive game system, including an audio output device; a video output device; and one or more controllers configured for receiving a synchronization signal via audio or video from the audio or video output device, for receiving input from a user of the controller responding to audio or video generated by the audio or video output device, and correlating the input to timing information pre-stored at the controller using the synchronization signal to determine game-play results. A method for providing an interactive game is also disclosed.

Claims (55)

1. An interactive game system, including:

an audio output device;

a video output device; and

one or more controllers, each controller including a processing system configured to:

receive a synchronisation signal via audio from the audio output device or video from the video output device;

receive a plurality of inputs from a user of the controller responding to audio generated by the audio output device or video generated by the video output device; and

correlate, using the synchronisation signal, the plurality of inputs to timing information pre-stored at the controller to determine game-play results.

2. An interactive game system as claimed in claim 1 , wherein the controller is further configured for displaying to display video output to the user of the controller relating to the game.

3. An interactive game system as claimed in claim 1 , wherein the input is received at an accelerometer, gyroscope, and/or touch-screen at the controller.

4. An interactive game system as claimed in claim 1 , wherein the game-play results are determined based on similarity between the timing of the input and the pre-stored timing information.

5. An interactive game system as claimed in claim 1 , wherein the pre-stored timing information is generated from another controller receiving reference input from another user.

6. An interactive game system as claimed in claim 1 , wherein the synchronisation signal is an audio watermark within an audio soundtrack.

7. An interactive game system as claimed in claim 1 , wherein the video output device is a cinema screen and projector system, a computer display, or a television.

8. An interactive game system as claimed in claim 1 , wherein the audio output device is a speaker or speaker system.

9. An interactive game system as claimed in claim 1 , wherein the controller further comprises a microphone configured to receive the synchronisation signal.

10. An interactive game system as claimed in claim 1 , wherein the controller further comprises a camera configured to receive the synchronisation signal.

11. An interactive game system as claimed in claim 1 , wherein, to determine game-play results, the input is correlated to both the pre-stored timing information and pre-stored response information.

12. An interactive game system as claimed in claim 11 , wherein the pre-stored response information is one selected from the set of angular information, timing screen taps, and timing and direction of screen swipes.

13. An interactive game system as claimed in claim 1 , wherein the system includes a plurality of controllers.

14. An interactive game system as claimed in claim 1 , wherein the game-play results are processed and displayed to the user of the controller.

15. An interactive game system as claimed in claim 1 , wherein the processed game-play results are displayed via the video output device.

16. An interactive game system as claimed in claim 1 , wherein controller is configured to transmit the game-play results to a server.

17. An interactive game system as claimed in claim 16 , wherein the game-play results for all of the controllers are compared at the server.

18. An interactive game system as claimed in claim 1 , wherein the controller is a portable computing device.

19. An interactive game system as claimed in claim 1 , wherein the controller is configured to provide, to the user via the controller, feedback relating to the correlation between the plurality of inputs and the pre-stored timing information and/or pre-stored response information.

20. An interactive game system as claimed in claim 19 , wherein the feedback is provided via a visual display, haptic device, and/or audio output device at the controller.

21. An interactive game system as claimed in claim 1 , wherein the synchronisation signal is an audio fingerprint and wherein the controller is configured to detect the audio fingerprint within audio received at the controller.

22. An interactive game system as claimed in claim 1 , wherein the controller is configured to determine, based on the synchronisation signal, timing for a beginning of the pre-stored timing information.

23. An interactive game system as claimed in claim 1 , wherein the controller includes an internal clock and the controller is configured to match, based on the internal clock, timing of the plurality of inputs to timing of pre-stored response information defined by the pre-stored timing information, and determining the game play results includes determining a score based on closeness of the match.

24. An interactive game system, including:

an audio output device;

a video output device; and

one or more controllers, each controller including a processing system configured to:

receive a synchronisation signal via audio from the audio output device or video from the video output device;

receive an input from a user of the controller responding to audio generated by the audio output device or video generated by the video output device; and

correlate, using the synchronisation signal, the input to timing information pre-stored at the controller to determine game-play results, wherein the controller is further configured to receive the timing information from a server and store the timing information at the controller.

25. A method of providing an interactive game within an interactive game system comprising an audio output device and/or a video output device, and one or more controllers, the method including:

at a controller:

receiving a synchronisation signal in audio form from the audio output device or video form from the video output device;

receiving a plurality of inputs from a user of controller responding to audio generated by the audio output device or video generated by the video output device; and

determining game-play results by correlating, using the synchronisation signal, the plurality of inputs with pre-stored information at the controller.

26. A controller comprising a processing system including a processor and memory, wherein the processing system is configured to:

receive a synchronisation signal via audio from an audio output device or video from a video output device;

receive a plurality of inputs from a user of the controller responding to audio generated by the audio output device or video generated by the video output device; and

correlate, using the synchronisation signal, the plurality of inputs to timing information pre-stored at the controller to determine game-play results.

27. A server for use with an interactive game system including an audio output device, a video output device, and a plurality of controllers, the server configured to:

defining a synchronisation signal in an audio and/or video track for playback by the audio output device and/or the video output device; and

transmit timing information relating to the interactive game to the plurality of controllers for storage at the controllers and for later use by the controllers to correlate, using the synchronisation signal, a plurality of user inputs received at the respective controller to the timing information to determine game-play results.

28. A non-transitory computer-readable medium storing a computer program, when executed, causes a processing system of a controller to:

receive a synchronisation signal via audio from an audio output device or video from a video output device;

receive a plurality of inputs from a user of the controller responding to audio generated by the audio output device or video generated by the video output device; and

correlate, using the synchronisation signal, the plurality of inputs to timing information pre-stored at the controller to determine game-play results.

29. A method of providing an interactive game within an interactive game system comprising an audio output device and/or a video output device, and a plurality of controllers, the method comprising:

a. defining a synchronisation signal in an audio and/or video track for playback by the audio output device and/or the video output device; and

b. transmitting timing information relating to the interactive game to the plurality of controllers for storage at the controllers and for later use by the controllers to correlate, using the synchronisation signal, a plurality of user inputs received at the respective controller to the timing information to determine game-play results.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 18, 2017
From: CAMPBELL, TOM
To: YUMMI MEDIA GROUP LIMITED
Reel/Frame 043034/0458 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 18, 2017
From: YUMMI MEDIA GROUP LIMITED
To: YUMMI GLOBAL SINGAPORE PTE. LTD
Reel/Frame 043034/0523 →
CHANGE OF NAME Recorded Jul 18, 2017
From: YUMMI GLOBAL SINGAPORE PTE. LTD.
To: CINIME ASIA PACIFIC PTE. LTD.
Reel/Frame 043231/0201 →
Priority Claims (1)
GB 1417073.2 · Sep 26, 2014 · national
Continuity (1)
Related Publication 20170296918A1 · Oct 19, 2017