LAST MAN STANDING SPORTING EVENT WAGERING PLATFORM
A system, a method, a device, a platform, and a computer program product for wagering are disclosed. Participants are allowed to wager on an event such as a sporting or entertainment event. The participants select from a plurality of defined actions, which participants predict will occur in the event after a specified time. Those participants who successfully selected the correct action can advance to the next round, while the others are eliminated. The process can be repeated until one participant remains.
1 . A computer-implemented method, comprising:
receiving a first round selection data from at least one contestant device in a plurality of contestant devices, the first round selection data including an action selection executed by the at least one contestant device for at least one event in a first round in a plurality of rounds;
processing a gaming data representing the at least one event, the gaming data being received from at least one another device, the gaming data including at least one in-game action data;
comparing the action selection executed by the at least one contestant device to the gaming data containing the in-game action data; and
determining, based on the comparing, whether the action selection matches the gaming data containing the in-game action data and determining whether to advance the at least one contestant device to a second round in the plurality of rounds for providing a second round selection data for at least one of the following: the at least one event and at least another event;
wherein at least one of the receiving, the processing, the comparing, and the determining is performed by at least one processor of at least one computing system.
2 . The method according to claim 1 , further comprising declaring at least one winning contestant device in the plurality of devices, wherein the at least one winning device is the only contestant device remaining in a final round in the plurality of rounds, the final round including at least one of the following: the first round, the second round and at least one round in the plurality of rounds.
3 . The method according to claim 1 , wherein the action selection is manually executed by the at least one contestant device.
4 . The method according to claim 1 , wherein the action selection is executed using an artificial intelligence processor.
5 . The method according to claim 4 , wherein the artificial intelligence processor determines a likelihood of the in-game action to occur and a projected selection distribution based on historical data.
6 . The method according to claim 1 , wherein the action selection is automatically executed based on an action selection that is most frequently executed by the plurality of contestant devices.
7 . The method according to claim 1 , wherein the action selection is automatically executed based on an action selection that is least frequently executed by the plurality of contestant devices.
8 . A wagering system, comprising:
at least one memory; and
at least one processor operatively coupled to the memory, the at least one processor being configured to:
receive a first round selection data from at least one contestant device in a plurality of contestant devices, the first round selection data including an action selection executed by the at least one contestant device for at least one event in a first round in a plurality of rounds;
process a gaming data representing the at least one event, the gaming data being received from at least one another device, the gaming data including at least one in-game action data;
compare the action selection executed by the at least one contestant device to the gaming data containing the in-game action data; and
determine, based on the comparison, whether the action selection matches the gaming data containing the in-game action data and determine whether to advance the at least one contestant device to a second round in the plurality of rounds for providing a second round selection data for at least one of the following: the at least one event and at least another event.
9 . The system according to claim 8 , wherein the operations further comprise declaring at least one winning contestant device in the plurality of device wherein the at least one winning device is the only contestant device remaining in a final round in the plurality of rounds, the final round including at least one of the following: the first round, the second round and at least one round in the plurality of rounds.
10 . The system according to claim 8 , wherein the action selection is manually executed by the at least one contestant device.
11 . The system according to claim 8 , wherein the action selection is executed using an artificial intelligence processor.
12 . The system according to claim 11 , wherein the artificial intelligence processor determines a likelihood of the in-game action to occur and a projected selection distribution based on historical data.
13 . The system according to claim 8 , wherein the action selection is automatically executed based on an action selection that is most frequently executed by the plurality of contestant devices.
14 . The system according to claim 8 , wherein the action selection is automatically executed based on an action selection that is least frequently executed by the plurality of contestant devices.
15 . A computer program product, for transmission of data packets between a user device and a server, comprising a machine-readable medium storing instructions that, when executed by at least one programmable processor, cause the at least one programmable processor to perform operations comprising:
receive a first round selection data from at least one contestant device in a plurality of contestant devices, the first round selection data including an action selection executed by the at least one contestant device for at least one event in a first round in a plurality of rounds;
process a gaming data representing the at least one event, the gaming data being received from at least one another device, the gaming data including at least one in-game action data;
compare the action selection executed by the at least one contestant device to the gaming data containing in-game action data; and
determine, based on the comparison, whether the action selection matches the gaming data containing in-game action data and determine whether to advance the at least one contestant device to a second round in the plurality of rounds for providing a second round selection data for at least one of the following: the at least one event and at least another event.
16 . The computer program product according to claim 15 , wherein the operations further comprise declaring at least one winning contestant device in the plurality of devices wherein the at least one winning device is the only contestant device remaining in a final round in the plurality of rounds, the final round including at least one of the following: the first round, the second round and at least one round in the plurality of rounds.
17 . The computer program product according to claim 15 , wherein the action selection is manually executed by the at least one contestant device.
18 . The computer program product according to claim 15 , wherein the action selection is executed using an artificial intelligence processor.
19 . The computer program product according to claim 18 , wherein the artificial intelligence processor determines a likelihood of the in-game action to occur and a projected selection distribution based on historical data.
20 . The computer program product according to claim 15 , wherein the action selection is automatically executed based on an action selection that is most frequently executed by the plurality of contestant devices.
21 . The computer program product according to claim 15 , wherein the action selection is automatically executed based on an action selection that is least frequently executed by the plurality of contestant devices.