IP Library Granted Patent US 10,386,923
Granted Patent B2
US 10,386,923 · App. 15/588,808 · Granted Aug 20, 2019

Authenticating users and improving virtual reality experiences via ocular scans and pupillometry

Inventors: Nixon Cheaz (Cary, NC); Anthony M. Diaz (Durham, NC); Michael E. Head (Cary, NC); Jordana H. Kerr (Raleigh, NC)
Assignee: International Business Machines Corporation
G06F3/015G06F21/32G06F21/83G06F2221/2117
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Quick Facts
Patent No.
US 10,386,923
App. No.
15/588,808
Granted
Aug 20, 2019
Kind
B2
Abstract

Embodiments of the present invention are directed to a method, computer system, and computer program product for biometric-enhanced virtual reality experience modification. One or more ocular scans of a user are conducted using a sensor, wherein at least one scan within the one or more conducted ocular scans is a pupil scan. A plurality of pupillometry data is associated with the user based on the one or more conducted ocular scans. A plurality of user information is inferred by the plurality of gathered pupillometry data. The virtual environment is modified based on the plurality of inferred information.

Claims (35)

1. A processor-implemented method for biometric-enhanced virtual reality experience modification, the method comprising:

collecting, by the processor, a plurality of pupillometry data associated with the user;

inferring, by the processor, a plurality of information regarding the user's mental state from the plurality of pupillometry data; and

modifying dialogue or gameplay within a virtual environment based on the plurality of mental state information.

2. The method of claim 1 , wherein one or more authentication scans are associated with the user by a user profile.

3. The method of claim 2 , further comprising the step of:

training an ocular biometrics program to calibrate a measurement of the sensor for a plurality of individual traits associated with the user.

4. The method of claim 1 , wherein modifying dialogue or gameplay within the virtual environment further comprises:

modifying, by the processor, dialogue or gameplay within the virtual environment based on the plurality of information, and in accordance with a plurality of traits of the virtual environment.

5. The method of claim 1 , wherein the plurality of information is selected from a group consisting of:

an engagement of the user within the virtual environment, a plurality of decision making processes of the user, and an anxiety level of the user.

6. A system for biometric-enhanced virtual reality experience modification, the system comprising:

a computer system;

a sensor operatively coupled to the computer system;

the computer operated to perform a method comprising:

collecting, by an ocular biometrics program, a plurality of pupillometry data associated with the user;

inferring, by the ocular biometrics program, a plurality of information regarding the user's mental state from the plurality of pupillometry data; and

modifying dialogue or gameplay within a virtual environment based on the plurality of mental state information.

7. The system of claim 6 , wherein one or more authentication scans are associated with the user by a user profile.

8. The system of claim 7 , wherein the method further comprises:

training the ocular biometrics program to calibrate a measurement of the sensor for a plurality of individual traits associated with the user.

9. The system of claim 6 , wherein modifying dialogue or gameplay within the virtual environment further comprises:

modifying dialogue or gameplay within the virtual environment based on the plurality of information, and in accordance with a plurality of traits of the virtual environment.

10. The system of claim 6 , wherein the plurality of information is selected from a group consisting of:

an engagement of the user within the virtual environment, a plurality of decision making processes of the user, and an anxiety level of the user.

11. A computer program product for biometric-enhanced virtual reality experience modification, the computer program product comprising:

one or more non-transitory computer-readable tangible storage medium and program instructions stored on at least one of the one or more non-transitory tangible storage medium, the program instructions being executable by a processor to cause the processor to perform a method comprising:

collecting, by the processor, a plurality of pupillometry data associated with the user;

inferring, by the processor, a plurality of information regarding the user's mental state from the plurality of pupillometry data; and

modifying dialogue or gameplay within a virtual environment based on the plurality of mental state information.

12. The computer program product of claim 11 , wherein one or more authentication scans are associated with the user by a user profile.

13. The computer program product of claim 12 , wherein the method further comprises:

training of the ocular biometrics program to calibrate a measurement of the sensor for a plurality of individual traits associated with the user.

14. The computer program product of claim 11 , wherein modifying dialogue or gameplay within the virtual environment further comprises:

modifying dialogue or gameplay within the virtual environment based on the plurality of information, and in accordance with a plurality of traits of the virtual environment.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 6, 2025
From: INTERNATIONAL BUSINESS MACHINES CORPORATION
To: BLUE HERON DEVELOPMENT LLC
Reel/Frame 070130/0844 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 8, 2017
From: CHEAZ, NIXON; DIAZ, ANTHONY M; HEAD, MICHAEL E; KERR, JORDANA H
To: INTERNATIONAL BUSINESS MACHINES CORPORATION
Reel/Frame 042271/0133 →
Continuity (1)
Related Publication 20180321743A1 · Nov 8, 2018