MEDIA TAGS - LOCATION-ANCHORED DIGITAL MEDIA FOR AUGMENTED REALITY AND VIRTUAL REALITY ENVIRONMENTS
Provided herein are exemplary embodiments directed to a method for creating digital media, including the placing the digital media in a computer graphics environment, the computer graphics environment further comprising visually perceptible elements appearing as real objects placed in a real world setting, and viewing the digital media when at the real world setting. Various exemplary systems include an augmented reality and virtual reality server connected to a network, and a client device connected to the network, the client device having an augmented reality and virtual reality application. Further exemplary systems include a body or motion sensor connected to the client device and/or an augmented reality and virtual reality interface connected to the client device.
1 . A method comprising:
creating digital media;
placing the digital media in a computer graphics environment, the computer graphics environment further comprising visually perceptible elements appearing as real objects placed in a real world setting; and
viewing the digital media when at the real world setting.
2 . The method of claim 1 , the digital media further comprising any of: a text tag, an image tag, a movie tag, an audio tag, a social media tag or a combination thereof.
3 . The method of claim 1 , further comprising viewing the digital media when at the real world setting based on an author's sharing settings or based on a viewer's filtering settings.
4 . The method of claim 1 , further comprising storing the digital media on a remote server or caching the digital media on a device.
5 . The method of claim 1 , further comprising viewing the digital media when at the real world setting as increasing in size of the digital media as a function of increasing proximity to the real world setting.
6 . The method of claim 1 , further comprising the digital media having any of: a flag pole, a frame, an avatar badge, a title panel, a media panel, a comments panel or a combination thereof.
7 . The method of claim 1 , further comprising the creating including inclusion of features from a source of social media.
8 . The method of claim 1 , further comprising the placing of the digital media by way of an augmented-reality interface.
9 . The method of claim 1 , further comprising the viewing of the digital media when at the real world setting by way of an augmented-reality interface.
10 . The method of claim 1 , further comprising the viewing of the digital media including utilizing data received from a body or body part motion-tracking sensor.
11 . A method comprising:
creating digital media;
placing the digital media in a virtual reality computer graphics environment, the virtual reality computer graphics environment further comprising visually perceptible elements appearing as objects in the virtual reality computer graphics environment; and
viewing the digital media in the virtual reality computer graphics environment.
12 . A method comprising:
establishing a network connection;
remotely viewing creating of digital media in real time by way of the network connection;
the creating of the digital media further comprising placing of the digital media in a computer graphics environment, the computer graphics environment further comprising visually perceptible elements appearing as real objects placed in a real world setting.
13 . A method comprising:
establishing a network connection;
remotely viewing creating of digital media in real time by way of the network connection;
the creating of the digital media further comprising placing the digital media in a virtual reality computer graphics environment, the virtual reality computer graphics environment further comprising visually perceptible elements appearing as objects in the virtual reality computer graphics environment.
14 . A system comprising:
an augmented reality and virtual reality server connected to a network;
and a client device connected to the network, the client device having an augmented reality and virtual reality application.
15 . The system of claim 14 further comprising:
a body or motion sensor connected to the client device.
16 . The system of claim 14 further comprising:
an augmented reality and virtual reality interface connected to the client device.