IP Library Granted Patent US 10,561,945
Granted Patent B2
US 10,561,945 · App. 15/717,549 · Granted Feb 18, 2020

Methods and systems for incentivizing team cooperation in multiplayer gaming environments

Inventors: Paul Reiche, III (Novato, CA); Robert F. Ford (Novato, CA); Adrian M. Ledda (San Francisco, CA); Paul D. Yan (Novato, CA); Daniel J. Neil (San Francisco, CA); Michael D. Ebert (Petaluma, CA); Avery Lodato (San Rafael, CA)
Assignee: Activision Publishing, Inc.
A63F13/67A63F13/52A63F13/35A63F13/847
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Quick Facts
Patent No.
US 10,561,945
App. No.
15/717,549
Granted
Feb 18, 2020
Kind
B2
Abstract

Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.

Claims (39)

1. A computer-implemented method for encouraging team performance in a multiplayer game environment in a game for multiple players where the multiple players form the team, the method being implemented in a computer having a processor and a random access memory, wherein the processor is in data communication with a display and with a storage unit, the method comprising:

for each of the multiple players playing a video game in the multiplayer video game environment, identifying cooperative actions and uncooperative actions, wherein said cooperative and uncooperative actions include at least one of healing another player, sharing a weapon, saving another player's life, killing a teammate, working with a teammate to kill an enemy, working with a teammate to attack an enemy, completing level objectives alone, completing level objectives with a teammate, complimenting, praising or positively gesturing to teammates, giving items to another player, working with another player to solve a puzzle, or working with another player to overcome an obstacle;

for each of the identified cooperative actions, assigning a value indicative of a degree of cooperation;

for each of the identified uncooperative actions, assigning a value indicative of a degree of a lack of cooperation;

determining, by the computer and for each player of the multiple players, a cooperation metric representative of the values indicative of the degree of cooperation and the degree of the lack of cooperation;

assessing, by the computer, an overall team metric comprising cooperation metrics provided collectively by the multiple players that form the team, wherein the overall team metric is determined based on a function of all of the cooperation metrics provided by each of the multiple players; and

generating, by the computer, a visual representation of team performance based on the overall team metric.

2. The method of claim 1 wherein the determining comprises determining a degree of items given by at least one player to at least one other player in the team.

3. The method of claim 1 wherein the determining comprises determining a degree of cooperation extended by at least one player to at least one other player in the team to defeat an enemy in the game.

4. The method of claim 1 wherein the determining comprises determining a degree of cooperation extended by at least one player to at least one other player in the team to overcome an obstacle in the game.

5. The method of claim 1 wherein the determining comprises determining a degree of cooperation extended by at least one player to at least one other player in the team to solve a problem in the game.

6. The method of claim 1 wherein the assessing further comprises rewarding the team based on the overall team metric.

7. The method of claim 6 wherein the rewarding comprises providing at least one of bonus points, additional weapons, and game benefits, to the team.

8. The method of claim 1 , wherein the overall team metric is determined at different intervals during a gameplay session.

9. A system for encouraging team performance in a multiplayer game environment in a game for multiple players where the multiple players form the team, the system comprising: a computer having a processor and a random access memory, wherein the processor is in data communication with a display and with a storage unit, the computer configured to:

for each of the multiple players playing a video game in the multiplayer video game environment, identify cooperative actions and uncooperative actions, wherein said cooperative and uncooperative actions include at least one of healing another player, sharing a weapon, saving another player's life, killing a teammate, working with a teammate to kill an enemy, working with a teammate to attack an enemy, completing level objectives alone, completing level objectives with a teammate, complimenting, praising or positively gesturing to teammates, giving items to another player, working with another player to solve a puzzle, or working with another player to overcome an obstacle;

for each of the identified cooperative actions, assign a value indicative of a degree of cooperation;

for each of the identified uncooperative actions, assign a value indicative of a degree of a lack of cooperation;

for each player of the multiple players, determine a cooperation metric representative of the values indicative of the degree of cooperation and the degree of the lack of cooperation;

assess an overall team metric comprising cooperation metrics provided collectively by the multiple players that form the team, wherein the overall team metric is determined based on a function of all of the cooperation metrics provided by each of the multiple players; and

generate a visual representation of team performance based on the overall team metric.

10. The system of claim 9 wherein the determining comprises determining a degree of items given by at least one player to at least one other player in the team.

11. The system of claim 9 wherein the determining comprises determining a degree of cooperation extended by at least one player to at least one other player in the team to defeat an enemy in the game.

12. The system of claim 9 wherein the determining comprises determining a degree of cooperation extended by at least one player to at least one other player in the team to overcome an obstacle in the game.

13. The system of claim 9 wherein the determining comprises determining a degree of cooperation extended by at least one player to at least one other player in the team to solve a problem in the game.

14. The system of claim 9 wherein the assessing further comprises rewarding the team based on the overall team metric.

15. The system of claim 14 wherein the rewarding comprises providing at least one of bonus points, additional weapons, and game benefits, to the team.

16. A computer readable non-transitory medium comprising a plurality of executable programmatic instructions wherein, when said plurality of executable programmatic instructions are executed by a processor, a process for encouraging team performance in a multiplayer game environment in a game for multiple players where the multiple players form the team, is performed, said plurality of executable programmatic instructions comprising:

programmatic instructions, stored in said computer readable non-transitory medium, for identifying cooperative actions and uncooperative actions for each of the multiple players playing a video game in the multiplayer video game environment, wherein said cooperative and uncooperative actions include at least one of healing another player, sharing a weapon, saving another player's life, killing a teammate, working with a teammate to kill an enemy, working with a teammate to attack an enemy, completing level objectives alone, completing level objectives with a teammate, complimenting, praising or positively gesturing to teammates, giving items to another player, working with another player to solve a puzzle, or working with another player to overcome an obstacle;

programmatic instructions, stored in said computer readable non-transitory medium, for assigning a value indicative of a degree of cooperation for each of the identified cooperative actions;

programmatic instructions, stored in said computer readable non-transitory medium, for assigning a value indicative of a degree of a lack of cooperation for each of the identified uncooperative actions;

programmatic instructions, stored in said computer readable non-transitory medium, for determining, for each player of the multiple players, a cooperation metric representative of the values indicative of the degree of cooperation and the degree of the lack of cooperation;

programmatic instructions, stored in said computer readable non-transitory medium, for assessing an overall team metric comprising cooperation metrics provided collectively by the multiple players that form the team, wherein the overall team metric is determined based on a function of all of the cooperation metrics provided by each of the multiple players; and

programmatic instructions, stored in said computer readable non-transitory medium, for generating a visual representation of team performance based on the overall team metric.

17. The computer readable non-transitory medium of claim 16 wherein the determining comprises determining a degree of items given by at least one player to at least one other player in the team.

18. The computer readable non-transitory medium of claim 16 wherein the determining comprises determining a degree of cooperation extended by at least one player to at least one other player in the team to defeat an enemy in the game.

19. The computer readable non-transitory medium of claim 16 wherein the determining comprises determining a degree of cooperation extended by at least one player to at least one other player in the team to overcome an obstacle in the game.

20. The computer readable non-transitory medium of claim 16 wherein the determining comprises determining a degree of cooperation extended by at least one player to at least one other player in the team to solve a problem in the game.

21. The computer readable non-transitory medium of claim 16 wherein the assessing further comprises rewarding the team based on the overall team metric.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 27, 2017
From: REICHE III, PAUL; FORD, ROBERT F.; LEDDA, ADRIAN M.; YAN, PAUL D.; NEIL, DANIEL J.; EBERT, MICHAEL D.; LODATO, AVERY
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 044036/0352 →
Continuity (1)
Related Publication 20190091577A1 · Mar 28, 2019
Cited By (1)
US 12,551,801