IP Library Granted Patent US 10,453,253
Granted Patent B2
US 10,453,253 · App. 15/797,926 · Granted Oct 22, 2019

Virtual asset map and index generation systems and methods

Inventors: Jesse Janzer (Sandy, UT); Jon Middleton (Salt Lake City, UT); Berkley Frei (Salt Lake City, UT)
Assignee: DG Holdings, Inc.
G06T17/20A63F13/00A63F13/63G06Q50/01G06T15/005G06T17/005G06T17/05H04W4/02G06F3/0482G06T2200/24
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Quick Facts
Patent No.
US 10,453,253
App. No.
15/797,926
Granted
Oct 22, 2019
Kind
B2
Abstract

A system for generating a nearest neighboring vertices index. The system includes a memory and one or more processors. The one or more processors receive a base figure asset and an item asset, determine nearest neighbor vertices between the base figure asset and the item asset using at least one of a k-dimensional tree algorithm and a geodesic algorithm, and generate the nearest neighboring vertices index based on the determined nearest neighbor vertices between the base figure asset and the item asset.

Claims (18)

1. A system for generating a nearest neighboring vertices index for rendering assistance, the system comprising:

memory configured to store and retrieve the nearest neighboring vertices index, a base figure asset and an item asset;

one or more processors configured to:

load the base figure asset and the item asset from the memory;

select an item vertex of the item asset;

determine, using a k-dimensional tree algorithm or a geodesic algorithm, a set of nearest neighbor vertices between the item vertex and vertices of the base figure asset, the set of nearest neighbor vertices limited to a maximum threshold;

create the nearest neighboring vertices index indicating a relationship between the item vertex and the set of nearest neighbor vertices of the base figure asset;

present, in a user interface, an option to override or add vertices to the nearest neighboring vertices index;

generate one or more influence indexes relating to a portion of a derived mesh derived from the base figure asset and the item asset; and

render the derived mesh based at least in part on the one or more influence indexes.

2. The system of claim 1 , wherein an influence index from the one or more influence indexes is a region.

3. The system of claim 2 , wherein the region is defined as a head, body, arms, legs, or hands.

4. The system of claim 1 , wherein the maximum threshold is a number of vertices.

5. The system of claim 1 , wherein a size of the set of nearest neighbor vertices is set to a default number of vertices.

6. The system of claim 1 , wherein the one or more processors further comprises a graphics processor.

7. The system of claim 1 , wherein to generate the set of nearest neighbor vertices between the item vertex and vertices of the base figure asset further comprises to use both the k-dimensional tree algorithm and the geodesic algorithm.

8. The system of claim 1 , further comprising a virtual reality interface configured to transmit the derived mesh for display.

9. The system of claim 1 , wherein the base figure asset is an avatar.

Assignments (3)
SUPPLEMENT NO. 4 TO INTELLECTUAL PROPERTY SECURITY AGREEMENT Recorded May 11, 2023
From: DAZ PRODUCTIONS, INC.; DG HOLDINGS, INC.
To: SILICON VALLEY BANK, A DIVISION OF FIRST-CITIZENS BANK & TRUST COMPANY
Reel/Frame 063624/0798 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 26, 2019
From: JANZER, JESSE; MIDDLETON, JON; FREI, BERKLEY
To: DG HOLDINGS, INC.
Reel/Frame 050161/0838 →
SECURITY INTEREST Recorded Feb 23, 2018
From: DAZ PRODUCTIONS, INC.; DG HOLDINGS, INC.
To: SILICON VALLEY BANK
Reel/Frame 045014/0145 →
Continuity (2)
Provisional Application 62415835 · Nov 1, 2016
Related Publication 20180122139A1 · May 3, 2018