Method for displaying gaming results
Embodiments of the invention include a gaming device that has a video display. When the player initiates the game, an animation is shown. If the game had a losing outcome, the animation is very short and allows the player to quickly try for a win. If instead the game has a winning outcome the gaming device spins reels or otherwise shows the player how much he or she has one. The animation may also indicate progress toward a mystery jackpot or a group mystery jackpot.
1. A method of indicating a gaming result to a player of a gaming device having a display for displaying a plurality of symbols that correspond to an outcome of a game played on the gaming device, the method comprising:
providing game play credits to a player of the gaming device in response to receipt of value from a player via at least one of a currency acceptor, a ticket acceptor, an electronic account, and a coin hopper;
initiating a game on the gaming device responsive to actuation of the gaming device by such a player;
determining whether the game has a winning or a non-wining outcome;
when the game has a non-winning outcome, generating a first presentation that does not include any symbols;
displaying the first presentation on the display for a first duration;
when the game has a winning outcome, generating a second presentation that includes symbols corresponding to the winning outcome;
displaying the second presentation on the display for a second duration that is substantially longer than the first duration; and
printing a ticket on a ticket printer associated with the gaming device that reflects the balance of the game play credits responsive to activation of an actuator associated with the gaming device.
2. The method of claim 1 , further comprising when the game has a winning outcome, spinning game reels.
3. The method of claim 2 , further comprising when the game has a winning outcome, displaying on the display an indication that the outcome is a winning outcome prior to spinning game reels.
4. The method of claim 1 , further comprising when the game has a non-winning outcome, withholding display of symbols for at least some occurrences of a non-winning outcome.
5. The method of claim 4 , further comprising displaying on the display an indication other than a plurality of game-outcome symbols that the game outcome is a non-winning outcome.
6. A method of playing a gaming device having a display for displaying a plurality of symbols that correspond to an outcome of a game played on the gaming device, comprising:
providing game play credits to a player of the gaming device in response to receipt of value from a player via at least one of a currency acceptor, a ticket acceptor, an electronic account, and a coin hopper;
initiating a first action, responsive to actuation of the gaming device by a player, having a probability of a winning outcome;
determining an outcome of the first action;
generating a first presentation that does not include any symbols when the outcome is not a winning outcome,
displaying the first presentation on the display;
generating a second presentation that includes symbols corresponding to a winning outcome;
displaying the second presentation when the outcome is a winning outcome; and
printing a ticket on a ticket printer associated with the gaming device that reflects the balance of the game play credits responsive to activation of an actuator associated with the gaming device.
7. The method of claim 6 , further comprising initiating a second action after the second presentation is displayed, the second action having a second probability of a winning outcome.
8. The method of claim 7 , further comprising awarding a benefit to a player of the gaming device when the second action is a winning action.
9. The method of claim 6 in which the duration of the first presentation is less than approximately 0.7 seconds.
10. The method of claim 6 in which the duration of the first presentation is less than approximately 0.5 seconds.
11. The method of claim 6 in which the duration of the first presentation is less than approximately 0.2 seconds.
12. The method of claim 6 , further comprising when the outcome of the game is a winning outcome, displaying on the display an indication that the outcome is a winning outcome prior to spinning game reels.
13. The method of claim 12 , further comprising when the outcome is not a winning outcome, withholding display of symbols for at least some occurrences of a non-winning outcome.
14. A method of controlling a gaming device having a display for displaying a plurality of symbols that correspond to an outcome of a game played on the gaming device, comprising:
providing game play credits to a player of the gaming device in response to receipt of value from a player via at least one of a currency acceptor, a ticket acceptor, an electronic account, and a coin hopper;
generating an outcome of a first game having a probability of winning;
showing a first presentation that includes symbols on the display when the outcome of the first game is a winning outcome;
showing a second presentation that does not include symbols on the display when the outcome of the first game is a non-winning outcome; and
printing a ticket on a ticket printer associated with the gaming device that reflects the balance of the game play credits responsive to activation of an actuator associated with the gaming device.
15. The method of claim 14 , further comprising when the outcome of the first game is a winning outcome, displaying on the display an indication that the outcome is a winning outcome prior to spinning game reels.
16. The method of claim 15 , further comprising when the outcome of the game is a non-winning outcome, withholding display of symbols for at least some occurrences of a non-winning outcome.