Systems and methods for sharing benefits in affiliations of game players
Systems and methods for sharing benefits in affiliations of users of an online gaming platform are disclosed. Exemplary implementations may: store information that includes affiliations of users of an online gaming platform; create an asset that represents a beneficiary right to at least part of a benefit; record ownership of the asset as being owned by the first user; distribute a first portion of the benefit to the first user, responsive to a verification that the first user owns the asset; transfer the ownership of the asset to a second user; record the ownership of the asset as being owned by the second user; and distribute a second portion of the benefit to the second user, responsive to a second verification that the second user owns the asset.
1. A method for sharing benefits in affiliations of users of an online gaming platform, wherein the users include a first user, wherein the first user has a first user account within the online gaming platform, wherein the first user account includes a first inventory of in-game virtual items that are usable within the online gaming platform, the method comprising:
storing, in electronic storage, the affiliations of the users of the online gaming platform, wherein the affiliations include a first affiliation, wherein the first affiliation has a membership including a set of members that have voluntarily elected to be included in the membership, wherein inclusion in the membership persists beyond logging out of and logging into the online gaming platform, wherein the set of members includes a first user, and wherein inclusion in the membership confers a beneficiary right to at least part of a benefit for a subset of the members, wherein the benefit includes a first portion and a second portion that are usable within the online gaming platform;
creating an asset that represents the beneficiary right;
recording ownership of the asset as being owned by the first user through a first transaction recorded on a decentralized database that implements a distributed ledger, wherein the distributed ledger is a blockchain;
distributing the first portion of the benefit to the inventory of the first user account of the first user, responsive to a verification that the first user owns the asset, wherein the verification includes analyzing previously-recorded transactions on the blockchain, wherein the previously-recorded transactions pertain to the asset;
transferring the ownership of the asset to a second user, wherein the second user has a second user account within the online gaming platform, wherein the second user account includes a second inventory of in-game virtual items that are usable within the online gaming platform;
recording the ownership of the asset as being owned by the second user through a second transaction recorded on the blockchain; and
distributing the second portion of the benefit to the inventory of the second user account of the second user, responsive to a second verification that the second user owns the asset, wherein the second verification includes analyzing the previously-recorded transactions on the blockchain that pertain to the asset.
2. The method of claim 1 , wherein the set of members of the first affiliation do not form a social network, wherein the set of members of the first affiliation form an alliance within the online gaming platform, wherein the alliance enables a type of collaboration that is not available between different users that are not members of the same affiliation.
3. The method of claim 1 , wherein the set of members of the first affiliation are not related within a social network, wherein the set of members of the first affiliation are related within one or both of a guild or an alliance.
4. The method of claim 1 , wherein prior to the first user being included in the set of members of the first affiliation, the method comprises:
transferring, to the first user, an invitation to become a member of the set of members of the first affiliation, wherein the invitation is transferred upon request by an existing member of the set of members of the first affiliation;
receiving, from the first user, an acceptance to the invitation; and
effectuating inclusion of the first user in the set of members of the first affiliation in accordance with the acceptance.
5. The method of claim 1 , wherein distribution of the first and second portions of the benefit are triggered by predetermined occurrences of one or more given events within the online gaming platform.
6. The method of claim 1 , wherein the ownership of the asset by the first user corresponds with ownership of a given virtual item by the first user within the online gaming platform, wherein the ownership of the given virtual item is implemented by including the given virtual item in the first inventory of in-game virtual items of the first user account.
7. The method of claim 1 , wherein transferring the ownership of the asset to the second user is responsive to a purchase by the second user of the asset, wherein the purchase includes the second transaction that is recorded on the blockchain, and wherein transferring the ownership of the asset to the second user includes associating an address with the asset, wherein the address is associated with the second user account.
8. A system configured to share benefits in affiliations of users of an online gaming platform, wherein the users include a first user, wherein the first user has a first user account within the online gaming platform, wherein the first user account includes a first inventory of in-game virtual items that are usable within the online gaming platform, the system comprising:
electronic storage configured to electronically store information, wherein the information includes the affiliations of the users of the online gaming platform, wherein the affiliations include a first affiliation, wherein the first affiliation has a membership including a set of members that have voluntarily elected to be included in the membership, wherein inclusion in the membership persists beyond logging out of and logging into the online gaming platform, wherein the set of members includes a first user, and wherein inclusion in the membership confers a beneficiary right to at least part of a benefit for a subset of the members, wherein the benefit includes a first portion and a second portion that are usable within the online gaming platform; and
one or more hardware processors configured by machine-readable instructions to:
create an asset that represents the beneficiary right;
record ownership of the asset as being owned by the first user through a first transaction recorded on a decentralized database that implements a distributed ledger, wherein the distributed ledger is a blockchain;
distribute the first portion of the benefit to the inventory of the first user account of the first user, responsive to a verification that the first user owns the asset, wherein the verification includes analyzing previously-recorded transactions on the blockchain, wherein the previously-recorded transactions pertain to the asset;
transfer the ownership of the asset to a second user, wherein the second user has a second user account within the online gaming platform, wherein the second user account includes a second inventory of in-game virtual items that are usable within the online gaming platform;
record the ownership of the asset as being owned by the second user through a second transaction recorded on the blockchain; and
distribute the second portion of the benefit to the inventory of the second user account of the second user, responsive to a second verification that the second user owns the asset, wherein the second verification includes analyzing the previously-recorded transactions on the blockchain that pertain to the asset.
9. The system of claim 8 , wherein the set of members of the first affiliation do not form a social network, wherein the set of members of the first affiliation form an alliance within the online gaming platform, wherein the alliance enables a type of collaboration that is not available between different users that are not members of the same affiliation.
10. The system of claim 8 , wherein the set of members of the first affiliation are not related within a social network, wherein the set of members of the first affiliation are related within one or both of a guild or an alliance.
11. The system of claim 8 , wherein prior to the first user being included in the set of members of the first affiliation, the one or more hardware processors are further configured to:
transfer, to the first user, an invitation to become a member of the set of members of the first affiliation, wherein the invitation is instructed to be transferred by an existing member of the set of members of the first affiliation;
receive, from the first user, an acceptance to the invitation; and
effectuate inclusion of the first user in the set of members of the first affiliation in accordance with the acceptance.
12. The system of claim 8 , wherein distribution of the first and second portions of the benefit are triggered by predetermined occurrences of one or more given events within the online gaming platform.
13. The system of claim 8 , wherein the ownership of the asset by the first user corresponds with ownership of a given virtual item by the first user within the online gaming platform, wherein the ownership of the given virtual item is implemented by including the given virtual item in the first inventory of in-game virtual items of the first user account.
14. The system of claim 8 , wherein transferring the ownership of the asset to the second user is responsive to a purchase by the second user of the asset, wherein the purchase includes the second transaction that is recorded on the blockchain, and wherein transferring the ownership of the asset to the second user includes associating an address with the asset, wherein the address is associated with the second user account.