IP Library Granted Patent US 10,713,893
Granted Patent B2
US 10,713,893 · App. 15/961,160 · Granted Jul 14, 2020

Dual prepaid/loyalty card for gaming

Inventors: Kirk E. Sanford (Las Vegas, NV); Thomas M. Sears (Henderson, NV); Omer Sattar (Las Vegas, NV)
Assignee: Sightline Interactive, LLC
G07F17/3251G06Q20/227G06Q20/349G06Q20/387G06Q30/0226G06Q50/34G07F17/3227G07F17/3237G07F17/3239G07F17/3241G07F17/3244G07F17/3255
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Quick Facts
Patent No.
US 10,713,893
App. No.
15/961,160
Granted
Jul 14, 2020
Kind
B2
Abstract

Systems and methods are provided for associating wagering accounts with each of a stored value account and a loyalty account. The stored value account can be associated with a prepaid card and can be useable over an open system bankcard network. The prepaid card can allow funds in the stored value account to be used at any location capable of accepting payment through the open system bankcard network such as gas stations, grocery stations, outlets, and restaurants. A player transfer funds, back and forth between the stored value account and the wagering account.

Claims (39)

1. A system, comprising:

a first physical card and a second physical card separate from the first physical card, wherein the first physical card is a general purpose reloadable (GPR) prepaid card issued by an issuing bank, wherein the GPR prepaid card is associated with a stored value account holding funds of a player, wherein the funds of the player are accessible through the use of GPR prepaid card at any merchant associated with an open system bankcard network affiliated with the GPR prepaid card, wherein the second physical card is a loyalty card, wherein the loyalty card is associated with a casino loyalty account of the player; and

one or more computing devices comprising instructions stored in memory which when executed by one or more processors of the one or more computing devices, cause the one or more computing devices to:

associate the GPR prepaid card with the loyalty card; and

subsequent to the player providing the loyalty card to a gaming machine and based on the association between the loyalty card and the GPR prepaid card, transferring funds, back and forth, in real-time via closed loop communications with the issuing bank, upon a player request, between the stored value account associated with the GPR prepaid card and a wagering account of the player, wherein funds of the wagering account are usable for wagering at the gaming machine, and wherein the GPR prepaid card is not provided to the gaming machine.

2. The system of claim 1 , wherein:

the wagering account comprises any of a brick and mortar wagering account, a race and sports wagering account, and an Internet gaming and wagering account.

3. The system of claim 1 , wherein the instructions further cause the one or more computing devices to:

track gaming activity of the player as a function of at least funds expended the wagering account.

4. The system of claim 3 , wherein the instructions further cause the one or more computing devices to:

increase a value in the wagering account as a function of at least the tracked gaming activity.

5. The system of claim 1 , wherein the instructions further cause the one or more computing devices to:

institute a pause between receiving the player request to transfer funds between the stored value account associated with the GPR prepaid card and the wagering account of the player and a causing of the funds to be available in the wagering account for use for gaming by the player.

6. The system of claim 1 , wherein the instructions further cause the one or more computing devices to:

generate an accounting report for the wagering account.

7. The system of claim 1 , wherein the casino loyalty account is maintained by a loyalty program processor.

8. The system of claim 7 , further comprising the loyalty program processor.

9. The system of claim 1 , wherein the closed loop communications with the issuing bank do not use an ATM network.

10. A computer-based method, the method performed by one or more computing devices comprising instructions stored in memory, which when executed by one or more processors of the one or more computing devices, cause the one or more computing devices to perform the method comprising:

associating a player with a two card system comprising a first physical card and a second physical card, wherein the first physical card is a general purpose reloadable (GPR) prepaid card issued by an issuing bank and the second physical card is a loyalty card, wherein the GPR prepaid card is associated with a stored value account holding funds of the player that are usable through an open system bankcard network, the loyalty card is associated with a casino loyalty account; and

subsequent to the player providing the loyalty card to a gaming machine and based on the association between the loyalty card and the GPR prepaid card, transferring funds, back and forth, in real-time via closed loop communications with the issuing bank, upon a player request, between the stored value account associated with the GPR prepaid card and a wagering account of the player, wherein funds of the wagering account are usable for wagering at the gaming machine, and wherein the GPR prepaid card is not provided to the gaming machine.

11. The computer-based method of claim 10 , wherein the wagering account comprises any of a brick and mortar wagering account, a race and sports wagering account, and an Internet gaming and wagering account.

12. The computer-based method of claim 10 , wherein the instructions further cause the one or more computing devices to perform the method comprising:

tracking gaming activity of the player as a function of at least funds expended the wagering account.

13. The computer-based method of claim 12 , wherein the instructions further cause the one or more computing devices to perform the method comprising:

increasing a value in the wagering account as a function of at least the tracked gaming activity.

14. The computer-based method of claim 10 , wherein the instructions further cause the one or more computing devices to perform the method comprising:

instituting a pause between receiving the player request to transfer funds between the stored value account associated with the GPR prepaid card and the wagering account of the player and a causing of the funds to be available in the wagering account for use for gaming by the player.

15. The computer-based method of claim 10 , wherein the instructions further cause the one or more computing devices to perform the method comprising:

generating an accounting report for the wagering account.

16. A computer-based method, the method performed by one or more computing devices comprising instructions stored in memory which when executed by one or more processors of the one or more computing devices, cause the one or more computing devices to perform the method comprising:

associating a player with a two card system comprising a first physical card and a second physical card, wherein the first physical card is a general purpose reloadable (GPR) prepaid card issued by an issuing bank and the second physical card is a loyalty card, wherein the GPR prepaid card is associated with a stored value account holding funds of the player that are usable through an open system bankcard network, the loyalty card is associated with a casino loyalty account;

receiving funds into the stored value account associated with the GPR prepaid card;

subsequent to the player providing the loyalty card to a gaming machine and based on the association between the loyalty card and the GPR prepaid card, causing the real time transfer of funds from the stored value account associated with the GPR prepaid card to a casino wagering account associated with the gaming machine via closed loop communications with the issuing bank, wherein the GPR prepaid card is not provided to the gaming machine; and

subsequent to the player placing a wager, causing the real time transfer of funds from the casino wagering account to the stored value account via closed loop communications with the issuing bank; wherein the casino wagering account is any of a brick and mortar wagering account; a race and sports wagering account; and an Internet gaming and wagering account.

17. The computer-based method of claim 16 , wherein the funds are received into the stored value account from a value source.

18. The computer-based method of claim 17 , wherein the value source is one or more of a slot ticket, a jackpot payout, and a point redemption.

19. The computer-based method of claim 17 , wherein the value source is one or more of an automated clearing house transaction, a transfer from a debit account, and a transfer from a credit account.

20. The computer-based method of claim 16 , wherein the casino loyalty account is maintained by a loyalty program processor.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 30, 2021
From: SIGHTLINE INTERACTIVE LLC
To: SIGHTLINE PAYMENTS LLC
Reel/Frame 057655/0230 →
Continuity (4)
Continuation 15271346 · Sep 21, 2016
Continuation 14033492 · Sep 22, 2013
Provisional Application 61744564 · Sep 28, 2012
Related Publication 20180240302A1 · Aug 23, 2018
Cited By (4)
US 12,293,633 US 12,462,644 US 12,619,963 US 12,640,008