IP Library Granted Patent US 10,726,667
Granted Patent B2
US 10,726,667 · App. 15/991,576 · Granted Jul 28, 2020

Systems for an intermediate value holder

Inventors: Miles Arnone (Sherborn, MA); Eric Meyerhofer (Pasadena, CA); Caitlyn Ross (Watertown, MA)
Assignee: Gamblit Gaming, LLC
G07F17/3227G07F17/3239G07F17/3244G07F17/3267G07F17/3276G07F17/3288G07F17/3295
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Quick Facts
Patent No.
US 10,726,667
App. No.
15/991,576
Granted
Jul 28, 2020
Kind
B2
Abstract

An electromechanical gaming machine for providing an in game object offer in a gambling hybrid game. The in game object offer may be used to generate a convertible intermediate value holder in an entertainment game provided the gambling hybrid game. The in game object offer may be obtained as the result of a gambling event or by the expenditure of a form of credit by the player.

Claims (34)

1. An electromechanical gaming machine for providing in game objects for a hybrid game having an interactive entertainment game of skill and a gambling game, comprising:

a regulated random number generator;

an entertainment system engine including a user input device and a display output device and connected to a game world engine, wherein the entertainment system engine is constructed to:

execute an interactive entertainment game of skill for a player;

distribute to the game world engine, a status update about the interactive entertainment game of skill;

receive from the game world engine, an in game object offer;

incorporate the in game object offer into the interactive entertainment game of skill;

generate a convertible intermediate value holder associated with the in game object offer; and

generate a visual display of the in game object offer using the display output device;

a real world engine connected to the game world engine, wherein the real world engine is constructed to:

accept the input of real world credits;

receive from the game world engine, a trigger of a gambling event of a wager of real world credits in the gambling game;

execute the wager of real world credits to determine a result of the gambling event using the random number generator; and

distribute to the game world engine, the result of the gambling event;

the game world engine connected to the entertainment system engine and the real world engine, wherein the game world engine is constructed to:

receive from the entertainment system engine, the status update about the interactive entertainment game of skill;

determine the trigger of the gambling event using the status update about the entertainment game;

distribute to the real world engine, the trigger of the gambling event;

receive from the real world engine, the result of the gambling event;

determine the in game object offer to provide to the player based on the result of the gambling event;

provide the in game object offer to a process that enables the convertible intermediate value holder within the interactive entertainment game of skill; and

distribute to the entertainment system engine, the in game object offer; and

an enclosure constructed to mount:

a user input device operatively connected to the game world engine;

a user output device operatively connected to the game world engine;

a credit input device operatively connected to the real world engine; and

a credit output device operatively connected to the real world engine.

2. The electromechanical gaming machine of claim 1 , wherein the game world engine is constructed to distribute funds used by the player to purchase the in game object offer.

3. The electromechanical gaming machine of claim 1 , wherein the entertainment system engine is constructed to distribute funds used by the player to purchase the in game object offer.

4. The electromechanical gaming machine of claim 1 , wherein the game world engine further is constructed to update a player account with the convertible intermediate value holder obtained based on the in game object offer.

5. The electromechanical gaming machine of claim 1 , wherein the process to generate the convertible intermediate value holder bases the conversion on an input from at least one of a player management system, gambling hybrid game logic, and a third party system.

6. The electromechanical gaming machine of claim 1 , wherein the game world engine is further constructed to convert a certain amount of the convertible intermediate value holder to a certain amount of at least one of real world credits and game world credits.

7. The electromechanical gaming machine of claim 1 , wherein the game world engine and the real world engine are constructed from a same processing apparatus.

8. The electromechanical gaming machine of claim 1 , wherein the game world engine and the real world engine are constructed from different processing apparatuses and connected through a communication link.

Assignments (2)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
Continuity (5)
Continuation 15396365 · Dec 30, 2016
Continuation 14708161 · May 8, 2015
Continuation PCTUS2013067354 · Oct 29, 2013
Provisional Application 61723866 · Nov 8, 2012
Related Publication 20180276946A1 · Sep 27, 2018