IP Library Granted Patent US 10,525,348
Granted Patent B2
US 10,525,348 · App. 16/020,963 · Granted Jan 7, 2020

System for generating game replay video

Inventors: Kyung Soo Park (Gyeonggi-do, KR); Tae Woo Kim (Gyeonggi-do, KR); Dong Hwal Lee (Seoul, KR)
Assignee: MINKONET CORPORATION
A63F13/497A63F13/525A63F2300/577A63F2300/634A63F2300/8082
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Quick Facts
Patent No.
US 10,525,348
App. No.
16/020,963
Granted
Jan 7, 2020
Kind
B2
Abstract

Provided are a system for generating a game replay video, and more particularly, a system for generating a game replay video as a virtual reality (VR) video by recording a game play situation to be viewed on a replay terminal. According to the system for generating a game replay video, a VR video in a form of inducing a user to easily view important scenes of a game video may be provided to the user, thereby increasing the users' motive for and interest in viewing the VR video.

Claims (36)

1. A system for generating a game replay video, comprising:

a game object storage unit storing, as game object information, shape data corresponding to respective identification numbers of game objects to appear in a game replay video;

a game replay information storage unit storing, as game replay information, motion data of the game objects in virtual space according to passage of time during game playing;

a sound object storage unit storing sound objects that are added to the game replay video and generate a sound in the form of spatial audio having perspective and directivity at a designated position in virtual space;

a game replay information editing unit configured to edit the game replay information stored in the game replay information storage unit to add information for arranging the sound objects stored in the sound object storage unit, in the virtual space; and

a replay video generating unit configured to generate the game replay video in the form of one of a VR video and a 360-degree video in real time in conjunction with the game replay information edited by using the game replay information editing unit, the game object information stored in the game object storage unit, and the sound objects stored in the sound object storage unit and to display the game replay video on a display of a replay terminal, wherein the game replay information editing unit edits the game replay information such that the sound object is arranged in the virtual space along a path for inducing a movement and direction of a virtual camera in the virtual space by which the game replay video is to be generated.

2. A system for generating a game replay video, comprising:

a game object storage unit storing, as game object information, shape data corresponding to respective identification numbers of game objects to appear in a game replay video;

a game replay information storage unit storing, as game replay information, motion data of the game objects in virtual space according to passage of e during game playing;

a sound object storage unit storing sound objects that are added to the game replay video and generate a sound in the form of spatial audio having perspective and directivity at a designated position in virtual space;

a game replay information editing unit configured to edit the game replay information stored in the game replay information storage unit to add information for arranging the sound objects stored in the sound object storage unit, in the virtual space;

a replay video generating unit configured to generate the game replay video in the form of one of a VR video and a 360-degree video in real time in conjunction with the game replay information edited by using the game replay information editing unit, the game object information stored in the game object storage unit, and the sound objects stored in the sound object storage unit and to display the game replay video on a display of a replay terminal; and

an interest element storage unit storing, as interest element object information, information of an interest element object added to the game replay video and visually displayed at a designated position in the virtual space to induce a viewer's interest,

wherein the game replay information editing unit edits the game replay information such that the interest element object stored in the interest element storage unit is arranged at positions adjacent to the sound objects,

wherein the replay video generating unit generates the game replay video additionally in conjunction with the interest element object information stored in the interest element storage unit and displays the game replay video on the display of the replay terminal.

3. The system for generating a game replay video of claim 1 , further comprising an interest element storage unit storing, as interest element object information, information of an interest element object added to the game replay video and visually displayed at a designated position in virtual space to induce a viewer's interest,

wherein the game replay information editing unit edits the game replay information such that the interest element object stored in the interest element storage unit is arranged at a position adjacent to the sound objects,

wherein the replay video generating unit generates the game replay video additionally in conjunction with the interest element object information stored in the interest element storage unit and displays the game replay video on the display of the replay terminal.

4. A system for generating a game replay video, comprising:

a game object storage unit storing, as game object information, shape data corresponding to respective identification numbers of game objects to appear in a game replay video;

a game replay information storage unit storing, as game replay information, motion data of the game objects in virtual space according to passage of time during game playing;

a sound object storage unit storing sound objects that are added to the game replay video and generate a sound in the form of spatial audio having perspective and directivity at a designated position in virtual space;

a game replay information editing unit configured to edit the game replay information stored in the game replay information storage unit to add information for arranging the sound objects stored in the sound object storage unit, in the virtual space;

a replay video generating unit configured to generate the game replay video in the form of one of a VR video and a 360-degree video in real time in conjunction with the game replay information edited by using the game replay information editing unit, the game object information stored in the game object storage unit, and the sound objects stored in the sound object storage unit and to display the game replay video on a display of a replay terminal; and

an exposure confirmation unit configured to determine whether the sound objects are exposed to a user based on whether a point of view of the virtual camera extracting the game replay video displayed on the display of the replay terminal is located within a reference distance with respect to the sound object.

5. The system for generating a game replay video of claim 1 , further comprising an exposure confirmation unit configured to the sound objects are exposed to a user based on whether a point of view of the virtual camera extracting the game replay video displayed on the display of the replay terminal is located within a reference distance with respect to the sound object.

6. The system for generating a game replay video of claim 4 , wherein when the point of view of the virtual camera stays for a reference period of time or longer within the reference distance with respect to the sound object, the exposure confirmation unit determines that the sound object is exposed to the user.

7. The system for generating a game replay video of claim 2 , further comprising an exposure confirmation unit configured to determine whether the interest element object is exposed to a user based on whether a point of view of a virtual camera extracting the game replay video displayed on the display of the replay terminal is located within a reference distance with respect to the sound objects and whether the interest element object is located in a field of view of the virtual camera.

8. The system for generating a game replay video of claim 7 , wherein when the interest element object stays in the field of view of the virtual camera for a reference period of time or longer, the exposure confirmation unit determines that the interest element object is exposed to the user.

9. A system for generating a game replay video, comprising:

a game object storage unit storing, as game object information, shape data corresponding to respective identification numbers of game objects to appear in a game replay video;

a game replay information storage unit storing, as game replay information, motion data of the game objects in virtual space according to passage of time during game playing;

a sound object storage unit storing sound objects that are added to the game replay video and generate a sound in the form of spatial audio having perspective and directivity at a designated position in virtual space;

a game replay information editing unit configured to edit the game replay information stored in the game replay information storage unit to add information for arranging the sound objects stored in the sound object storage unit, in the virtual space; and

a replay video generating unit configured to generate the game replay video in the form of one of a VR video and a 360-degree video in real time in conjunction with the game replay information edited by using the game replay information editing unit, the game object information stored in the game object storage unit, and the sound objects stored in the sound object storage unit and to display the game replay video on a display of a replay terminal, wherein the game replay information editing unit edits the game replay information such that the sound objects are arranged along a path for inducing a movement of a virtual camera recording the game replay video displayed on the display of the replay terminal.

10. The system for generating a game replay video of claim 1 , wherein the sound objects stored in the sound object storage unit are one of sound effects, advertisement, and music.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 7, 2022
From: MINKONET CORPORATION
To: STOIC ENTERTAINMENT CO., LTD.
Reel/Frame 060739/0502 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 4, 2018
From: PARK, KYUNG SOO; KIM, TAE WOO; LEE, DONG HWAL
To: MINKONET CORPORATION
Reel/Frame 046266/0443 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 29, 2018
From: PARK, KYUNG SOO; KIM, TAE WOO; LEE, DONG HWAL
To: MINKONET CORPORATION
Reel/Frame 046235/0010 →
Priority Claims (1)
KR 10-2017-0081911 · Jun 28, 2017 · national
Continuity (1)
Related Publication 20190001221A1 · Jan 3, 2019