IP Library Granted Patent US 10,737,187
Granted Patent B2
US 10,737,187 · App. 16/024,693 · Granted Aug 11, 2020

Coding toy, block, stage, figure body toy and coding method

Inventors: Akemi Kamata (Tokyo, JP); Yuki Ito (Tokyo, JP)
Assignee: SEGA TOYS CO., LTD.
A63H5/00A63H3/28A63H13/00A63H30/02A63H30/04A63H33/00G09B1/16G09B19/0053
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Quick Facts
Patent No.
US 10,737,187
App. No.
16/024,693
Granted
Aug 11, 2020
Kind
B2
Abstract

A coding toy includes a control object (a figure body) having a control unit, an input unit and an output unit, and a part (an icon block) having a code identifier (an icon) that corresponds to a control detail of the control object. The control unit of the control object obtains code identifier information and positional information from the code identifier indicated by the part disposed in a predetermined position and the position of the part and controls the output unit to a control detail and in a control sequence that are determined by the code identifier information and the positional information.

Claims (39)

1. A coding toy comprising:

a control object having a control unit, an input unit, and an output unit; and

a part having a code identifier corresponding to a control detail of the control object,

wherein the control unit obtains, through the input unit, code identifier information and positional information from the code identifier indicated by the part, wherein the code identifier is disposed in a predetermined position on the part and the positional information is based on a position of the part, wherein the code identifier causes the output unit to control the control object using the control detail and in a control sequence that are determined by the code identifier information and the positional information,

wherein the code identifier is an icon drawn on the part, and

wherein the control unit obtains the code identifier information and the positional information by capturing an image of the part using the input unit.

2. The coding toy according to claim 1 ,

wherein the part is a hexahedral block having different code identifiers like the code identifier on each of sides thereof, and

wherein the code identifier indicated by the hexahedral block is determined by a direction in which the hexahedral block is rested.

3. The coding toy according to claim 1 ,

wherein the control object is a figure body, and

wherein the output unit comprises one or more of a driven module, a sound/voice emitting module and a display module.

4. The coding toy according to claim 2 ,

wherein the control object is a figure body, and

wherein the output unit comprises one or more of a driven module, a sound/voice emitting module and a display module.

5. The coding toy according to claim 1 ,

wherein the control unit executes a syntax analysis based on the code identifier information and the positional information that the control unit obtains by following a predetermined syntax rule to thereby generate a program for controlling the output unit.

6. The coding toy according to claim 2 ,

wherein the control unit executes a syntax analysis based on the code identifier information and the positional information that the control unit obtains by following a predetermined syntax rule to thereby generate a program for controlling the output unit.

7. The coding toy according to claim 3 ,

wherein the control unit executes a syntax analysis based on the code identifier information and the positional information that the control unit obtains by following a predetermined syntax rule to thereby generate a program for controlling the output unit.

8. The coding toy according to claim 1 , comprising:

a stage on which the part is disposed in the predetermined position.

9. The coding toy according to claim 2 , comprising:

a stage on which the part is disposed in the predetermined position.

10. A block having a code identifier corresponding to a control detail of a control object and configured to provide the control object with code identifier information and positional information based on a predetermined position of the code identifier on the block and a position of the block, wherein the code identifier causes the control object to be controlled using the control detail and in a control sequence that are determined by the code identifier information and the positional information,

wherein the code identifier is an icon drawn on the control object, and

wherein a control unit obtains the code identifier information and the positional information by capturing an image of the control object using an input unit.

11. A figure body toy having a control unit, an input unit and an output unit,

wherein the control unit obtains, through the input unit, code identifier information and positional information from a code identifier corresponding to a control detail of the figure body indicated by a part, wherein the code identifier is disposed in a predetermined position on the part and the positional information is based on a position of the part, wherein the code identifier causes the output unit to control the figure body using the control detail and in a control sequence that are determined by the code identifier information and the positional information,

wherein the code identifier is an icon drawn on the part, and

wherein the control unit obtains the code identifier information and the positional information by capturing an image of the part using the input unit.

12. A stage configured to allow a part having a code identifier corresponding to a control detail of a control object to be disposed in a predetermined position thereon, wherein the code identifier is configured to provide the control object with code identifier information and positional information based on the predetermined position and a position of the part on the stage, wherein the code identifier is configured to cause the control object to be controlled using the control detail and in a control sequence that are determined by the code identifier information and the positional information,

wherein the code identifier is an icon drawn on the part, and

wherein a control unit obtains the code identifier information and the positional information by capturing an image of the part using an input unit.

13. A coding method for a coding toy that comprises a control object and a part having a code identifier corresponding to a control detail of the control object, wherein the code identifier is an icon drawn on the part, comprising:

causing the control object to obtain code identifier information and positional information from the code identifier, wherein the code identifier is disposed in a predetermined position on the part and the positional information is determined from a position of the part;

controlling the control object using the control detail and in a control sequence that are determined by the code identifier information and the positional information, and

causing the control object to obtain the code identifier information and the positional information by capturing an image of the part using an input unit.

Assignments (3)
CHANGE OF NAME Recorded Dec 1, 2024
From: SEGATOYS CO.,LTD.
To: SEGA FAVE CORPORATION
Reel/Frame 069465/0357 →
CHANGE OF ADDRESS Recorded Nov 1, 2021
From: SEGA TOYS CO., LTD.
To: SEGA TOYS CO., LTD.
Reel/Frame 059666/0393 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 29, 2018
From: KAMATA, AKEMI; ITO, YUKI
To: SEGA TOYS CO., LTD.
Reel/Frame 046247/0219 →
Priority Claims (1)
JP 2016-000503 · Jan 5, 2016 · national
Continuity (2)
Continuation PCTJP2016082731 · Nov 4, 2016
Related Publication 20190022539A1 · Jan 24, 2019