IP Library Patent Application 16040300
Patent Application
App. No. 16/040,300

TECHNIQUES FOR FACILITATING INTERACTIONS BETWEEN AUGMENTED REALITY FEATURES AND REAL-WORLD OBJECTS

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Quick Facts
Patent No.
US None
App. No.
16/040,300
Abstract

Introduced here are computer programs and computer-implemented techniques for facilitating the placement of augmented reality features in close proximity to a variety of real-world objects, such as tableware objects, drinkware objects, etc. By placing a reference object in a real-world environment, physical objects can be made more recognizable/useful within in the context of augmented reality. For example, a pattern may be printed along the surface of a real-world object to facilitate in the cropping, positioning, and/or animating of an augmented reality feature. Additionally or alternatively, a removable item may be placed on the surface of a real-world object to define a reference orientation.

Claims (49)

1 . A computer-implemented method comprising:

receiving input indicative of a request to initiate a computer program residing on an electronic device;

launching the computer program in response to receiving the input;

capturing an image of a real-world environment that includes a foodstuff and a reference object;

parsing the image to identify the foodstuff and the reference object;

generating an augmented reality feature that is at least partially hidden beneath the foodstuff,

wherein the augmented reality feature is positioned within the real-world environment based on a known characteristic of the reference object.

2 . The computer-implemented method of claim 1 , wherein the reference object includes a patterned surface.

3 . The computer-implemented method of claim 2 , further comprising:

defining a three-dimensional (3D) reference space based the patterned surface; and

establishing a spatial relationship between the augmented reality feature, the foodstuff, and the reference object within the 3D reference space.

4 . The computer-implemented method of claim 1 , wherein the augmented reality feature is a digital creature or a digital item.

5 . The computer-implemented method of claim 1 , further comprising:

animating at least a portion of the augmented reality feature,

wherein the at least a portion of the augmented reality feature is animated based on the known characteristic of the reference object.

6 . The computer-implemented method of claim 5 , wherein the at least a portion of the augmented reality feature is exposed from the foodstuff.

7 . A non-transitory computer-readable medium with instructions stored thereon that, when executed by a processor, cause the processor to perform operations comprising:

acquiring an image of a real-world environment captured by an image sensor of an electronic device;

parsing the image to identify a reference object having a known characteristic;

defining a three-dimensional (3D) reference space with respect to the reference object; and

generating an augmented reality feature whose features, position, or any combination thereof are determined based on the reference object.

8 . The non-transitory computer-readable medium of claim 7 , wherein the reference object includes at least one surface having a pattern printed thereon.

9 . The non-transitory computer-readable medium of claim 8 , wherein the pattern includes geometric shapes, alphanumeric characters, symbols, images, or any combination thereof.

10 . The non-transitory computer-readable medium of claim 8 , wherein the pattern includes element of at least two different colors.

11 . The non-transitory computer-readable medium of claim 8 , wherein the pattern is designed to be visually indistinguishable from other markings along an outer surface of the reference object.

12 . The non-transitory computer-readable medium of claim 7 , wherein the reference object is a tableware object designed to retain a foodstuff.

13 . The non-transitory computer-readable medium of claim 12 , wherein the augmented reality feature is at least partially embedded within the foodstuff.

14 . The non-transitory computer-readable medium of claim 8 , further comprising:

establishing, based on an orientation of the pattern, a location of the reference object within the 3D reference space;

modeling the reference object based on the known characteristic; and

cropping at least a portion of the augmented reality feature to account for a structural feature of the reference object.

15 . The non-transitory computer-readable medium of claim 8 , further comprising:

establishing, based on an orientation of the pattern, a location of the reference object within the 3D reference space;

modeling the reference object based on the known characteristic; and

animating at least a portion of the augmented reality feature to account for a structural feature of the reference object.

16 . The non-transitory computer-readable medium of claim 7 , wherein the reference object is detachably connectable to a physical object in the real-world environment.

17 . An electronic device comprising:

a memory that includes instructions for populating a real-world environment with augmented reality features in an authentic manner,

wherein the instructions, when executed by a processor, cause the processor to:

cause an image of a real-world environment that includes a reference object having a known characteristic to be captured;

parse the image to identify an orientation of the reference object in the real-world environment;

generate an augmented reality feature related to the reference object; and

cause the augmented reality feature to perform an animation involving the reference object.

18 . The electronic device of claim 17 , wherein the processor is configured to continually execute the instructions such that a determination is made as to whether a modification of the augmented reality feature is necessary for each image in a series of images representing a live video feed.

19 . The electronic device of claim 17 , wherein the instructions further cause the processor to;

generate a signal indicative of the animation; and

transmit the signal to the reference object,

wherein receipt of the signal prompts the reference object to generate a sensory output.

20 . The electronic device of claim 19 , wherein the sensory output is visual, auditory, haptic, somatosensory, or olfactory in nature.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 21, 2019
From: HENDERSON, MARK LINDSAY; ODENDAAL, ANDRIES ALBERTUS
To: MNEMONIC HEALTH, INC.
Reel/Frame 049239/0471 →
CHANGE OF NAME Recorded May 20, 2019
From: SOUNDS FOOD, INC.
To: MNEMONIC HEALTH, INC.
Reel/Frame 049233/0419 →