IP Library › Granted Patent US 11,013,997
Granted Patent B2
US 11,013,997 · App. 16/043,331 · Granted May 25, 2021

Computer-readable non-transitory storage medium, control method, and information processing apparatus

Inventor: Takeshi Uto (Tokyo, JP)
Assignee: GREE, INC.
A63F13/47A63F13/35A63F13/58A63F13/822
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Quick Facts
Patent No.
US 11,013,997
App. No.
16/043,331
Granted
May 25, 2021
Kind
B2
Abstract

An information processing apparatus (a server device, a terminal device) for processing of a game in which a user able to select between a first quest and a second quest different from the first quest is caused to perform: a step of advancing the first quest when the user selects the first quest; a first storing step in which an association between a first game medium and a second game medium different from the first game medium is stored in association with the user, the first game medium being set as an object to be operated by the user in the first quest; and a step of advancing the second quest while maintaining the association stored in the first storing step when the user switches from the first quest to the second quest without satisfying a predetermined condition in the first quest.

Claims (31)

1. A computer-readable tangible non-transitory storage medium that provides reduced storage requirements for processing of a game, wherein a user is able to select between a first quest and a second quest in which the user may not switch game medium associations in the first quest and may switch game medium associations in the second quest, and wherein the user is able to switch between the first quest and the second quest without losing game progress in either the first quest or the second quest, comprising executable instructions that, when executed, cause an information processing apparatus to perform operations comprising:

advancing the first quest when the user selects the first quest;

storing an association between a first game medium and a second game medium different from the first game medium, the first game medium being set as an object to be operated by the user in the first quest, and wherein the user is not able to switch the association between the first game medium and the second game medium at all points in the first quest and is able to switch the association between the first game medium and the second game medium in the second quest;

determining, upon a request from the user for switching from the first quest to the second quest, whether a predetermined condition in the first quest is satisfied, wherein the predetermined condition comprises whether the user has advanced to a point in the first quest where the user is able to switch the association between the first game medium and the second game medium;

prohibiting a change of the association between the first game medium and the second game medium responsive to determining that the predetermined condition in the first quest is not satisfied; and

advancing the second quest in response to the request from the user while maintaining the association between the first game medium and the second game medium and maintaining a point of advancement of the user in the first quest responsive to determining that the predetermined condition in the first quest is not satisfied.

2. The computer-readable tangible non-transitory storage medium of claim 1 , wherein:

the first quest is a battle quest in which the first game medium fights a battle, and

advancing the second quest does not maintain an incapacitated state of the first game medium that occurred in during advancement of the first quest.

3. The computer-readable tangible non-transitory storage medium of claim 1 , wherein:

the first game medium is one of a plurality of first game mediums owned by the user to fight a battle,

the first quest is a battle quest in which the user switches between the plurality of first game mediums owned by the user to fight the battle, and

a change of the association is allowed in the first quest when the predetermined condition in the first quest is satisfied.

4. The computer-readable tangible non-transitory storage medium of claim 1 , wherein the operations further comprise:

storing a change in a status of the second game medium occurred in the first quest, wherein advancing the second quest includes advancing the second quest with the change in the status of the second game medium.

5. The computer-readable tangible non-transitory storage medium of claim 1 , wherein the predetermined condition is a reset of the first quest, completion of the first quest, or the first game medium advancing to a break point set in the first quest.

6. A control method for an information processing apparatus for that provides reduced storage requirements for processing of a game, wherein a user is able to select between a first quest and a second quest in which the user may not switch game medium associations in the first quest and may switch game medium associations in the second quest, and wherein the user is able to switch between the first quest and the second quest without losing game progress in either the first quest or the second quest, comprising:

advancing the first quest when the user selects the first quest;

storing an association between a first game medium and a second game medium different from the first game medium, the first game medium being set as an object to be operated by the user in the first quest, and wherein the user is not able to switch the association between the first game medium and the second game medium at all points in the first quest and is able to switch the association between the first game medium and the second game medium in the second quest;

determining, upon a request from the user for switching from the first quest to the second quest, whether a predetermined condition in the first quest is satisfied, wherein the predetermined condition comprises whether the user has advanced to a point in the first quest where the user is able to switch the association between the first game medium and the second game medium;

prohibiting a change of the association between the first game medium and the second game medium responsive to determining that the predetermined condition in the first quest is not satisfied; and

advancing the second quest in response to the request from the user while maintaining the association between the first game medium and the second game medium and maintaining a point of advancement of the user in the first quest responsive to determining that the predetermined condition in the first quest is not satisfied.

7. An information processing apparatus that provides reduced storage requirements for processing of a game, wherein a user is able to select between a first quest and a second quest in which the user may not switch game medium associations in the first quest and may switch game medium associations in the second quest, and wherein the user is able to switch between the first quest and the second quest without losing game progress in either the first quest or the second quest, the information processing apparatus comprising:

a storage unit; and

a control unit, wherein the control unit causes to:

advance the first quest when the user selects the first quest;

store an association between a first game medium and a second game medium different from the first game medium, the first game medium being set as an object to be operated by the user in the first quest, and wherein the user is not able to switch the association between the first game medium and the second game medium at all points in the first quest and is able to switch the association between the first game medium and the second game medium in the second quest;

determine, upon a request from the user for switching from the first quest to the second quest, whether a predetermined condition in the first quest is satisfied, wherein the predetermined condition comprises whether the user has advanced to a point in the first quest where the user is able to switch the association between the first game medium and the second game medium;

prohibit a change of the association between the first game medium and the second game medium responsive to determining that the predetermined condition in the first quest is not satisfied; and

advance the second quest in response to the request from the user while maintaining the association between the first game medium and the second game medium and maintaining a point of advancement of the user in the first quest responsive to determining that the predetermined condition in the first quest is not satisfied.

8. The computer-readable tangible non-transitory storage medium of claim 1 , wherein the association between the first game medium and the second game medium is maintained in response to determining that the predetermined condition in the first quest is not satisfied by precluding the user from altering the association between the first game medium and the second game medium.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 24, 2018
From: UTO, TAKESHI
To: GREE, INC.
Reel/Frame 046619/0717 →
Priority Claims (1)
JP JP2017-143725 · Jul 25, 2017 · national
Continuity (1)
Related Publication 20190030430A1 · Jan 31, 2019