IP Library Granted Patent US 10,307,678
Granted Patent B2
US 10,307,678 · App. 16/111,820 · Granted Jun 4, 2019

Computer control method, control program and computer

Inventor: Taiki Eda (Tokyo, JP)
Assignee: GREE, INC.
A63F13/537A63F13/31A63F13/55A63F13/63A63F13/822A63F13/92
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Quick Facts
Patent No.
US 10,307,678
App. No.
16/111,820
Granted
Jun 4, 2019
Kind
B2
Abstract

Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.

Claims (28)

1. One or more non-transitory computer readable media, including computer-program instructions, which when executed by a first computer, cause the first computer to:

execute a game by arranging a set of plurality of game contents within a game space based on a player's command, the set of plurality of game contents including at least one game content for defending from another player's attack; and

transmit a parameter to a server from the first computer, the server being capable of communicating with a second computer which is different from the first computer, the parameter being used for reproducing a template in the second computer, the template defining positions of the set of plurality of game contents for defending from another player's attack and the template being created by the first computer in response to a template creation command from the player.

2. The one or more non-transitory computer readable media according to claim 1 , wherein the parameter is used for reproducing the template in the second computer, the second computer executing the game by arranging another set of plurality of game contents within a game space based on a command from a player of second computer, the another set of plurality of game contents including at least one game content for defending from other player's attack.

3. The one or more non-transitory computer readable media according to claim 1 , wherein the parameter being used for reproducing the template includes at least one of information of an identifier of the player issued the template creation command, information of identifiers of types of the set of plurality of game contents defined by the template, and information of the positions of the set of plurality of game contents defined by the template.

4. The one or more non-transitory computer readable media according to claim 1 , wherein the set of plurality of game contents include a facility for defending from another player's attack.

5. A computer comprising:

circuitry configured to:

execute a game by arranging a set of plurality of game contents within a game space based on a player's command, the set of plurality of game contents including at least one game content for defending from another player's attack; and

transmit a parameter to a server from the computer, the server being capable of communicating with another computer which is different from the computer, the parameter being used for reproducing a template in the another computer, the template defining positions of the set of plurality of game contents for defending from another player's attack and the template being created by the computer in response to a template creation command from the player.

6. The computer according to claim 5 , wherein the parameter is used for reproducing the template in the second computer, the second computer executing the game by arranging another set of plurality of game contents within a game space based on a command from a player of second computer, the another set of plurality of game contents including at least one game content for defending from other player's attack.

7. The computer according to claim 5 , wherein the parameter being used for reproducing the template includes at least one of information of an identifier of the player issued the template creation command, information of identifiers of types of the set of plurality of game contents defined by the template, and information of the positions of the set of plurality of game contents defined by the template.

8. The computer according to claim 5 , wherein the set of plurality of game contents include a facility for defending from another player's attack.

9. One or more non-transitory computer readable media, including computer-program instructions, which when executed by a second computer, cause the second computer to:

receive, at the second computer, a parameter from a server, the parameter being used for reproducing a template in the second computer, the template defining positions of a set of plurality of game contents for defending from another player's attack and the template being created by a first computer in response to a template creation command from a player of the first computer;

store the parameter for reproducing the template received from the server in a memory of the second computer;

reproduce, at the second computer, the template by using the parameter and executing a game by arranging one or more game contents within a game space based on a command from a player of the second computer, the one or more game contents including the set of plurality of game contents defined by the template; and

store types and positions of the one or more game contents arranged in the game space, in the memory.

10. The one or more non-transitory computer readable media according to claim 9 , wherein the parameter being used for reproducing the template includes at least one of information of an identifier of the player issued the template creation command, information of identifiers of types of the set of plurality of game contents defined by the template, and information of the positions of the set of plurality of game contents defined by the template.

11. The one or more non-transitory computer readable media according to claim 9 , wherein the set of plurality of game contents include a facility for defending from another player's attack.

12. A computer comprising:

circuitry configured to:

receive, at the computer, a parameter from a server, the parameter being used for reproducing a template in the computer, the template defining positions of a set of plurality of game contents for defending from another player's attack and the template being created by another computer in response to a template creation command from a player of the another computer;

store the parameter for reproducing the template received from the server in a memory;

reproduce, at the second computer, the template by using the parameter and executing a game by arranging one or more game contents within a game space based on a command from a player of the computer, the one or more game contents including the set of plurality of game contents defined by the template; and

store types and positions of the one or more game contents arranged in the game space, in the memory.

13. The computer according to claim 12 , wherein the parameter being used for reproducing the template includes at least one of information of an identifier of the player issued the template creation command, information of identifiers of types of the set of plurality of game contents defined by the template, and information of the positions of the set of plurality of game contents defined by the template.

14. The computer according to claim 12 , wherein the set of plurality of game contents include a facility for defending from another player's attack.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY DATA AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71296 FRAME: 482. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0140 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071296/0482 →
Priority Claims (2)
JP 2013-202721 · Sep 27, 2013 · national
JP 2014-080554 · Apr 9, 2014 · national
Continuity (4)
Continuation 15393646 · Dec 29, 2016
Continuation 14983984 · Dec 30, 2015
Continuation PCTJP2014075673 · Sep 26, 2014
Related Publication 20180361241A1 · Dec 20, 2018
Cited By (2)
US 12,364,930 US 12,655,430