Computer-readable storage medium and game device
View Patent ↗A game device includes a processor, and a memory having a computer-readable program stored thereon that, when executed by the processor, causes the game device to display a plurality of characters including characters of a plurality of types, determine whether selection of the character(s) is of a first mode or of a second mode based on a signal indicating the selection, and erase the selected character(s) and perform a first process in the case where the selection is determined to be of the first mode, and erase the selected characters and perform a second process in the case where the selection is determined to be of the second mode, the second process including newly displaying a character that has a size in accordance with the size and the number of the erased characters and is of the same type as that of the erased characters.
1. A non-transitory computer-readable storage medium having a program stored thereon, the program causing a computer to:
display a plurality of characters movable in accordance with a predetermined algorithm, the characters of the plurality of characters comprising one or more first characters and one or more second characters, the one or more first characters being of a first type of characters and the second characters being of a second type of characters different from the first type of characters;
determine whether a selection of one or more of the characters of the plurality of characters is of a first mode or of a second mode based on a signal indicating the selection upon detection of the signal, the first mode indicating that a selected quantity of first characters included in the selection of the one or more characters is less than a predetermined number, and the second mode indicating that the selected quantity of the first characters included in the selection of the one or more characters is greater than or equal to the predetermined number; and
erase the first characters included in the selection of the one or more characters and perform a first process when the selection is determined to be of the first mode, and erase the first characters included in the selection of the one or more characters and perform a second process when the selection is determined to be of the second mode,
wherein
the first process is performed in accordance with a first size of the first characters included in the selection of the one or more characters that is erased, and
the second process includes displaying a third character that is of the first type of characters, the third character having a second size based on the first size and the quantity of the first characters included in the selection of the one or more characters that is erased.
2. The non-transitory computer-readable storage medium according to claim 1 , wherein the program further causes the computer to:
perform a third process when a plurality of signals having a predetermined interval between two signals are detected and the selection of the one or more characters is determined to be of the first mode, the third process being performed in accordance with a quantity of signals included in the plurality of signals and the first size of the first characters included in the selection of the one or more characters.
3. The non-transitory computer-readable storage medium according to claim 1 , wherein the third character is displayed at a position based on a position of the first character last selected in the selection of the one or more characters as indicated by the signal based on which the selection of the one or more characters is determined to be of the second mode.
4. The non-transitory computer-readable storage medium according to claim 1 , wherein the signal is output by continuously selecting first characters that are adjacent to each other.
5. The non-transitory computer-readable storage medium according to claim 1 , wherein the first process further includes supplying, as a supplement, one or more first characters or one or more second characters corresponding to the quantity of the first type of characters included in the selection of the one or more characters that is erased.
6. The non-transitory computer-readable storage medium according to claim 1 , wherein the one or more first characters and the one or more second characters move in a predetermined region.
7. The non-transitory computer-readable storage medium according to claim 6 , wherein the predetermined algorithm includes a process of providing a gravitational force from a first side toward a second side of the predetermined region.
8. The non-transitory computer-readable storage medium according to claim 7 , wherein at least one of the one or more first characters or at least one of the one or more second characters is supplied from the first side.
9. The non-transitory computer-readable storage medium according to claim 1 , wherein the predetermined algorithm includes each of the one or more first characters or each of the one or more second characters elastically repelling.
10. The non-transitory computer-readable storage medium according to claim 1 , wherein the first process is performed in accordance with the first size of the first characters included in the selection of the one or more characters that is erased and the quantity of the first characters included in the selection of the one or more characters that is erased.
11. A game device comprising:
a processor; and
a memory having a computer-readable program stored thereon that, when executed by the processor, causes the game device to:
display a plurality of characters movable in accordance with a predetermined algorithm, the characters of the plurality of characters comprising one or more first characters and one or more second characters, the one or more first characters being of a first type of characters and the second characters being of a second type of characters different from the first type of characters;
determine whether a selection of one or more of the characters is of a first mode or of a second mode based on a signal indicating the selection upon detection of the signal, the first mode indicating that a selected quantity of first characters included in the selection of the one or more characters is less than a predetermined number, and the second mode indicating that the selected quantity of the first characters included in the selection of the one or more characters is greater than or equal to the predetermined number; and
erase the first characters included in the selection of the one or more characters and perform a first process when the selection is determined to be of the first mode, and erase the first characters included in the selection of the one or more characters and perform a second process when the selection is determined to be of the second mode,
wherein
the first process is performed in accordance with a first size of the first characters included in the selection of the one or more characters that is erased, and
the second process includes displaying a third character that is of the first type of characters, the third character having a second size based on the first size and the quantity of the first characters included in the selection of the one or more characters that is erased.
12. The game device according to claim 11 , wherein the program further causes the game device to:
perform a third process when a plurality of signals having a predetermined interval between two signals are detected and the selection of the one or more characters is determined to be of the first mode, the third process being performed in accordance with a quantity of signals included in the plurality of signals and the first size of the first characters included in the selection of the one or more characters.
13. The game device according to claim 11 , the third character is displayed at a position based on a position of the first character last selected in the selection of the one or more characters as indicated by the signal based on which the selection of the one or more characters is determined to be of the second mode.
14. The game device according to claim 11 , wherein the signal is output by continuously selecting first characters that are adjacent to each other.
15. The game device according to claim 11 , wherein the first process further includes supplying, as a supplement, one or more first characters or one or more second characters corresponding to the quantity of the first type of characters included in the selection of the one or more characters that is erased.
16. The game device according to claim 11 , wherein the one or more first characters and the one or more second characters move in a predetermined region.
17. The game device according to claim 16 , wherein the predetermined algorithm includes a process of providing a gravitational force from a first side toward a second side of the predetermined region.
18. The game device according to claim 17 , wherein at least one of the one or more first characters or at least one of the one or more second characters is supplied from the first side.
19. The game device according to claim 11 , wherein the predetermined algorithm includes each of the one or more first characters or each of the one or more second characters elastically repelling.
20. The game device according to claim 11 , wherein the first process is performed in accordance with the first size of the first characters included in the selection of the one or more characters that is erased and the quantity of the first characters included in the selection of the one or more characters that is erased.