IP Library Granted Patent US 10,632,383
Granted Patent B2
US 10,632,383 · App. 16/132,892 · Granted Apr 28, 2020

Server, recording medium and system

Inventor: Masaru Takeuchi (Minato-ku, JP)
Assignee: GREE, Inc.
A63F13/58A63F13/35A63F13/73A63F13/822
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Quick Facts
Patent No.
US 10,632,383
App. No.
16/132,892
Granted
Apr 28, 2020
Kind
B2
Abstract

A server includes a storage unit storing characteristic data objects of each user, each characteristic data object having a first parameter value representing an ability of the characteristic data object to exert power, a second parameter value representing an ability to reduce the first parameter value of each characteristic data object of another user different from the user having the characteristic data object, and one of attributes having a superiority-inferiority relationship relative to each other. The server further includes a receiving unit receiving a game proceeding instruction from a device of each user, and a parameter adjusting unit adjusting the second parameter value of each characteristic data object of the user of the device, based on a first number of characteristic data objects of the user that have an attribute superior to a first attribute assigned among characteristic data objects of a second user different from the user.

Claims (71)

1. A method for controlling a computer including a memory, the computer providing a game in which a user and an opponent battle each other, the method comprising:

(a) storing in the memory a character table for a plurality of game characters, the character table including an identifier, first and second parameter values and one of a plurality of attributes for each of the game characters, wherein the first parameter value reduces in a battle between game characters, the second parameter value represents strength of the corresponding game character, and the attributes have a superiority-inferiority relationship relative to each other;

(b) receiving a user input for selecting one or more game characters used by the user for playing a battle event in the game;

(c) for a first game character included in the one or more game characters, determining a first number which is the number of game characters that are used by the user and have the same attribute as the first game character;

(d) determining a second number which is the number of game characters that are used by the opponent and have an attribute inferior to the attribute of the first game character;

(e) adjusting the second parameter value of the first game character based on the first and second numbers;

(f) storing an adjusted second parameter value in the memory so as to be associated with the identifier of the first game character, thereby updating the character table; and

(g) reducing the first parameter value of the one or more game characters of the opponent in accordance with the adjusted second parameter value of the one or more game characters of the user.

2. The method of claim 1 , wherein

in step (e), the second parameter value of the first game character is adjusted to a larger value as the first and second numbers increase.

3. The method of claim 2 , wherein

the increasing rate of the second parameter value of the first game character is proportional to both the first and second numbers.

4. The method of claim 3 , wherein

the one or more game characters of the user and the opponent include a plurality of game characters, respectively, and

in step (g), the first parameter values of the one or more game characters of the opponent are reduced in accordance with the sum of the adjusted second parameter values of the one or more game characters of the user.

5. The method of claim 1 , wherein

in step (f), the character table is updated before the battle event starts.

6. The method of claim 1 , further comprising:

(h) for a second game character included in the one or more game characters of the opponent, determining a third number which is the number of game characters that are used by the opponent and have the same attribute as the second game character;

(i) determining a fourth number which is the number of game characters that are used by the user and have an attribute inferior to the attribute of the second game character;

(j) adjusting the second parameter value of the second game character based on the third and fourth numbers; and

(k) reducing the first parameter value of the one or more game characters of the user in accordance with an adjusted second parameter value of the one or more game characters of the opponent.

7. A system for providing a game in which a user and an opponent battle each other, the system comprising:

a memory configured to store a character table for a plurality of game characters, the character table including an identifier, first and second parameter values and one of a plurality of attributes for each of the game characters, wherein the first parameter value reduces in a battle between game characters, the second parameter value represents strength of the corresponding game character, and the attributes have a superiority-inferiority relationship relative to each other; and

processing circuitry configured to

receive a user input for selecting one or more game characters used by the user for playing a battle event in the game;

determine, for a first game character included in the one or more game characters, a first number which is the number of game characters that are used by the user and have the same attribute as the first game character;

determine a second number which is the number of game characters that are used by the opponent and have an attribute inferior to the attribute of the first game character;

adjust the second parameter value of the first game character based on the first and second numbers;

store an adjusted second parameter value in the memory so as to be associated with the identifier of the first game character, thereby updating the character table; and

reduce the first parameter value of the one or more game characters of the opponent in accordance with the adjusted second parameter value of the one or more game characters of the user.

8. The system of claim 7 , wherein

the processing circuitry is configured to adjust the second parameter value of the first game character to a larger value as the first and second numbers increase.

9. The system of claim 8 , wherein

the increasing rate of the second parameter value of the first game character is proportional to both the first and second numbers.

10. The system of claim 9 , wherein

the one or more game characters of the user and the opponent include a plurality of game characters, respectively, and

the processing circuitry is configured to reduce the first parameter values of the one or more game characters of the opponent in accordance with the sum of the adjusted second parameter values of the one or more game characters of the user.

11. The system of claim 7 , wherein

the processing circuitry is configured to update the character table before the battle event starts.

12. The system of claim 7 , wherein

the processing circuitry is further configured to:

determine, for a second game character included in the one or more game characters of the opponent, a third number which is the number of game characters that are used by the opponent and have the same attribute as the second game character;

determine a fourth number which is the number of game characters that are used by the user and have an attribute inferior to the attribute of the second game character;

adjust the second parameter value of the second game character based on the third and fourth numbers; and

reduce the first parameter value of the one or more game characters of the user in accordance with an adjusted second parameter value of the one or more game characters of the opponent.

13. The system of claim 7 , wherein

the system is a server.

14. One or more non-transitory computer-readable media configured to store computer program instructions, which when executed by a system for providing a game in which a user and an opponent battle each other, cause the system to:

store, in a memory, a character table for a plurality of game characters, the character table including an identifier, first and second parameter values and one of a plurality of attributes for each of the game characters, wherein the first parameter value reduces in a battle between game characters, the second parameter value represents strength of the corresponding game character, and the attributes have a superiority-inferiority relationship relative to each other;

receive a user input for selecting one or more game characters used by the user for playing a battle event in the game;

determine, for a first game character included in the one or more game characters, a first number which is the number of game characters that are used by the user and have the same attribute as the first game character;

determine a second number which is the number of game characters that are used by the opponent and have an attribute inferior to the attribute of the first game character;

adjust the second parameter value of the first game character based on the first and second numbers;

store an adjusted second parameter value in the memory so as to be associated with the identifier of the first game character, thereby updating the character table; and

reduce the first parameter value of the one or more game characters of the opponent in accordance with the adjusted second parameter value of the one or more game characters of the user.

15. The one or more non-transitory computer-readable media of claim 14 , wherein the computer program instructions, when executed by the system, cause the system to:

adjust the second parameter value of the first game character to a larger value as the first and second numbers increase.

16. The one or more non-transitory computer-readable media of claim 15 , wherein

the increasing rate of the second parameter value of the first game character is proportional to both the first and second numbers.

17. The one or more non-transitory computer-readable media of claim 16 , wherein the one or more game characters of the user and the opponent include a plurality of game characters, respectively, and the computer program instructions, when executed by the system, cause the system to:

reduce the first parameter values of the one or more game characters of the opponent in accordance with the sum of the adjusted second parameter values of the one or more game characters of the user.

18. The one or more non-transitory computer-readable media of claim 14 , wherein the computer program instructions, when executed by the system, cause the system to:

update the character table before the battle event starts.

19. The one or more non-transitory computer-readable media of claim 14 , wherein the computer program instructions, when executed by the system, further cause the system to:

determine, for a second game character included in the one or more game characters of the opponent, a third number which is the number of game characters that are used by the opponent and have the same attribute as the second game character;

determine a fourth number which is the number of game characters that are used by the user and have an attribute inferior to the attribute of the second game character;

adjust the second parameter value of the second game character based on the third and fourth numbers; and

reduce the first parameter value of the one or more game characters of the user in accordance with an adjusted second parameter value of the one or more game characters of the opponent.

20. The one or more non-transitory computer-readable media of claim 14 , wherein

the system is a server.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY DATA AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71303 FRAME: 640. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0161 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071303/0640 →
Priority Claims (1)
JP 2013-039892 · Feb 28, 2013 · national
Continuity (4)
Continuation 15851960 · Dec 22, 2017
Continuation 15476277 · Mar 31, 2017
Continuation 14185361 · Feb 20, 2014
Related Publication 20190015750A1 · Jan 17, 2019