IP Library › Granted Patent US 10,729,978
Granted Patent B2
US 10,729,978 · App. 16/157,693 · Granted Aug 4, 2020

Information storage medium, information processing device, and game system

Inventors: Tomoko Hiroki (Tokyo, JP); Souya Mikumo (Tokyo, JP); Seiji Fukumoto (Yokohama, JP)
Assignee: BANDAI NAMCO Entertainment Inc.
A63F13/58A63F13/35A63F13/537A63F13/69A63F13/833
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Quick Facts
Patent No.
US 10,729,978
App. No.
16/157,693
Granted
Aug 4, 2020
Kind
B2
Abstract

An information processing device that carries out the processing of a fighting game in which a player-character is made to fight an opponent-character, the device including a first condition determination means that determines whether the player-character and the opponent-character, as a whole, have fulfilled a first condition during the fight; a second condition determination means that determines a character, among the player-character and the opponent-character, that has fulfilled a second condition during the fight; and a bonus awarding means that awards a bonus that can be used in the fight to a fulfilling character, among the player-character and the opponent-character, that fulfills the second condition after the fulfillment of the first condition. The first condition determination means sets a partial or a complete fulfillment of a given set of conditions as the first condition.

Claims (41)

1. A non-transitory computer-readable information storage medium storing a program for a computer that executes processing of a fighting game in which a player-character is made to fight an opponent-character,

the program causing the computer to:

calculate, by the computer, periodically or each time the player-character or the opponent-character acquires a special item via the fighting game, a special item acquisition count of the player-character and the opponent-character, and determine whether or not the player-character and the opponent-character, as a whole, have fulfilled a first condition during the fight, wherein the first condition relates to the special item acquisition count; then

automatically determine, by the computer, a character, among the player-character and the opponent-character, that is first to fulfill a second condition during the fight, wherein the second condition is recovery of a skill parameter; and

award, by the computer, a bonus configured for use in the fight to a fulfilling character, among the player-character and the opponent-character, that is first to fulfill the second condition after the fulfillment of the first condition,

wherein the program further causes the computer to set a partial or a complete fulfillment of a given set of conditions as the first condition.

2. The information storage medium as defined in claim 1 , wherein the program further causes the computer to set fulfillment of the given set of conditions as the first condition.

3. The information storage medium as defined in claim 1 , wherein the program further causes the computer to

set partial fulfillment of the given set of conditions as the first condition, and

set fulfillment of a remaining condition of the set of conditions as the second condition.

4. The information storage medium as defined in claim 1 , wherein the program further causes the computer to present whether or not the first condition is fulfilled or a degree of fulfillment of the first condition to a player.

5. The information storage medium as defined in claim 4 , wherein the program further causes the computer to present, to the player, a degree of contribution to the fulfillment of the first condition by each of the player-character and the opponent-character.

6. The information storage medium as defined in claim 5 , wherein the program further causes the computer to determine an action required to fulfill the first condition for each of the player-character and the opponent-character.

7. The information storage medium as defined in claim 1 , wherein the program further causes the computer to set, as the fulfilling character, only a character, among the player-character and the opponent-character, that fulfills the second condition first after the fulfillment of the first condition.

8. The information storage medium as defined in claim 1 , wherein the program further causes the computer to, present, when the player-character is the fulfilling character, candidates for the bonus to the player in a selectable manner, and cause the player to select a portion of the candidates as the bonus.

9. The information storage medium as defined in claim 8 , wherein the program further causes the computer to determine the candidates based on a degree of contribution of the fulfilling character to the fulfillment of the first condition.

10. The information storage medium as defined in claim 8 , wherein the program further causes the computer to determine a value of the bonus based on a degree of contribution of the fulfilling character to the fulfillment of the first condition.

11. The information storage medium as defined in claim 1 , wherein the program further causes the computer to

allow each of the player-character and the opponent-character to exchange a consumption of a given parameter assigned to each of the player-character and the opponent-character for an action required to fulfill the first condition, and

set a recovery of the given parameter as the second condition.

12. The information storage medium as defined in claim 1 , wherein the program further causes the computer to, in a case in which the bonus has been awarded to the fulfilling character, not award the bonus to a subsequent fulfilling character during a period until an end of the fight, even if a fulfilling character is generated.

13. An information processing device that executes processing of a fighting game in which a player-character is made to fight an opponent-character, the device comprising:

a processor configured to

calculate, periodically or each time the player-character or the opponent-character acquires a special item via the fighting game, a special item acquisition count of the player-character and the opponent-character, and determine whether or not the player-character and the opponent-character, as a whole, have fulfilled a first condition during the fight, wherein the first condition relates to the special item acquisition count; then

automatically determine a character, among the player-character and the opponent-character, that has is first to fulfill a second condition during the fight, wherein the second condition is recovery of a skill parameter; and

award configured for use in the fight to a fulfilling character, among the player-character and the opponent-character, that is first to fulfill the second condition after the fulfillment of the first condition.

14. The information processing device as defined in claim 13 , wherein the processor is further configured to set fulfillment of the given set of conditions as the first condition.

15. The information processing device as defined in claim 13 , wherein the processor is further configured to

set partial fulfillment of the given set of conditions as the first condition, and

set fulfillment of a remaining condition of the set of conditions as the second condition.

16. The information processing device as defined in claim 13 , wherein the processor is further configured to present whether or not the first condition is fulfilled or a degree of fulfillment of the first condition to a player.

17. A game system that executes processing of a fighting game in which a player-character is made to fight an opponent-character, the game system comprising:

a processor configured to

calculate, periodically or each time the player-character or the opponent-character acquires a special item via the fighting game, a special item acquisition count of the player-character and the opponent-character, and determine whether or not the player-character and the opponent-character, as a whole, have fulfilled a first condition during the fight, wherein the first condition relates to the special item acquisition count; then

automatically determine a character, among the player-character and the opponent-character, that is first to fulfill a second condition during the fight, wherein the second condition is recovery of a skill parameter; and

award a bonus configured for use in the fight to a fulfilling character, among the player-character and the opponent-character, that is first to fulfill the second condition after the fulfillment of the first condition.

18. The game system as defined in claim 17 , wherein the processor is further configured to set fulfillment of the given set of conditions as the first condition.

19. The game system as defined in claim 17 , wherein the processor is further configured to

set partial fulfillment of the given set of conditions as the first condition, and

set fulfillment of a remaining condition of the set of conditions as the second condition.

20. The game system as defined in claim 17 , wherein processor is further configured to present whether or not the first condition is fulfilled or a degree of fulfillment of the first condition to a player.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 11, 2018
From: HIROKI, TOMOKO; MIKUMO, SOUYA; FUKUMOTO, SEIJI
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 047136/0014 →
Priority Claims (1)
JP 2017-199396 · Oct 13, 2017 · national
Continuity (1)
Related Publication 20190111344A1 · Apr 18, 2019