IP Library Granted Patent US 10,441,888
Granted Patent B2
US 10,441,888 · App. 16/161,781 · Granted Oct 15, 2019

Dynamic adjustment of game controller sensitivity based on audio analysis

Inventor: Richard Kulavik (San Jose, CA)
Assignee: Voyetra Turtle Beach, Inc.
A63F13/54A63F13/215A63F13/22A63F13/25A63F13/31A63F13/327A63F13/424A63F13/98G06F3/038G06F3/0338G06F3/0481H04R5/033H04R1/1041
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Quick Facts
Patent No.
US 10,441,888
App. No.
16/161,781
Granted
Oct 15, 2019
Kind
B2
Abstract

An electronic device may receive a plurality of channels of game and/or chat audio during play of a game. The electronic device may detect one or more sounds on one or more of the audio channels during the monitoring of the plurality of audio channels. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.

Claims (82)

1. A system comprising:

a game headset with circuitry that is operable to:

analyze audio received from a gaming console; and

adjust, based on said analysis of said audio received from said gaming console, sensitivity of a game controller coupled to said gaming console.

2. The system of claim 1 , wherein said analysis comprises a determination of directionality of a sound in said received audio.

3. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:

setting of said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind said game player's character; and

setting of said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of said game player's character.

4. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:

an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; and

a decrease of said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to said game player's character.

5. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:

an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from centered in front of a game player's character; and

a decrease of said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to centered in front of said game player's character.

6. The system of claim 1 , wherein said analysis comprises a determination of one or more of: a pitch, a tone, and a frequency present in said received audio.

7. The system of claim 1 , wherein said analysis comprises a determination of intensity of said received audio.

8. The system of claim 1 , wherein:

said analysis comprises a determination of a speed of a source of a sound in said received audio; and

said sensitivity of said game controller is adjusted to track said speed of said source of said sound.

9. The system of claim 1 , wherein said circuitry is operable to communicate with said game controller directly or via said game console.

10. The system of claim 1 , wherein circuitry is operable to adjust said sensitivity of said game controller dynamically while said game controller is in use.

11. A method comprising:

analyzing, by circuitry in a game headset, audio received from a gaming console; and

adjusting, by said circuitry based on said analysis of said audio received from said gaming console, sensitivity of a game controller coupled to said gaming console.

12. The method of claim 11 , wherein said analysis comprises a determination of directionality of a sound in said received audio.

13. The method of claim 12 , wherein said adjusting said sensitivity of said game controller comprises:

setting said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and

setting said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of said game player's character.

14. The method of claim 12 , wherein said adjusting said sensitivity of said game controller comprises:

increasing said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; and

decreasing said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to said game player's character.

15. The method of claim 12 , wherein said adjusting said sensitivity of said game controller comprises:

increasing said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from centered in front of a game player's character; and

decreasing said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to centered in front of said game player's character.

16. The method of claim 11 , wherein said performing said analysis comprises determining one or more of: a pitch, a tone, and a frequency present in said received audio.

17. The method of claim 11 , wherein said performing said analysis comprises determining intensity of said received audio.

18. The method of claim 11 , wherein:

said performing said analysis comprises determining a speed of a source of a sound in said received audio; and

adjusting said sensitivity of said game controller to track said speed of said source of said sound.

19. The method of claim 11 , wherein said circuitry communicates with said game controller directly or via said game console.

20. The system of claim 11 , wherein said adjusting said sensitivity of said game controller occurs dynamically while said game controller is in use.

21. A system comprising:

a game headset with circuitry that is operable to:

analyze received audio relating to a video game; and

adjust, based on said analysis of said received audio, sensitivity of a game controller coupled to a gaming console.

22. The system of claim 21 , wherein said analysis comprises a determination of directionality of a sound in said received audio.

23. The system of claim 22 , wherein said adjustment of said sensitivity of said game controller comprises:

setting of said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and

setting of said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of a game player's character.

24. The system of claim 22 , wherein said adjustment of said sensitivity of said game controller comprises:

an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; and

a decrease of said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to a game player's character.

25. The system of claim 22 , wherein said adjustment of said sensitivity of said game controller comprises:

an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from centered in front of a game player's character; and

a decrease of said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to centered in front of said game player's character.

26. The system of claim 21 , wherein said analysis comprises a determination of one or more of: a pitch, a tone, and a frequency present in said received audio.

27. The system of claim 21 , wherein said analysis comprises a determination of intensity of said received audio.

28. The system of claim 21 , wherein:

said analysis comprises a determination of a speed of a source of a sound in said received audio; and

said sensitivity of said game controller is adjusted to track said speed of said source of said sound.

29. The system of claim 21 , wherein said circuitry is operable to communicate with said game controller directly or via said game console.

30. The system of claim 21 , wherein circuitry is operable to adjust said sensitivity of said game controller dynamically while said game controller is in use.

31. A method comprising:

analyzing, by circuitry in a game headset, received audio relating to a video game; and

adjusting, by said circuitry based on said analysis of said received audio, sensitivity of a game controller coupled to a gaming console.

32. The method of claim 31 , wherein said analysis comprises a determination of directionality of a sound in said received audio.

33. The method of claim 32 , wherein said adjusting said sensitivity of said game controller comprises:

setting said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and

setting said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of a game player's character.

34. The method of claim 32 , wherein said adjusting said sensitivity of said game controller comprises:

increasing said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; and

decreasing said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to a game player's character.

35. The method of claim 32 , wherein said adjusting said sensitivity of said game controller comprises:

increasing said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from centered in front of a game player's character; and

decreasing said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to centered in front of said game player's character.

36. The method of claim 31 , wherein said performing said analysis comprises determining one or more of: a pitch, a tone, and a frequency present in said received audio.

37. The method of claim 31 , wherein said performing said analysis comprises determining intensity of said received audio.

38. The method of claim 31 , wherein:

said performing said analysis comprises determining a speed of a source of a sound in said received audio; and

adjusting said sensitivity of said game controller to track said speed of said source of said sound.

39. The method of claim 31 , wherein said circuitry communicates with said game controller directly or via said game console.

40. The system of claim 31 , wherein said adjusting said sensitivity of said game controller occurs dynamically while said game controller is in use.

Assignments (5)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
Continuity (5)
Continuation 15412360 · Jan 23, 2017
Continuation 14658413 · Mar 16, 2015
Continuation 14331512 · Jul 15, 2014
Provisional Application 61889102 · Oct 10, 2013
Related Publication 20190046881A1 · Feb 14, 2019